[PIP] Implement Inventory Management

This commit is contained in:
theelk801 2025-06-20 12:51:11 -04:00
parent 9c17c04efd
commit 871e5e9ce2
2 changed files with 113 additions and 4 deletions

View file

@ -0,0 +1,109 @@
package mage.cards.i;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.SplitSecondAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetImpl;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* @author TheElk801
*/
public final class InventoryManagement extends CardImpl {
public InventoryManagement(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}{W}");
// Split second
this.addAbility(new SplitSecondAbility());
// For each Aura and Equipment you control, you may attach it to a creature you control.
this.getSpellAbility().addEffect(new InventoryManagementEffect());
}
private InventoryManagement(final InventoryManagement card) {
super(card);
}
@Override
public InventoryManagement copy() {
return new InventoryManagement(this);
}
}
class InventoryManagementEffect extends OneShotEffect {
private static final FilterPermanent filter = new FilterControlledPermanent("Aura or Equipment you control");
static {
filter.add(Predicates.or(
SubType.AURA.getPredicate(),
SubType.EQUIPMENT.getPredicate()
));
}
InventoryManagementEffect() {
super(Outcome.Benefit);
staticText = "for each Aura and Equipment you control, you may attach it to a creature you control";
}
private InventoryManagementEffect(final InventoryManagementEffect effect) {
super(effect);
}
@Override
public InventoryManagementEffect copy() {
return new InventoryManagementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null
|| !game.getBattlefield().contains(filter, source, game, 1)
|| !game.getBattlefield().contains(StaticFilters.FILTER_CONTROLLED_CREATURE, source, game, 1)) {
return false;
}
TargetPermanent target = new TargetPermanent(0, Integer.MAX_VALUE, filter, true);
target.withChooseHint("to attach to a creature you control");
player.choose(outcome, target, source, game);
List<Permanent> permanents = target
.getTargets()
.stream()
.map(game::getPermanent)
.filter(Objects::nonNull)
.collect(Collectors.toList());
if (permanents.isEmpty()) {
return false;
}
for (Permanent permanent : permanents) {
TargetPermanent targetCreature = new TargetControlledCreaturePermanent(0, 1);
targetCreature.withNotTarget(true);
targetCreature.withChooseHint("to attach " + permanent.getLogName() + " to");
Optional.ofNullable(targetCreature)
.map(TargetImpl::getFirstTarget)
.map(game::getPermanent)
.ifPresent(p -> p.addAttachment(permanent.getId(), source, game));
}
return true;
}
}

View file

@ -430,10 +430,10 @@ public final class Fallout extends ExpansionSet {
cards.add(new SetCardInfo("Intelligence Bobblehead", 1061, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Intelligence Bobblehead", 1061, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Intelligence Bobblehead", 662, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Intelligence Bobblehead", 662, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Inventory Management", 105, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Inventory Management", 105, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Inventory Management", 342, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Inventory Management", 342, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Inventory Management", 633, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Inventory Management", 633, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
//cards.add(new SetCardInfo("Inventory Management", 870, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Inventory Management", 870, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Irrigated Farmland", 1027, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Irrigated Farmland", 1027, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Irrigated Farmland", 268, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Irrigated Farmland", 268, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Irrigated Farmland", 499, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Irrigated Farmland", 499, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));