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[PIP] Implement Inventory Management
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commit
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2 changed files with 113 additions and 4 deletions
109
Mage.Sets/src/mage/cards/i/InventoryManagement.java
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109
Mage.Sets/src/mage/cards/i/InventoryManagement.java
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package mage.cards.i;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.SplitSecondAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.Predicates;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetImpl;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.List;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author TheElk801
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*/
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public final class InventoryManagement extends CardImpl {
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public InventoryManagement(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{R}{W}");
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// Split second
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this.addAbility(new SplitSecondAbility());
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// For each Aura and Equipment you control, you may attach it to a creature you control.
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this.getSpellAbility().addEffect(new InventoryManagementEffect());
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}
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private InventoryManagement(final InventoryManagement card) {
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super(card);
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}
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@Override
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public InventoryManagement copy() {
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return new InventoryManagement(this);
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}
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}
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class InventoryManagementEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterControlledPermanent("Aura or Equipment you control");
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static {
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filter.add(Predicates.or(
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SubType.AURA.getPredicate(),
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SubType.EQUIPMENT.getPredicate()
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));
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}
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InventoryManagementEffect() {
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super(Outcome.Benefit);
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staticText = "for each Aura and Equipment you control, you may attach it to a creature you control";
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}
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private InventoryManagementEffect(final InventoryManagementEffect effect) {
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super(effect);
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}
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@Override
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public InventoryManagementEffect copy() {
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return new InventoryManagementEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null
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|| !game.getBattlefield().contains(filter, source, game, 1)
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|| !game.getBattlefield().contains(StaticFilters.FILTER_CONTROLLED_CREATURE, source, game, 1)) {
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return false;
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}
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TargetPermanent target = new TargetPermanent(0, Integer.MAX_VALUE, filter, true);
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target.withChooseHint("to attach to a creature you control");
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player.choose(outcome, target, source, game);
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List<Permanent> permanents = target
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.getTargets()
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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if (permanents.isEmpty()) {
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return false;
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}
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for (Permanent permanent : permanents) {
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TargetPermanent targetCreature = new TargetControlledCreaturePermanent(0, 1);
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targetCreature.withNotTarget(true);
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targetCreature.withChooseHint("to attach " + permanent.getLogName() + " to");
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Optional.ofNullable(targetCreature)
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.map(TargetImpl::getFirstTarget)
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.map(game::getPermanent)
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.ifPresent(p -> p.addAttachment(permanent.getId(), source, game));
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}
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return true;
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}
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}
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@ -430,10 +430,10 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Intelligence Bobblehead", 1061, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 1061, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 662, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 662, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Inventory Management", 105, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Inventory Management", 105, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Inventory Management", 342, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Inventory Management", 342, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Inventory Management", 633, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Inventory Management", 633, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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//cards.add(new SetCardInfo("Inventory Management", 870, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Inventory Management", 870, Rarity.RARE, mage.cards.i.InventoryManagement.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Irrigated Farmland", 1027, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Irrigated Farmland", 1027, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Irrigated Farmland", 268, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Irrigated Farmland", 268, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Irrigated Farmland", 499, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Irrigated Farmland", 499, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class, NON_FULL_USE_VARIOUS));
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