mirror of
https://github.com/magefree/mage.git
synced 2026-01-10 21:02:08 -08:00
* Tamiyo, Field Researcher - Fixed that only one card was drawn from +1 ability if both target creatures did combat damage.
This commit is contained in:
parent
0670b24f22
commit
87296b56c3
2 changed files with 34 additions and 35 deletions
|
|
@ -29,7 +29,6 @@ package org.mage.test.cards.planeswalker;
|
|||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Ignore;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
|
@ -40,120 +39,120 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
public class TamiyoTest extends CardTestPlayerBase {
|
||||
|
||||
/*
|
||||
* Reported bug: I activated Tamiyo's +1 ability on a 5/5 Gideon and his 2/2 Knight Ally, but when they both attacked
|
||||
* Reported bug: I activated Tamiyo's +1 ability on a 5/5 Gideon and his 2/2 Knight Ally, but when they both attacked
|
||||
* and dealt damage I only drew one card when I'm pretty sure I was supposed to draw for each of the two.
|
||||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectOnGideon() {
|
||||
|
||||
|
||||
// Tamiyo, Field Researcher {1}{G}{W}{U} - 4 loyalty
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// whenever either of those creatures deals combat damage, you draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tamiyo, Field Researcher", 1);
|
||||
|
||||
|
||||
/* Gideon, Ally of Zendikar {2}{W}{W} - 4 loyalty
|
||||
* +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible
|
||||
* +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible
|
||||
* that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
|
||||
* 0: Put a 2/2 white Knight Ally creature token onto the battlefield.
|
||||
**/
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Gideon, Ally of Zendikar", 1);
|
||||
|
||||
|
||||
// put 2/2 knight ally token on battlefield
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+0: Put a");
|
||||
|
||||
|
||||
// next, activate Gideon to make him a 5/5 human soldier ally creature
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until end of turn");
|
||||
// finally, use Tamiyo +1 on both creatures
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Choose up to two");
|
||||
addTarget(playerA, "Knight Ally^Gideon, Ally of Zendikar"); // both token and Gideon as creature
|
||||
|
||||
|
||||
// attack with both unblocked
|
||||
attack(3, playerA, "Knight Ally");
|
||||
attack(3, playerA, "Knight Ally");
|
||||
attack(3, playerA, "Gideon, Ally of Zendikar");
|
||||
|
||||
|
||||
setStopAt(3, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
execute();
|
||||
|
||||
assertLife(playerB, 13); // 5 + 2 damage, 20 - 7 = 13
|
||||
assertPermanentCount(playerA, "Tamiyo, Field Researcher", 1);
|
||||
assertPermanentCount(playerA, "Gideon, Ally of Zendikar", 1);
|
||||
assertPermanentCount(playerA, "Knight Ally", 1);
|
||||
assertHandCount(playerA, 3); // two cards drawn from each creature dealing damage + 1 card drawn on turn
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Testing more basic scenario with Tamiyo, Field of Researcher +1 effect
|
||||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectSimpleCreatureAttacks() {
|
||||
|
||||
|
||||
// Tamiyo, Field Researcher {1}{G}{W}{U} - 4 loyalty
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// whenever either of those creatures deals combat damage, you draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tamiyo, Field Researcher", 1);
|
||||
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Choose up to two");
|
||||
addTarget(playerA, "Bronze Sable");
|
||||
|
||||
|
||||
attack(1, playerA, "Bronze Sable");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
|
||||
assertLife(playerB, 18);
|
||||
assertHandCount(playerA, 1);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Testing more basic scenario with Tamiyo, Field of Researcher +1 effect
|
||||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectSimpleCreaturesAttacks() {
|
||||
|
||||
|
||||
// Tamiyo, Field Researcher {1}{G}{W}{U} - 4 loyalty
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// whenever either of those creatures deals combat damage, you draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tamiyo, Field Researcher", 1);
|
||||
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable", 1); // 2/1
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Sylvan Advocate", 1); // 2/3
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Choose up to two");
|
||||
addTarget(playerA, "Bronze Sable^Sylvan Advocate");
|
||||
|
||||
|
||||
attack(1, playerA, "Bronze Sable");
|
||||
attack(1, playerA, "Sylvan Advocate");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
|
||||
assertLife(playerB, 16);
|
||||
assertHandCount(playerA, 2);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Testing more basic scenarios with Tamiyo, Field of Researcher +1 effect
|
||||
*/
|
||||
@Test
|
||||
public void testFieldResearcherFirstEffectAttackAndBlock() {
|
||||
|
||||
|
||||
// Tamiyo, Field Researcher {1}{G}{W}{U} - 4 loyalty
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// +1: Choose up to two target creatures. Until your next turn,
|
||||
// whenever either of those creatures deals combat damage, you draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Tamiyo, Field Researcher", 1);
|
||||
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Sylvan Advocate", 1); // 2/3
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Choose up to two");
|
||||
addTarget(playerA, "Sylvan Advocate");
|
||||
|
||||
|
||||
attack(1, playerA, "Sylvan Advocate");
|
||||
attack(2, playerB, "Memnite");
|
||||
block(2, playerA, "Sylvan Advocate", "Memnite");
|
||||
|
||||
|
||||
setStopAt(2, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
|
||||
assertLife(playerB, 18);
|
||||
assertHandCount(playerA, 2); // Sylvan Advocate dealt combat damage twice
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue