diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 831b38e773c..e914d13aaa2 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -40795,45 +40795,36 @@ Snowfield Sinkhole|Kaldheim|269|C||Snow Land - Plains Swamp|||({T}: Add {W} or { Sulfurous Mire|Kaldheim|270|C||Snow Land - Swamp Mountain|||({T}: Add {B} or {R}.)$Sulfurous Mire enters the battlefield tapped.| Surtland Frostpyre|Kaldheim|271|U||Land|||Surtland Frostpyre enters the battlefield tapped.${T}: Add {R}.${2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.| Tyrite Sanctum|Kaldheim|272|R||Land|||{T}: Add {C}.${2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.${4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.| -Benalish Knight-Counselor|Alchemy: Dominaria|1|U|{W}|Creature - Human Knight|2|1|Enlist$Whenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it."| -Priest of Possibility|Alchemy: Dominaria|2|R|{1}{W}|Creature - Kor Cleric|2|2|When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.| -Pull of the Mist Moon|Alchemy: Dominaria|3|U|{1}{W}{W}|Enchantment|Kicker {1}{U}|When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.$When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."| -Oracle of the Alpha|Alchemy: Dominaria|4|M|{2}{U}|Creature - Bird Wizard|2|3|Flying$When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.$Whenever Oracle of the Alpha attacks, scry 1.| -Skywriter Djinn|Alchemy: Dominaria|5|R|{3}{U}|Creature - Djinn|3|4|Flying$Domain -- When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.| -Trove Mage|Alchemy: Dominaria|6|U|{2}{U}|Creature - Human Wizard|2|2|When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle.| -Vesuvan Mist|Alchemy: Dominaria|7|U|{1}{U}|Instant|||Kicker|{1}{B}$Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| -Darigaaz's Whelp|Alchemy: Dominaria|8|U|{1}{B}|Creature - Dragon|2|1|Kicker {1}{R}$Flying$Whenever you draw a Dragon card, it perpetually gets +1/+1.$When Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1.| -Diminished Returner|Alchemy: Dominaria|9|U|{1}{B}{B}|Creature - Phyrexian Skeleton|4|3|Diminished Returner enters the battlefield tapped.${B}{B}: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater.| -Reezug, the Bonecobbler|Alchemy: Dominaria|10|M|{1}{B}|Legendary Creature - Spirit Artificer|1|3|{T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn. (It loses all other card types.)| +Benalish Knight-Counselor|Alchemy: Dominaria|1|U|{W}|Creature - Human Knight|2|1|Enlist$Whenever Benalish Knight-Counselor enlists a creature, you get a one-time boon with "When you cast a creature spell, that creature enters with a +1/+1 counter on it."| +Priest of Possibility|Alchemy: Dominaria|2|R|{1}{W}|Creature - Kor Cleric|2|2|When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.| +Pull of the Mist Moon|Alchemy: Dominaria|3|U|{1}{W}{W}|Enchantment|||Kicker {1}{U}$When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.$When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."| +Oracle of the Alpha|Alchemy: Dominaria|4|M|{2}{U}|Creature - Bird Wizard|2|3|Flying$When Oracle of the Alpha enters, conjure the Power Nine into your library, then shuffle.$Whenever Oracle of the Alpha attacks, scry 1.| +Skywriter Djinn|Alchemy: Dominaria|5|R|{3}{U}|Creature - Djinn|3|4|Flying$Domain -- When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.| +Trove Mage|Alchemy: Dominaria|6|U|{2}{U}|Creature - Human Wizard|2|2|When Trove Mage enters, seek an artifact card from among the top ten cards of your library, then shuffle.| +Vesuvan Mist|Alchemy: Dominaria|7|U|{1}{U}|Instant|||Kicker {1}{B}$Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| +Darigaaz's Whelp|Alchemy: Dominaria|8|U|{1}{B}|Creature - Dragon|2|1|Kicker {1}{R}$Flying$Whenever you draw a Dragon card, it perpetually gets +1/+1.$When Darigaaz's Whelp enters, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1.| +Diminished Returner|Alchemy: Dominaria|9|U|{1}{B}{B}|Creature - Phyrexian Skeleton|4|3|Diminished Returner enters tapped.${B}{B}: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater.| +Reezug, the Bonecobbler|Alchemy: Dominaria|10|M|{1}{B}|Legendary Creature - Spirit Artificer|1|3|{T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn.| Smogbelcher Chariot|Alchemy: Dominaria|11|R|{2}{B}|Artifact - Vehicle|3|3|Menace, deathtouch, lifelink$Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink.$Crew 3| -Ghitu Embercoiler|Alchemy: Dominaria|12|R|{1}{R}|Creature - Human Wizard|2|2|Prowess$At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.| -Goblin Influx Array|Alchemy: Dominaria|13|R|{3}{R}|Enchantment|||Goblin spells you cast cost{R} less to cast. (If it doesn't require{R}, it costs{1} less to cast.)$At the beginning of your end step, conjure a random card from Goblin Influx Array's spellbook into your hand.| +Ghitu Embercoiler|Alchemy: Dominaria|12|R|{1}{R}|Creature - Human Wizard|2|2|Prowess$At the beginning of your first main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.| +Goblin Influx Array|Alchemy: Dominaria|13|R|{3}{R}|Enchantment|||Goblin spells you cast cost {R} less to cast.$At the beginning of your end step, conjure a random card from Goblin Influx Array's spellbook into your hand.| Goblin Morale Sergeant|Alchemy: Dominaria|14|U|{1}{R}|Creature - Goblin Soldier|2|1|Haste$Enlist$Whenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.| -Spellchain Scatter|Alchemy: Dominaria|15|U|{R}|Instant|||Kicker {U}$When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.| +Spellchain Scatter|Alchemy: Dominaria|15|U|{R}|Instant|||Kicker {U}$When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.| Marwyn's Kindred|Alchemy: Dominaria|16|M|{X}{2}{G}{G}|Sorcery|||Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield.| -Nantuko Slicer|Alchemy: Dominaria|17|R|{2}{G}{G}|Creature - Insect|3|2|Kicker {B}$When Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| +Nantuko Slicer|Alchemy: Dominaria|17|R|{2}{G}{G}|Creature - Insect|3|2|Kicker {B}$When Nantuko Slicer enters, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Vinesoul Spider|Alchemy: Dominaria|18|U|{1}{G}|Creature - Elemental Spider|3|2|Reach$At the beginning of your end step, put a random land card from your library into your graveyard.| Wandering Treefolk|Alchemy: Dominaria|19|U|{1}{G}|Creature - Treefolk|2|3|Vigilance$Domain -- {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.| Arvad, Weatherlight Smuggler|Alchemy: Dominaria|20|R|{W}{B}|Legendary Creature - Vampire Knight|1|1|Deathtouch, lifelink$At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.| -Bloodsprout Talisman|Alchemy: Dominaria|21|R|{B}{G}|Artifact|||Bloodsprout Talisman enters the battlefield tapped.${T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs{1} less to cast."| +Bloodsprout Talisman|Alchemy: Dominaria|21|R|{B}{G}|Artifact|||Bloodsprout Talisman enters tapped.${T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast."| Darigaaz, Shivan Champion|Alchemy: Dominaria|22|M|{2}{B}{R}{G}|Legendary Creature - Dragon|5|5|Flying$At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield."| -Juggernaut Peddler|Alchemy: Dominaria|23|R|{W}{B}|Creature - Human Artificer|2|2|Vigilance$When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand.| -Niambi, Beloved Protector|Alchemy: Dominaria|24|R|{W}{U}|Legendary Creature - Human Cleric|2|2|Flash$When Niambi, Beloved Protector enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."| -Protean War Engine|Alchemy: Dominaria|25|M|{R}{W}|Artifact - Vehicle|0|4|As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it.$Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.$Crew 3| -Slimefoot, Thallid Transplant|Alchemy: Dominaria|26|R|{B}{G}|Legendary Creature - Fungus|2|2|Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant's spellbook.| -Teferi's Contingency|Alchemy: Dominaria|27|R|{W}{U}{U}|Instant|||Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs{2} more to cast."| +Juggernaut Peddler|Alchemy: Dominaria|23|R|{W}{B}|Creature - Human Artificer|2|2|Vigilance$When Juggernaut Peddler enters, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand.| +Niambi, Beloved Protector|Alchemy: Dominaria|24|R|{W}{U}|Legendary Creature - Human Cleric|2|2|Flash$When Niambi, Beloved Protector enters, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."| +Protean War Engine|Alchemy: Dominaria|25|M|{R}{W}|Artifact - Vehicle|0|4|As Protean War Engine enters, draft a card from Protean War Engine's spellbook and exile it.$Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.$Crew 3| +Slimefoot, Thallid Transplant|Alchemy: Dominaria|26|R|{B}{G}|Legendary Creature - Fungus|2|2|Whenever a Swamp or Forest enters under your control, draft a card from Slimefoot, Thallid Transplant's spellbook.| +Teferi's Contingency|Alchemy: Dominaria|27|R|{W}{U}{U}|Instant|||Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."| Tiana, Angelic Mechanic|Alchemy: Dominaria|28|R|{1}{R}{W}|Legendary Creature - Angel Artificer|3|2|Flying$When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0.| Vodalian Tide Mage|Alchemy: Dominaria|29|R|{1}{G}{U}|Creature - Merfolk Wizard|3|3|Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.| -Coalition Construct|Alchemy: Dominaria|30|R|{3}|Artifact Creature - Construct|2|2|As Coalition Construct enters the battlefield, choose a creature type.$Coalition Construct is the chosen type in addition to its other types.$When Coalition Construct enters the battlefield, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.| -Ancestral Recall|Alchemy: Dominaria|32|M|{U}|Instant|||Target player draws three cards.| -Time Walk|Alchemy: Dominaria|33|M|{1}{U}|Sorcery|||Take an extra turn after this one.| -Timetwister|Alchemy: Dominaria|34|M|{2}{U}|Sorcery|||Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| -Black Lotus|Alchemy: Dominaria|35|M|{0}|Artifact|||{T}, Sacrifice Black Lotus: Add three mana of any one color.| -Mox Emerald|Alchemy: Dominaria|36|M|{0}|Artifact|||{T}: Add {G}.| -Mox Jet|Alchemy: Dominaria|37|M|{0}|Artifact|||{T}: Add {B}.| -Mox Pearl|Alchemy: Dominaria|38|M|{0}|Artifact|||{T}: Add {W}.| -Mox Ruby|Alchemy: Dominaria|39|M|{0}|Artifact|||{T}: Add {R}.| -Mox Sapphire|Alchemy: Dominaria|40|M|{0}|Artifact|||{T}: Add {U}.| +Coalition Construct|Alchemy: Dominaria|30|R|{3}|Artifact Creature - Construct|2|2|As Coalition Construct enters, choose a creature type.$Coalition Construct is the chosen type in addition to its other types.$When Coalition Construct enters, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.| Volatile Fjord|Kaldheim|273|C||Snow Land - Island Mountain|||({T}: Add {U} or {R}.)$Volatile Fjord enters the battlefield tapped.| Woodland Chasm|Kaldheim|274|C||Snow Land - Swamp Forest|||({T}: Add {B} or {G}.)$Woodland Chasm enters the battlefield tapped.| The World Tree|Kaldheim|275|R||Land|||The World Tree enters the battlefield tapped.${T}: Add {G}.$As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle your library.| @@ -44506,70 +44497,70 @@ Ruthless Technomancer|Neon Dynasty Commander|35|R|{3}{B}|Creature - Human Wizard Myojin of Roaring Blades|Neon Dynasty Commander|36|R|{5}{R}{R}{R}|Legendary Creature - Spirit|7|4|Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.| Go-Shintai of Life's Origin|Neon Dynasty Commander|37|M|{3}{G}|Legendary Enchantment Creature - Shrine|3|4|{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.$Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.| Myojin of Towering Might|Neon Dynasty Commander|38|R|{5}{G}{G}{G}|Legendary Creature - Spirit|8|8|Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.| -Angel of Eternal Dawn|Alchemy: Innistrad|1|R|{2}{W}|Creature - Angel|2|4|Flying$When Angel of Eternal Dawn enters the battlefield, it becomes day.$It can't become night.$Your opponents can't cast spells with mana value greater than the number of turns they have begun.| +Angel of Eternal Dawn|Alchemy: Innistrad|1|R|{2}{W}|Creature - Angel|2|4|Flying$When Angel of Eternal Dawn enters, it becomes day.$It can't become night.$Your opponents can't cast spells with mana value greater than the number of turns they have begun.| Angel of Unity|Alchemy: Innistrad|2|U|{1}{W}|Creature - Angel Cleric|1|3|Flying, lifelink$Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.| -Captain Eberhart|Alchemy: Innistrad|3|M|{1}{W}|Legendary Creature - Human Soldier|1|1|Double strike$Spells cast from among cards you drew this turn cost {1} less to cast.$Spells cast from among cards your opponents drew this turn cost {1} more to cast.| +Captain Eberhart|Alchemy: Innistrad|3|M|{1}{W}|Legendary Creature - Human Soldier|1|2|Double strike$Spells cast from among cards you drew this turn cost {1} less to cast.$Spells cast from among cards your opponents drew this turn cost {1} more to cast.| Divine Purge|Alchemy: Innistrad|4|R|{1}{W}{W}|Sorcery|||Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.| -Ethereal Escort|Alchemy: Innistrad|5|M|{2}{W}|Creature - Spirit|3|3|Lifelink$Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.| -Expedition Supplier|Alchemy: Innistrad|6|R|{2}{W}|Creature - Human Warrior|2|2|Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.| +Ethereal Escort|Alchemy: Innistrad|5|M|{2}{W}|Creature - Spirit|3|3|Lifelink$Whenever Ethereal Escort enters or attacks, choose a card in your hand. It perpetually gains lifelink.| +Expedition Supplier|Alchemy: Innistrad|6|R|{2}{W}|Creature - Human Warrior|2|2|Whenever one or more Humans and/or Warriors enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.| Faithful Disciple|Alchemy: Innistrad|7|U|{1}{W}|Creature - Human Cleric|2|2|Vigilance$When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.| -Inquisitor Captain|Alchemy: Innistrad|8|R|{3}{W}|Creature - Human Cleric|3|3|Vigilance$When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.| +Inquisitor Captain|Alchemy: Innistrad|8|R|{3}{W}|Creature - Human Cleric|3|3|Vigilance$When Inquisitor Captain enters, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.| Sigardian Evangel|Alchemy: Innistrad|9|R|{1}{W}|Creature - Human Cleric|3|1|When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.$When Sigardian Evangel enters the battlefield, tap target permanent you don't control.| Slayer's Bounty|Alchemy: Innistrad|10|R|{W}|Legendary Artifact - Clue|||When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.$Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.${2}, Sacrifice Slayer's Bounty: Draw a card.| -Suntail Squadron|Alchemy: Innistrad|11|R|{2}{W}{W}|Instant|||Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.| +Suntail Squadron|Alchemy: Innistrad|11|R|{2}{W}{W}|Instant|||Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.| Absorb Energy|Alchemy: Innistrad|12|R|{1}{U}{U}|Instant|||Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."| Unexpected Conversion|Alchemy: Innistrad|13|R|{2}{U}|Sorcery|||Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.| Clone Crafter|Alchemy: Innistrad|14|R|{1}{U}|Creature - Human Wizard|1|2|When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Discover the Formula|Alchemy: Innistrad|15|R|{4}{U}{U}|Instant|||Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."| -Geist of Regret|Alchemy: Innistrad|16|M|{4}{U}|Creature - Spirit|4|5|Flying$When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.$Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.| -Geistchanneler|Alchemy: Innistrad|17|R|{1}{U}|Creature - Human Wizard|1|3|When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."| +Geist of Regret|Alchemy: Innistrad|16|M|{4}{U}|Creature - Spirit|5|5|Flying$When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.$Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.| +Geistchanneler|Alchemy: Innistrad|17|R|{1}{U}|Creature - Human Wizard|1|3|When Geistchanneler enters, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."| Kindred Denial|Alchemy: Innistrad|18|U|{2}{U}{U}|Instant|||Counter target spell. Seek a card with the same mana value as that spell.| -Obsessive Collector|Alchemy: Innistrad|19|R|{3}{U}|Creature - Spirit|4|3|Flying$Ward {2}$Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.| +Obsessive Collector|Alchemy: Innistrad|19|R|{3}{U}|Creature - Spirit|4|4|Flying, ward {2}$Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.| Oglor, Devoted Assistant|Alchemy: Innistrad|20|M|{1}{U}|Legendary Creature - Homunculus|1|1|At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.$Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."| Rimewall Protector|Alchemy: Innistrad|21|U|{1}{U}{U}|Creature - Giant Wizard|3|4|Ward {1}$When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}.| Sinister Reflections|Alchemy: Innistrad|22|R|{1}{U}|Instant|||Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.| -Tireless Angler|Alchemy: Innistrad|23|R|{2}{U}|Creature - Human Rogue|1|4|Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook.| +Tireless Angler|Alchemy: Innistrad|23|R|{2}{U}|Creature - Human Rogue|2|4|Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook.| Cursebound Witch|Alchemy: Innistrad|24|U|{B}|Creature - Human Warlock|1|2|When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.| Assemble from Parts|Alchemy: Innistrad|25|R|{B}|Instant|||Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."| Break Expectations|Alchemy: Innistrad|26|U|{B}|Sorcery|||Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.| -Citystalker Connoisseur|Alchemy: Innistrad|27|R|{3}{B}|Creature - Vampire|3|3|Deathtouch$When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.| -Gutmorn, Pactbound Servant|Alchemy: Innistrad|28|M|{2}{B}|Legendary Creature - Demon|1|3|Flying, deathtouch$Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.$Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| +Citystalker Connoisseur|Alchemy: Innistrad|27|R|{3}{B}|Creature - Vampire|3|3|Deathtouch$When Citystalker Connoisseur enters, target opponent discards a nonland card with the greatest mana value among cards in their hand. Create a Blood token.| +Gutmorn, Pactbound Servant|Alchemy: Innistrad|28|M|{2}{B}|Legendary Creature - Demon|1|3|Flying, deathtouch$When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.$Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Patient Zero|Alchemy: Innistrad|29|R|{1}{B}|Creature - Zombie|2|2|Lifelink$Damage isn't removed from creatures your opponents control during cleanup steps.| Predatory Sludge|Alchemy: Innistrad|30|R|{2}{B}|Creature - Ooze|3|3|Menace$As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.| -Puppet Raiser|Alchemy: Innistrad|31|M|{3}{B}|Creature - Zombie Wizard|3|4|At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to that mana value of that card plus one. That card perpetually gains menace.| -Sanguine Brushstroke|Alchemy: Innistrad|32|R|{1}{B}{B}|Enchantment|||When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.$Whenever you sacrifice a Blood token, each opponent loses 1 life.| +Puppet Raiser|Alchemy: Innistrad|31|M|{3}{B}|Creature - Zombie Wizard|3|4|At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.| +Sanguine Brushstroke|Alchemy: Innistrad|32|R|{1}{B}{B}|Enchantment|||When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield.$Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.| Sap Vitality|Alchemy: Innistrad|33|R|{B}{B}|Instant|||Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.| -Veteran Ghoulcaller|Alchemy: Innistrad|34|R|{1}{B}|Creature - Human Rogue|2|1|Menace$Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.| -Arms Scavenger|Alchemy: Innistrad|35|R|{1}{R}|Creature - Human Warrior|2|2|At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.| -Bloodrage Alpha|Alchemy: Innistrad|36|R|{3}{R}|Creature - Wolf|4|4|When Bloodrage Alpha enters the battlefield, choose one —$• Another target Wolf or Werewolf you control fights target creature you don't control.$• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."| +Veteran Ghoulcaller|Alchemy: Innistrad|34|R|{1}{B}|Creature - Human Rogue|2|2|Menace$Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.| +Arms Scavenger|Alchemy: Innistrad|35|R|{1}{R}|Creature - Human Warrior|2|2|At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.$Equip abilities you activate cost {1} less to activate.| +Bloodrage Alpha|Alchemy: Innistrad|36|R|{3}{R}|Creature - Wolf|4|4|When Bloodrage Alpha enters the battlefield, choose one --$* Another target Wolf or Werewolf you control fights target creature you don't control.$* You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters, it fights up to one target creature you don't control.'"| Brittle Blast|Alchemy: Innistrad|37|U|{2}{R}|Instant|||Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.| Conductive Current|Alchemy: Innistrad|38|R|{R}{R}{R}|Sorcery|||Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."| -Electrostatic Blast|Alchemy: Innistrad|39|R|{1}{R}|Instant|||Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.| -Fearsome Whelp|Alchemy: Innistrad|40|U|{1}{R}|Creature - Dragon|1|1|Flying$At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."| -Frenzied Geistblaster|Alchemy: Innistrad|41|R|{1}{R}|Creature - Human Wizard|2|2|Prowess$When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.| +Electrostatic Blast|Alchemy: Innistrad|39|R|{1}{R}|Instant|||Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."| +Fearsome Whelp|Alchemy: Innistrad|40|U|{1}{R}|Creature - Dragon|1|1|Flying$At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."| +Frenzied Geistblaster|Alchemy: Innistrad|41|R|{1}{R}|Creature - Human Wizard|2|2|Prowess$When Frenzied Geistblaster enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.| Rahilda, Wanted Cutthroat|Alchemy: Innistrad|42|M|{1}{R}|Legendary Creature - Human Werewolf|2|2|First strike$When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Daybound| -Rahilda, Feral Outlaw|Alchemy: Innistrad|42|M||Legendary Creature - Human Werewolf|2|2|Double strike$When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Nightbound| -Tibalt, Wicked Tormentor|Alchemy: Innistrad|43|M|{3}{R}{R}|Legendary Planeswalker - Tibalt|3|+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card.$+1: Tibalt, Wicked Tormenter deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.$−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."| +Rahilda, Feral Outlaw|Alchemy: Innistrad|42|M||Legendary Creature - Werewolf|2|2|Double strike$When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Nightbound| +Tibalt, Wicked Tormentor|Alchemy: Innistrad|43|M|{3}{R}{R}|Legendary Planeswalker - Tibalt|3|+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.$+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.$-X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."| Toralf's Disciple|Alchemy: Innistrad|44|R|{2}{R}|Creature - Human Warrior|3|3|Haste$Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.| -Town-Razer Tyrant|Alchemy: Innistrad|45|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it."| -Antique Collector|Alchemy: Innistrad|46|R|{1}{G}|Creature - Human Rogue|2|2|Antique Collector can't be blocked by creatures with power 2 or less.$When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if its in your graveyard. If you do, investigate."| -Garruk, Wrath of the Wilds|Alchemy: Innistrad|47|M|{2}{G}{G}|Legendary Planeswalker - Garruk|3|+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."$−1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.$−5: Until end of turn, creatures you control get +3/+3 and gain trample.| +Town-Razer Tyrant|Alchemy: Innistrad|45|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."| +Antique Collector|Alchemy: Innistrad|46|R|{1}{G}|Creature - Human Rogue|2|2|Antique Collector can't be blocked by creatures with power 2 or less.$When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."| +Garruk, Wrath of the Wilds|Alchemy: Innistrad|47|M|{2}{G}{G}|Legendary Planeswalker - Garruk|4|+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."$-1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.$-6: Until end of turn, creatures you control get +3/+3 and gain trample.| Geistpack Alpha|Alchemy: Innistrad|48|R|{3}{G}|Creature - Wolf|5|4|Trample$When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.| Grizzled Huntmaster|Alchemy: Innistrad|49|R|{1}{G}{G}|Creature - Human Warrior|4|3|When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.| -Hinterland Chef|Alchemy: Innistrad|50|R|{2}{G}|Creature - Human Scout|3|3|When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."| +Hinterland Chef|Alchemy: Innistrad|50|R|{2}{G}|Creature - Human Scout|3|4|When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."| Hollowhenge Wrangler|Alchemy: Innistrad|51|R|{3}{G}{G}|Creature - Elemental|6|6|When Hollowhenge Wrangler enters the battlefield, seek a land card.$Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.| Ishkanah, Broodmother|Alchemy: Innistrad|52|M|{3}{G}|Legendary Creature - Spider|3|5|Reach$Other Spiders you control get +1/+2.${1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.| Lupine Harbingers|Alchemy: Innistrad|53|R|{3}{G}|Creature - Wolf|4|4|Trample, haste$Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.$Foretell {4}{G}{G}| Ravenous Pursuit|Alchemy: Innistrad|54|R|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.| -Settle the Wilds|Alchemy: Innistrad|55|U|{1}{G}{G}|Sorcery|||Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.| -Tenacious Pup|Alchemy: Innistrad|56|U|{G}|Creature - Wolf|1|2|When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.| +Settle the Wilds|Alchemy: Innistrad|55|U|{2}{G}|Sorcery|||Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.| +Tenacious Pup|Alchemy: Innistrad|56|U|{G}|Creature - Wolf|1|2|When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters with an additional +1/+1 counter, trample counter, and vigilance counter on it."| Begin Anew|Alchemy: Innistrad|57|R|{G}{G}{W}{W}|Sorcery|||Destroy all creatures. Creature cards in your hand perpetually get +1/+1.| -Gitrog, Horror of Zhava|Alchemy: Innistrad|58|R|{2}{B}{G}|Legendary Creature - Frog Horror|6|6|Menace$At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.$Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card."| -Key to the Archive|Alchemy: Innistrad|59|R|{4}|Artifact|||Key to the Archive enters the battlefield tapped.$When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.${T}: Add two mana in any combination of colors.| +Gitrog, Horror of Zhava|Alchemy: Innistrad|58|R|{2}{B}{G}|Legendary Creature - Frog Horror|6|6|Menace$At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.$Whenever a land enters under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card."| +Key to the Archive|Alchemy: Innistrad|59|R|{4}|Artifact|||Key to the Archive enters tapped.$When Key to the Archive enters, draft a card from Key to the Archive's spellbook, then discard a card.${T}: Add two mana in any combination of colors.| Soulstealer Axe|Alchemy: Innistrad|60|U|{1}|Artifact - Equipment|||Equipped creature has trample.$Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.$Equip {2}| Wickerwing Effigy|Alchemy: Innistrad|61|R|{3}|Artifact Creature - Scarecrow|1|4|Defender$You may look at the top card of your library any time.$You may cast creature spells from the top of your library.$Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.| -Ominous Traveler|Alchemy: Innistrad|62|R|{2}|Creature - Human|1|1|When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand."| -Forsaken Crossroads|Alchemy: Innistrad|63|R||Land|||Forsaken Crossroads enters the battlefield tapped.$As Forsaken Crossroads enters the battlefield, choose a color.$When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.${T}: Add one mana of the chosen color.| +Ominous Traveler|Alchemy: Innistrad|62|R|{2}|Creature - Human|1|1|When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."| +Forsaken Crossroads|Alchemy: Innistrad|63|R||Land|||Forsaken Crossroads enters tapped.$As Forsaken Crossroads enters, choose a color.$When Forsaken Crossroads enters, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.${T}: Add one mana of the chosen color.| Angelic Observer|Streets of New Capenna|1|U|{5}{W}|Creature - Angel Advisor|3|3|This spell costs {1} less to cast for each Citizen you control.$Flying| Backup Agent|Streets of New Capenna|2|C|{1}{W}|Creature - Human Citizen|1|1|When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.| Ballroom Brawlers|Streets of New Capenna|3|U|{3}{W}{W}|Creature - Human Warrior|3|5|Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.| @@ -53959,7 +53950,7 @@ Wastes|Modern Horizons 3 Commander|408|C||Basic Land|||{T}: Add {C}.| Yavimaya, Cradle of Growth|Modern Horizons 3 Commander|409|R||Legendary Land|||Each land is a Forest in addition to its other land types.| Yavimaya Coast|Modern Horizons 3 Commander|410|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Rishkar's Expertise|Modern Horizons 3 Commander|411|R|{4}{G}{G}|Sorcery|||Draw cards equal to the greatest power among creatures you control.$You may cast a spell with mana value 5 or less from your hand without paying its mana cost.| -Dragonfly Pilot|Alchemy: Kamigawa|1|U|{W}|Creature - Fox Pilot|1|1|When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.$Dragonfly Pilot crews Vehicles as though its power were 2 greater.| +Dragonfly Pilot|Alchemy: Kamigawa|1|U|{W}|Creature - Fox Pilot|1|1|When Dragonfly Pilot enters, conjure a card named Dragonfly Suit into your hand.$Dragonfly Pilot crews Vehicles as though its power were 2 greater.| Inchblade Companion|Alchemy: Kamigawa|2|R|{W}|Artifact Creature - Equipment Insect|1|1|Equipped creature gets +1/+1.$Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.$Reconfigure {2}| Kami of Transmutation|Alchemy: Kamigawa|3|R|{1}{W}|Creature - Spirit|2|2|When Kami of Transmutation enters or leaves the battlefield, choose one --$* Each permanent card in your hand perpetually becomes an artifact in addition to its other types.$* Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.| Fragment Reality|Alchemy: Kamigawa|4|R|{W}|Instant|||Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.| @@ -53969,10 +53960,10 @@ Holographic Double|Alchemy: Kamigawa|7|R|{U}|Creature - Illusion|1|1|{U}, Exile Futurist Spellthief|Alchemy: Kamigawa|8|R|{2}{U}|Creature - Moonfolk Wizard|3|2|Flash$When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Semblance Scanner|Alchemy: Kamigawa|9|R|{2}{U}|Artifact Creature - Equipment Shapeshifter|3|2|Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.$Reconfigure {1}| Better Offer|Alchemy: Kamigawa|10|R|{X}{U}|Sorcery|||Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.| -Saiba Syphoner|Alchemy: Kamigawa|11|M|{2}{U}{U}|Creature - Human Ninja|2|2|Flash$This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.$When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.$If Saiba Syphoner would die, shuffle it into your library instead.| +Saiba Syphoner|Alchemy: Kamigawa|11|M|{2}{U}{U}|Creature - Human Ninja|2|2|Flash$This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.$When Saiba Syphoner enters, return target instant or sorcery card from your graveyard to your hand.$If Saiba Syphoner would die, shuffle it into your library instead.| Painful Bond|Alchemy: Kamigawa|12|U|{1}{B}|Instant|||Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."| Swarm Saboteur|Alchemy: Kamigawa|13|R|{1}{B}|Creature - Human Ninja|2|2|Ninjutsu {B}$Deathtouch$Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.| -Kami of Mourning|Alchemy: Kamigawa|14|R|{2}{B}|Creature - Spirit|3|2|Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."| +Kami of Mourning|Alchemy: Kamigawa|14|R|{2}{B}|Creature - Spirit|3|2|Whenever Kami of Mourning enters, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."| Undercity Plunder|Alchemy: Kamigawa|15|R|{1}{B}|Sorcery|||Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Soul Servitude|Alchemy: Kamigawa|16|R|{2}{B}|Instant|||Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| Consuming Oni|Alchemy: Kamigawa|17|M|{2}{B}{B}|Creature - Ogre Demon|6|6|Flying, menace$At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."| @@ -53981,11 +53972,11 @@ Foundry Beetle|Alchemy: Kamigawa|19|R|{1}{R}|Artifact Creature - Equipment Insec Junkyard Scrapper|Alchemy: Kamigawa|20|R|{2}{R}|Creature - Goblin Artificer|3|3|Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.| Bellowsbreath Ogre|Alchemy: Kamigawa|21|R|{2}{R}|Artifact Creature - Ogre Shaman|3|3|Starting intensity 1$Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1.| Molten Impact|Alchemy: Kamigawa|22|R|{1}{R}|Sorcery|||Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast an instant or sorcery spell, this boon deals damage equal to the noted number to target creature or planeswalker an opponent controls."| -Forgeborn Phoenix|Alchemy: Kamigawa|23|M|{1}{R}{R}|Artifact Creature - Equipment Phoenix|2|2|Flying$Equipped creature has flying.$Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."$Reconfigure {R}| +Forgeborn Phoenix|Alchemy: Kamigawa|23|M|{1}{R}{R}|Artifact Creature - Equipment Phoenix|2|2|Flying$Equipped creature has flying.$Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to battlefield tapped."$Reconfigure {R}| Kami of Bamboo Groves|Alchemy: Kamigawa|24|U|{G}|Enchantment Creature - Spirit|1|1|When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.$Channel -- {2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.| Chronicler of Worship|Alchemy: Kamigawa|25|R|{1}{G}|Creature - Human Monk|1|1|When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.${T}: Add one mana of any color.| Boseiju Pathlighter|Alchemy: Kamigawa|26|R|{2}{G}|Creature - Human Rogue|3|2|When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.| -Jukai Liberator|Alchemy: Kamigawa|27|R|{2}{G}|Creature - Snake Ninja|3|3|Ninjutsu {1}{G}$Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type.| +Jukai Liberator|Alchemy: Kamigawa|27|R|{2}{G}|Creature - Snake Ninja|3|3|Ninjutsu {1}{G}$Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.| Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting intensity 1$Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.| Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.| Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.| @@ -54395,3 +54386,568 @@ Exhume|Duskmourn: House of Horror Commander|370|M|{1}{B}|Sorcery|||Each player p Archon of Cruelty|Duskmourn: House of Horror Commander|371|M|{6}{B}{B}|Creature - Archon|6|6|Flying$Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.| Goryo's Vengeance|Duskmourn: House of Horror Commander|372|M|{1}{B}|Instant - Arcane|||Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.$Splice onto Arcane {2}{B}| Living Death|Duskmourn: House of Horror Commander|373|M|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.| +Celestial Vault|Alchemy: New Capenna|1|U|{1}{W}|Artifact|||{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.${1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.| +Herald of Vengeance|Alchemy: New Capenna|2|R|{3}{W}{W}|Creature - Angel|4|5|Flying$When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.| +Skyline Savior|Alchemy: New Capenna|3|U|{1}{W}{W}|Creature - Angel|3|4|Flying$When Skyline Savior enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.| +Agent of Raffine|Alchemy: New Capenna|4|R|{U}|Creature - Human Rogue|1|2|{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.| +Choice of Fortunes|Alchemy: New Capenna|5|U|{2}{U}|Sorcery|||Seek two cards. You may shuffle them into your library. If you do, seek two cards.$You have no maximum hand size for the rest of the game.| +Nightclub Bouncer|Alchemy: New Capenna|6|U|{2}{U}{U}|Creature - Human Rogue|2|3|Flash$When Nightclub Bouncer enters, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast."| +Graven Archfiend|Alchemy: New Capenna|7|R|{3}{B}{B}|Artifact Creature - Gargoyle Demon|4|5|As an additional cost to cast this spell, you may sacrifice a non-Demon creature.$Flying$When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.| +Shattering Finale|Alchemy: New Capenna|8|U|{1}{B}|Sorcery|||Casualty 1$Target creature an opponent controls perpetually gets -0/-3.| +Xander's Wake|Alchemy: New Capenna|9|U|{1}{B}|Enchantment|||Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.| +Big Spender|Alchemy: New Capenna|10|U|{1}{R}|Creature - Devil Citizen|2|1|Haste$Whenever one or more creatures you control become blocked, create a Treasure token.$Sacrifice two artifacts: Draft a card from Big Spender's spellbook.| +Pass the Torch|Alchemy: New Capenna|11|R|{1}{R}|Instant|||Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".| +Traumatic Prank|Alchemy: New Capenna|12|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."| +Giant Regrowth|Alchemy: New Capenna|13|U|{1}{G}{G}|Instant|||Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.| +Loose in the Park|Alchemy: New Capenna|14|R|{1}{G}|Enchantment - Aura|||Enchant land$When Loose in the Park enters, draw a card, then draft a card from Loose in the Park's spellbook and exile it.${3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.| +Menagerie Curator|Alchemy: New Capenna|15|U|{1}{G}|Creature - Human Citizen|1|3|{T}: Add one mana of any one color. Spend this mana only to cast a creature spell.$Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.| +Arming Gala|Alchemy: New Capenna|16|R|{3}{G}{W}|Enchantment|||At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.| +Back-Alley Gardener|Alchemy: New Capenna|17|M|{R}{G}{W}|Creature - Elf Druid|3|4|Alliance -- Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.| +Bank Job|Alchemy: New Capenna|18|R|{1}{B}{R}|Enchantment|||At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.| +Bind to Secrecy|Alchemy: New Capenna|19|R|{U}{B}|Instant|||Choose one --$* Counter target noncreature spell.$* Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."$If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.| +Brokers' Safeguard|Alchemy: New Capenna|20|R|{W}{U}|Instant|||Exile target nonartifact creature you control. It perpetually gains "This creature enters with an additional shield counter on it." Then return that card to the battlefield under its owner's control.| +Cabaretti Revels|Alchemy: New Capenna|21|R|{1}{R}{G}|Enchantment|||Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.| +Diviner of Fates|Alchemy: New Capenna|22|M|{W}{U}{B}|Creature - Cephalid Wizard|2|3|When Diviner of Fates enters the battlefield, it connives.$Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.| +Effluence Devourer|Alchemy: New Capenna|23|M|{B}{R}{G}|Creature - Crocodile|4|3|Blitz {B}{R}{G}$Whenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."| +Obscura Polymorphist|Alchemy: New Capenna|24|R|{1}{W}{U}|Creature - Octopus Wizard|2|2|When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.| +Racketeer Boss|Alchemy: New Capenna|25|R|{R}{G}|Creature - Cat Warrior|3|2|When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token."| +Riveteers Provocateur|Alchemy: New Capenna|26|R|{B}{R}|Creature - Lizard Warrior|3|1|Menace$When Riveteers Provocateur enters, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.$Blitz {B}{R}| +Rope Line Attendant|Alchemy: New Capenna|27|R|{G}{W}|Creature - Cat Citizen|2|2|When Rope Line Attendant enters, creature cards in your hand perpetually gain "When this creature enters, create a 1/1 green and white Citizen creature token."| +Spara's Bodyguard|Alchemy: New Capenna|28|M|{G}{W}{U}|Creature - Rhino Warrior|3|3|When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.$At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.| +Spelldrain Assassin|Alchemy: New Capenna|29|M|{U}{B}{R}|Creature - Vampire Assassin|3|3|When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.| +Syndicate Recruiter|Alchemy: New Capenna|30|R|{2}{U}{B}|Creature - Vampire Rogue|4|5|Flying$Ward {1}$Whenever Syndicate Recruiter enters, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.| +Klement, Novice Acolyte|Alchemy Horizons: Baldur's Gate|1|R|{1}{W}|Legendary Creature - Tiefling Cleric|2|2|Specialize {2}$When Klement, Novice Acolyte enters, creature cards in your hand perpetually get +1/+1.| +Lae'zel, Githyanki Warrior|Alchemy Horizons: Baldur's Gate|2|R|{3}{W}|Legendary Creature - Gith Warrior|2|4|Double strike$Specialize {1}$When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."| +Lulu, Forgetful Hollyphant|Alchemy Horizons: Baldur's Gate|3|U|{2}{W}|Legendary Creature - Elephant Angel|1|3|Flying$Specialize {2}$When Lulu, Forgetful Hollyphant enters, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."| +Rasaad, Monk of Selune|Alchemy Horizons: Baldur's Gate|4|U|{2}{W}|Legendary Creature - Human Monk|2|2|Specialize {5}$When Rasaad, Monk of Selune enters, exile target creature an opponent controls until this creature leaves the battlefield.| +Alora, Rogue Companion|Alchemy Horizons: Baldur's Gate|5|U|{3}{U}|Legendary Creature - Halfling Rogue|3|3|Specialize {2}$Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.| +Gale, Conduit of the Arcane|Alchemy Horizons: Baldur's Gate|6|M|{3}{U}|Legendary Creature - Human Wizard|2|3|Specialize {2}$When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.| +Imoen, Trickster Friend|Alchemy Horizons: Baldur's Gate|7|R|{1}{U}|Legendary Creature - Human Rogue Wizard|2|1|Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard.$Imoen, Trickster Friend can't be blocked as long as it's attacking alone.| +Vhal, Eager Scholar|Alchemy Horizons: Baldur's Gate|8|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Specialize {5}${T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.| +Sarevok the Usurper|Alchemy Horizons: Baldur's Gate|9|U|{3}{B}|Legendary Creature - Human Knight|3|3|Specialize {3}$At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.| +Shadowheart, Sharran Cleric|Alchemy Horizons: Baldur's Gate|10|R|{1}{B}|Legendary Creature - Human Elf Cleric|2|2|Deathtouch$Specialize {2}. Activate only if a player has 13 or less life.$At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.| +Viconia, Nightsinger's Disciple|Alchemy Horizons: Baldur's Gate|11|U|{1}{B}|Legendary Creature - Elf Cleric|2|3|Specialize {2}${1}: Exile target card from a graveyard.| +Ambergris, Citadel Agent|Alchemy Horizons: Baldur's Gate|12|U|{2}{R}|Legendary Creature - Dwarf Cleric|3|2|Haste$Specialize {3}$Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.| +Gut, Fanatical Priestess|Alchemy Horizons: Baldur's Gate|13|U|{4}{R}{R}|Legendary Creature - Goblin Shaman|4|3|Specialize {5}$When Gut, Fanatical Priestess enters, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead.| +Karlach, Raging Tiefling|Alchemy Horizons: Baldur's Gate|14|R|{1}{R}|Legendary Creature - Tiefling Barbarian|2|2|First strike$Rage Beyond Death -- Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.| +Wyll, Pact-Bound Duelist|Alchemy Horizons: Baldur's Gate|15|M|{3}{R}{R}|Legendary Creature - Human Warlock|4|4|Specialize {2}$When Wyll, Pact-Bound Duelist enters, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.| +Jaheira, Harper Emissary|Alchemy Horizons: Baldur's Gate|16|U|{1}{G}|Legendary Creature - Human Elf Druid|2|3|Specialize {2}$Hexproof from artifacts and enchantments| +Lukamina, Moon Druid|Alchemy Horizons: Baldur's Gate|17|M|{2}{G}|Legendary Creature - Human Druid|2|2|Wild Shape -- Specialize {3}. Activate only if you control six or more lands.$When Lukamina, Moon Druid enters, if you cast it, seek a land card with a basic land type.| +Skanos, Dragon Vassal|Alchemy Horizons: Baldur's Gate|18|U|{4}{G}|Legendary Creature - Dragon Ranger|4|4|Specialize {4}$Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power.| +Wilson, Bear Comrade|Alchemy Horizons: Baldur's Gate|19|R|{1}{G}|Legendary Creature - Bear Warrior|2|2|Reach, trample$Ward {2}$Specialize {4}| +Boareskyr Tollkeeper|Alchemy Horizons: Baldur's Gate|20|U|{1}{W}|Creature - Orc Knight|3|1|When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."| +Champions of Tyr|Alchemy Horizons: Baldur's Gate|21|M|{2}{W}{W}|Creature - Angel Knight|4|3|Flying$Double team$When Champions of Tyr enters, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."| +Flaming Fist Duskguard|Alchemy Horizons: Baldur's Gate|22|C|{1}{W}|Creature - Dwarf Soldier|3|1|When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."| +Mace of Disruption|Alchemy Horizons: Baldur's Gate|23|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +0/+2 and has protection from Demons and from Devils.$Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.$Equip {1}| +Moradin's Disciples|Alchemy Horizons: Baldur's Gate|24|U|{3}{W}|Creature - Dwarf Cleric|2|3|Double team$Whenever Moradin's Disciples attacks, tap target creature defending player controls.| +Patriar's Humiliation|Alchemy Horizons: Baldur's Gate|25|C|{W}|Instant|||Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.| +Ranger Squadron|Alchemy Horizons: Baldur's Gate|26|C|{4}{W}{W}|Creature - Cat Ranger|3|4|Flying, double team| +Seatower Imprisonment|Alchemy Horizons: Baldur's Gate|27|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature or planeswalker you don't control$When Seatower Imprisonment enters, conjure a card named Soldiers of the Watch onto the battlefield.$Enchanted permanent can't attack or block, and its activated abilities can't be activated.| +Soldiers of the Watch|Alchemy Horizons: Baldur's Gate|28|C|{1}{W}|Creature - Human Soldier|2|1|Double team| +Sune's Intervention|Alchemy Horizons: Baldur's Gate|29|R|{4}{W}{W}|Instant|||Choose one or more --$* Create two 2/2 white Knight creature tokens.$* Seek a nonland permanent card with mana value 3 or less.$* Destroy target artifact.$* Destroy target enchantment.$* Target player gains 3 life.| +Sworn to the Legion|Alchemy Horizons: Baldur's Gate|30|M|{4}{W}{W}|Enchantment|||When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.$Whenever you cast a creature spell, it perpetually gains double team.| +Valiant Farewell|Alchemy Horizons: Baldur's Gate|31|C|{1}{W}|Instant|||Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."$Draw a card.| +Vladimir and Godfrey|Alchemy Horizons: Baldur's Gate|32|R|{2}{W}|Legendary Creature - Zombie Knight|3|2|Rejuvenation -- {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.| +Calim, Djinn Emperor|Alchemy Horizons: Baldur's Gate|33|R|{3}{U}{U}{U}|Legendary Creature - Djinn Noble|5|6|Flying, ward {2}$Calim's Breath -- {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped.$When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.| +Hypnotic Pattern|Alchemy Horizons: Baldur's Gate|34|C|{U}|Instant|||Target creature perpetually gets -2/-0.$Target creature gets -2/-0 until end of turn.| +Lizardfolk Librarians|Alchemy Horizons: Baldur's Gate|35|C|{3}{U}|Creature - Lizard|2|4|Double team$When Lizardfolk Librarians enters the battlefield, scry 2.| +Seek New Knowledge|Alchemy Horizons: Baldur's Gate|36|U|{1}{U}|Instant|||Seek two nonland cards, then put a card from your hand on the bottom of your library.| +Signature Spells|Alchemy Horizons: Baldur's Gate|37|R|{4}{U}{U}|Enchantment|||When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.$At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.| +Snowborn Simulacra|Alchemy Horizons: Baldur's Gate|38|M|{X}{U}{U}|Sorcery|||Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.| +Thayan Evokers|Alchemy Horizons: Baldur's Gate|39|R|{2}{U}|Creature - Human Wizard|1|1|Double team$When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.$Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.| +Undersimplify|Alchemy Horizons: Baldur's Gate|40|C|{1}{U}|Instant|||Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays {2}.| +Water Weird|Alchemy Horizons: Baldur's Gate|41|C|{3}{U}|Creature - Elemental Weird|3|4|Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.| +Wizened Githzerai|Alchemy Horizons: Baldur's Gate|42|C|{1}{U}|Creature - Gith Monk|2|1|Psionic Adept -- Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.| +Grave Choice|Alchemy Horizons: Baldur's Gate|43|U|{2}{B}|Instant|||Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| +Hook Horror|Alchemy Horizons: Baldur's Gate|44|C|{4}{B}|Creature - Horror|3|3|Molting Exoskeleton -- When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.| +The Hourglass Coven|Alchemy Horizons: Baldur's Gate|45|R|{4}{B}{B}|Legendary Creature - Hag Warlock|3|3|When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.$Other Warlocks you control get +1/+1.| +Mind Spike|Alchemy Horizons: Baldur's Gate|46|U|{B}|Sorcery|||Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.| +Sewer Plague|Alchemy Horizons: Baldur's Gate|47|C|{2}{B}|Instant|||Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."| +Stroke of Luck|Alchemy Horizons: Baldur's Gate|48|R|{1}{B}|Sorcery|||Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.| +Chaos Balor|Alchemy Horizons: Baldur's Gate|49|M|{3}{R}{R}|Creature - Demon|4|5|Flying$Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.$* Target player discards all the cards in their hand, then seeks that many nonland cards.$* Chaos Balor deals 2 damage to target player and they create two Treasure tokens.$* Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.| +Craving of Yeenoghu|Alchemy Horizons: Baldur's Gate|50|U|{2}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +3/+2, has haste, and attacks each combat if able.${R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.| +Dragonborn Immolator|Alchemy Horizons: Baldur's Gate|51|U|{3}{R}|Creature - Dragon Shaman|2|4|{2}{R}: Dragonborn Immolator gets +1/+0 until end of turn.$Gift of Tiamat -- When Dragonborn Immolator dies, if its power is greater than 0, note its power. You get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."| +Flames of Moradin|Alchemy Horizons: Baldur's Gate|52|R|{2}{R}{R}|Sorcery|||Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."| +Genasi Rabble-Rouser|Alchemy Horizons: Baldur's Gate|53|C|{1}{R}|Creature - Elemental Shaman|1|3|Double team${1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.| +Giant Fire Beetles|Alchemy Horizons: Baldur's Gate|54|C|{2}{R}|Creature - Insect|2|2|Menace, double team| +Gnoll Hunting Party|Alchemy Horizons: Baldur's Gate|55|U|{5}{R}|Creature - Gnoll|4|4|This spell costs {1} less to cast for each creature you attacked with this turn.$Double team$As long as it's your turn, Gnoll Hunting Party has first strike.| +Goblin Trapfinder|Alchemy Horizons: Baldur's Gate|56|U|{R}|Creature - Goblin|1|1|When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs {1} less to cast," and "At the beginning of your end step, sacrifice this creature."| +Incessant Provocation|Alchemy Horizons: Baldur's Gate|57|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."| +Kardum, Patron of Flames|Alchemy Horizons: Baldur's Gate|58|R|{2}{R}{R}|Legendary Creature - Demon|4|3|Haste$Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.$When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.| +Kobold Warcaller|Alchemy Horizons: Baldur's Gate|59|C|{R}|Creature - Kobold|1|1|{T}: Choose a creature card in your hand. It perpetually gains haste.| +Mephit's Enthusiasm|Alchemy Horizons: Baldur's Gate|60|U|{1}{R}|Sorcery|||Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."| +Tiefling Outcasts|Alchemy Horizons: Baldur's Gate|61|R|{R}|Creature - Tiefling Peasant|1|1|Double team$Other Demons, Devils, Imps, and Tieflings you control get +1/+0.| +Unexpected Allies|Alchemy Horizons: Baldur's Gate|62|C|{1}{R}|Sorcery|||Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.| +Uthgardt Fury|Alchemy Horizons: Baldur's Gate|63|R|{1}{R}{R}|Enchantment|||When Uthgardt Fury enters, it deals 4 damage to any target.$Damage isn't removed from creatures your opponents control during cleanup steps.| +Warriors of Tiamat|Alchemy Horizons: Baldur's Gate|64|C|{4}{R}|Creature - Dragon Warrior|4|2|Haste, double team| +Arcane Archery|Alchemy Horizons: Baldur's Gate|65|C|{2}{G}|Instant|||Target creature gets +3/+3 and gains reach and trample until end of turn.$You get a one-time boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."| +Favored Enemy|Alchemy Horizons: Baldur's Gate|66|R|{G}|Enchantment|||As Favored Enemy enters, note the most prevalent creature type in an opponent's library.$When Favored Enemy enters, target creature you control fights up to one target creature you don't control.$Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.| +Follow the Tracks|Alchemy Horizons: Baldur's Gate|67|C|{2}{G}|Sorcery|||Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.| +Oyaminartok, Polar Werebear|Alchemy Horizons: Baldur's Gate|68|R|{2}{G}{G}|Legendary Creature - Giant Bear|4|5|Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet.$Whenever Oyaminartok deals combat damage to a player, create a Food token.${U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.| +Verdant Rejuvenation|Alchemy Horizons: Baldur's Gate|69|M|{6}{G}{G}|Sorcery|||Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.| +You Line Up the Shot|Alchemy Horizons: Baldur's Gate|70|C|{G}|Instant|||Choose one --$* Aim for the Wyvern -- Conjure a card named Plummet into your hand.$* Aim for the Cursed Amulet -- Conjure a card named Naturalize into your hand.$* Fire a Warning Shot -- Draw a card.| +Yuan-Ti Scaleshield|Alchemy Horizons: Baldur's Gate|71|R|{2}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.$Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.| +Jon Irenicus, the Exile|Alchemy Horizons: Baldur's Gate|72|R|{2}{U}{B}|Legendary Creature - Elf Wizard|3|5|At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.| +Liara of the Flaming Fist|Alchemy Horizons: Baldur's Gate|73|U|{R}{W}|Legendary Creature - Human Soldier|2|2|At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.${1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.| +Minthara of the Absolute|Alchemy Horizons: Baldur's Gate|74|U|{2}{W}{B}|Legendary Creature - Elf Cleric|2|4|Starting intensity 0$Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.$Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.| +Tasha, Unholy Archmage|Alchemy Horizons: Baldur's Gate|75|M|{2}{U}{B}|Legendary Planeswalker - Tasha|4|+1: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature.$-2: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}.$-6: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.| +Ulder Ravengard, Marshal|Alchemy Horizons: Baldur's Gate|76|R|{1}{R}{W}|Legendary Creature - Human Noble Soldier|3|3|When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.$Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.| +Gate of the Black Dragon|Alchemy Horizons: Baldur's Gate|77|U||Land - Swamp Gate|||Gate of the Black Dragon enters tapped.${3}{B}, {T}: Seek a nonland card. Activate only once.${T}: Add {B}.| +Gate to Manorborn|Alchemy Horizons: Baldur's Gate|78|U||Land - Forest Gate|||Gate to Manorborn enters the battlefield tapped.${3}{G}, {T}: Seek a nonland card. Activate only once.${T}: Add {G}.| +Gate to Seatower|Alchemy Horizons: Baldur's Gate|79|U||Land - Island Gate|||Gate to Seatower enters tapped.${3}{U}, {T}: Seek a nonland card. Activate only once.${T}: Add {U}.| +Gate to the Citadel|Alchemy Horizons: Baldur's Gate|80|U||Land - Plains Gate|||Gate to the Citadel enters the battlefield tapped.${3}{W}, {T}: Seek a nonland card. Activate only once.${T}: Add {W}.| +Gate to Tumbledown|Alchemy Horizons: Baldur's Gate|81|U||Land - Mountain Gate|||Gate to Tumbledown enters tapped.${3}{R}, {T}: Seek a nonland card. Activate only once.${T}: Add {R}.| +Ancient Gold Dragon|Alchemy Horizons: Baldur's Gate|82|M|{5}{W}{W}|Creature - Elder Dragon|7|10|Flying$Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.| +Archivist of Oghma|Alchemy Horizons: Baldur's Gate|83|R|{1}{W}|Creature - Halfling Cleric|2|2|Flash$Whenever an opponent searches their library, you gain 1 life and draw a card.| +Ascend from Avernus|Alchemy Horizons: Baldur's Gate|84|R|{X}{W}{W}{W}|Sorcery|||Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.| +A-Blessed Hippogriff|Alchemy Horizons: Baldur's Gate|A-85|C|{3}{W}|Creature - Hippogriff|2|3|Flying$Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.| +A-Tyr's Blessing|Alchemy Horizons: Baldur's Gate|A-85|C|{1}{W}|Instant - Adventure|2|3|Target creature gains indestructible until end of turn.| +Blessed Hippogriff|Alchemy Horizons: Baldur's Gate|85|C|{3}{W}|Creature - Hippogriff|2|3|Flying$Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.| +Tyr's Blessing|Alchemy Horizons: Baldur's Gate|85|C|{W}|Instant - Adventure|2|3|Target creature gains indestructible until end of turn.| +Celestial Unicorn|Alchemy Horizons: Baldur's Gate|86|C|{2}{W}|Creature - Unicorn|3|2|Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.| +A-Dawnbringer Cleric|Alchemy Horizons: Baldur's Gate|A-87|C|{1}{W}|Creature - Human Cleric|1|4|When Dawnbringer Cleric enters, choose one --$* Cure Wounds -- You gain 2 life.$* Dispel Magic -- Destroy target enchantment.$* Gentle Repose -- Exile target card from a graveyard.| +Dawnbringer Cleric|Alchemy Horizons: Baldur's Gate|87|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters, choose one --$* Cure Wounds -- You gain 2 life.$* Dispel Magic -- Destroy target enchantment.$* Gentle Repose -- Exile target card from a graveyard.| +Devoted Paladin|Alchemy Horizons: Baldur's Gate|88|C|{4}{W}|Creature - Orc Knight|4|4|Beacon of Hope -- When Devoted Paladin enters, creatures you control get +1/+1 and gain vigilance until end of turn.| +Flaming Fist Officer|Alchemy Horizons: Baldur's Gate|89|C|{2}{W}|Creature - Gnome Soldier|2|2|Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.| +Guardian Naga|Alchemy Horizons: Baldur's Gate|90|C|{5}{W}{W}|Creature - Snake|5|6|Vigilance$During your turn, prevent all damage that would be dealt to Guardian Naga.| +Banishing Coils|Alchemy Horizons: Baldur's Gate|90|C|{2}{W}|Instant - Adventure|5|6|Exile target artifact or enchantment.| +Guiding Bolt|Alchemy Horizons: Baldur's Gate|91|U|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Scry 2.| +Horn of Valhalla|Alchemy Horizons: Baldur's Gate|92|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1 for each creature you control.$Equip {3}| +Ysgard's Call|Alchemy Horizons: Baldur's Gate|92|R|{X}{W}{W}|Sorcery - Adventure|||Create X 1/1 white Soldier creature tokens.| +Icewind Stalwart|Alchemy Horizons: Baldur's Gate|93|C|{3}{W}|Creature - Tiefling Warrior|3|3|Protection Fighting Style -- When Icewind Stalwart enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.| +Lae'zel's Acrobatics|Alchemy Horizons: Baldur's Gate|94|R|{3}{W}|Instant|||Exile all nontoken creatures you control, then roll a d20.$1--9 & Return those cards to the battlefield under their owner's control at the beginning of the next end step.$10--20 & Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| +Minimus Containment|Alchemy Horizons: Baldur's Gate|95|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.| +Monk of the Open Hand|Alchemy Horizons: Baldur's Gate|96|U|{W}|Creature - Elf Monk|1|1|Flurry of Blows -- Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.| +Pegasus Guardian|Alchemy Horizons: Baldur's Gate|97|U|{5}{W}|Creature - Pegasus|3|3|Flying$At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.| +Rescue the Foal|Alchemy Horizons: Baldur's Gate|97|U|{1}{W}|Instant - Adventure|3|3|Exile target creature you control, then return that card to the battlefield under its owner's control.| +Portable Hole|Alchemy Horizons: Baldur's Gate|98|U|{W}|Artifact|||When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.| +Priest of Ancient Lore|Alchemy Horizons: Baldur's Gate|99|C|{2}{W}|Creature - Dwarf Cleric|2|1|When Priest of Ancient Lore enters, you gain 1 life and draw a card.| +Rally Maneuver|Alchemy Horizons: Baldur's Gate|100|U|{2}{W}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.| +Rescuer Chwinga|Alchemy Horizons: Baldur's Gate|101|U|{1}{W}|Creature - Elemental Spirit|2|2|Flash$Natural Shelter -- When Rescuer Chwinga enters, you may return another permanent you control to its owner's hand.| +Scouting Hawk|Alchemy Horizons: Baldur's Gate|102|U|{2}{W}|Creature - Bird|1|1|Flying$Keen Sight -- When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.| +Steadfast Paladin|Alchemy Horizons: Baldur's Gate|103|C|{1}{W}|Creature - Dwarf Knight|2|2|Lifelink| +A-Steadfast Unicorn|Alchemy Horizons: Baldur's Gate|A-104|C|{W}|Creature - Unicorn|1|2|{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.| +Steadfast Unicorn|Alchemy Horizons: Baldur's Gate|104|C|{W}|Creature - Unicorn|1|2|{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.| +Stick Together|Alchemy Horizons: Baldur's Gate|105|R|{3}{W}{W}|Sorcery|||Each player chooses a party from among creatures they control, then sacrifices the rest.| +You Hear Something on Watch|Alchemy Horizons: Baldur's Gate|106|C|{1}{W}|Instant|||Choose one --$* Rouse the Party -- Creatures you control get +1/+1 until end of turn.$* Set Off Traps -- This spell deals 5 damage to target attacking creature.| +You're Ambushed on the Road|Alchemy Horizons: Baldur's Gate|107|C|{W}|Instant|||Choose one --$* Make a Retreat -- Return target creature you control to its owner's hand.$* Stand and Fight -- Target creature gets +1/+3 until end of turn.| +You're Confronted by Robbers|Alchemy Horizons: Baldur's Gate|108|U|{3}{W}|Instant|||Choose one --$* Stall for Time -- Tap up to three target creatures.$* Call for Aid -- Create three 1/1 white Soldier creature tokens.| +Air-Cult Elemental|Alchemy Horizons: Baldur's Gate|109|C|{4}{U}{U}|Creature - Elemental|2|5|Flying$Whirlwind -- When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.| +Ancient Silver Dragon|Alchemy Horizons: Baldur's Gate|110|M|{6}{U}{U}|Creature - Elder Dragon|8|8|Flying$Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.| +Blur|Alchemy Horizons: Baldur's Gate|111|C|{2}{U}|Instant|||Exile target creature you control, then return that card to the battlefield under its owner's control.$Draw a card.| +Charmed Sleep|Alchemy Horizons: Baldur's Gate|112|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| +Clever Conjurer|Alchemy Horizons: Baldur's Gate|113|C|{2}{U}|Creature - Gnome Wizard|2|3|Mage Hand -- {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.| +Contact Other Plane|Alchemy Horizons: Baldur's Gate|114|C|{3}{U}|Instant|||Roll a d20.$1--9 & Draw two cards.$10--19 & Scry 2, then draw two cards.$20 & Scry 3, then draw three cards.| +Displacer Kitten|Alchemy Horizons: Baldur's Gate|115|R|{3}{U}|Creature - Cat Beast|2|2|Avoidance -- Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.| +Draconic Lore|Alchemy Horizons: Baldur's Gate|116|U|{5}{U}|Instant|||This spell costs {2} less to cast if you control a Dragon.$Draw three cards.| +A-Dragonborn Looter|Alchemy Horizons: Baldur's Gate|A-117|C|{U}|Creature - Dragon Rogue|1|2|{1}, {T}: Draw a card, then discard a card.| +Dragonborn Looter|Alchemy Horizons: Baldur's Gate|117|C|{1}{U}|Creature - Dragon Rogue|1|2|{1}, {T}: Draw a card, then discard a card.| +Dream Fracture|Alchemy Horizons: Baldur's Gate|118|U|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.| +Gale's Redirection|Alchemy Horizons: Baldur's Gate|119|R|{3}{U}{U}|Instant|||Exile target spell, then roll a d20 and add that spell's mana value.$1--14 & You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$15+ & You may cast the exiled card without paying its mana cost for as long as it remains exiled.| +A-Goggles of Night|Alchemy Horizons: Baldur's Gate|A-120|U|{1}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.$Equip {1}| +Goggles of Night|Alchemy Horizons: Baldur's Gate|120|U|{1}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, scry 1, then draw a card.$Equip {2}| +Guild Thief|Alchemy Horizons: Baldur's Gate|121|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action -- {3}{U}: Guild Thief can't be blocked this turn.| +Illithid Harvester|Alchemy Horizons: Baldur's Gate|122|R|{4}{U}|Creature - Horror|4|4|Ceremorphosis -- When Illithid Harvester enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.| +Plant Tadpoles|Alchemy Horizons: Baldur's Gate|122|R|{X}{U}{U}|Sorcery - Adventure|4|4|Tap X target creatures. They don't untap during their controllers' next untap steps.| +Irenicus's Vile Duplication|Alchemy Horizons: Baldur's Gate|123|U|{3}{U}|Sorcery|||Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.| +Juvenile Mist Dragon|Alchemy Horizons: Baldur's Gate|124|U|{3}{U}{U}|Creature - Dragon|4|3|Flying$Confounding Clouds -- When Juvenile Mist Dragon enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.| +A-Kenku Artificer|Alchemy Horizons: Baldur's Gate|A-125|U|{2}{U}|Creature - Bird Artificer|1|3|Homunculus Servant -- When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.| +Kenku Artificer|Alchemy Horizons: Baldur's Gate|125|U|{2}{U}|Creature - Bird Artificer|1|1|Homunculus Servant -- When Kenku Artificer enters, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.| +Kindred Discovery|Alchemy Horizons: Baldur's Gate|126|R|{3}{U}{U}|Enchantment|||As Kindred Discovery enters, choose a creature type.$Whenever a creature you control of the chosen type enters or attacks, draw a card.| +A-Lapis Orb of Dragonkind|Alchemy Horizons: Baldur's Gate|A-127|U|{2}{U}|Artifact|||{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.| +Lapis Orb of Dragonkind|Alchemy Horizons: Baldur's Gate|127|U|{2}{U}|Artifact|||{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2.| +A-Pseudodragon Familiar|Alchemy Horizons: Baldur's Gate|A-128|C|{2}{U}|Creature - Dragon|2|2|Flying${2}{U}: Target creature gains flying until end of turn.| +Pseudodragon Familiar|Alchemy Horizons: Baldur's Gate|128|C|{2}{U}|Creature - Dragon|2|1|Flying${2}{U}: Target creature gains flying until end of turn.| +Ray of Frost|Alchemy Horizons: Baldur's Gate|129|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters, if enchanted creature is red, tap it.$As long as enchanted creature is red, it loses all abilities.$Enchanted creature doesn't untap during its controller's untap step.| +Rimeshield Frost Giant|Alchemy Horizons: Baldur's Gate|130|C|{3}{U}{U}|Creature - Giant Warrior|4|5|Ward {3}| +Robe of the Archmagi|Alchemy Horizons: Baldur's Gate|131|R|{2}{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you draw that many cards.$Equip {4}$Equip Shaman, Warlock, or Wizard {1}| +Shocking Grasp|Alchemy Horizons: Baldur's Gate|132|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn.$Draw a card.| +Soulknife Spy|Alchemy Horizons: Baldur's Gate|133|C|{2}{U}|Creature - Elf Rogue|3|2|Whenever Soulknife Spy deals combat damage to a player, draw a card.| +Sword Coast Serpent|Alchemy Horizons: Baldur's Gate|134|U|{5}{U}{U}|Creature - Serpent Dragon|6|6|Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.| +Capsizing Wave|Alchemy Horizons: Baldur's Gate|134|U|{1}{U}|Instant - Adventure|6|6|Return target creature to its owner's hand.| +Tymora's Invoker|Alchemy Horizons: Baldur's Gate|135|C|{1}{U}|Creature - Orc Rogue|1|3|Sleight of Hand -- {8}: Draw two cards.| +A-You Come to a River|Alchemy Horizons: Baldur's Gate|A-136|C|{2}{U}|Sorcery|||Choose one --$* Fight the Current -- The owner of target nonland permanent puts it on the top or bottom of their library.$* Find a Crossing -- Target creature gets +1/+0 until end of turn and can't be blocked this turn.| +You Come to a River|Alchemy Horizons: Baldur's Gate|136|C|{1}{U}|Instant|||Choose one --$* Fight the Current -- Return target nonland permanent to its owner's hand.$* Find a Crossing -- Target creature gets +1/+0 until end of turn and can't be blocked this turn.| +You Find the Villains' Lair|Alchemy Horizons: Baldur's Gate|137|C|{1}{U}{U}|Instant|||Choose one --$* Foil Their Scheme -- Counter target spell.$* Learn Their Secrets -- Draw two cards, then discard two cards.| +A-Young Blue Dragon|Alchemy Horizons: Baldur's Gate|A-138|C|{4}{U}|Creature - Dragon|3|4|Flying| +A-Sand Augury|Alchemy Horizons: Baldur's Gate|A-138|C|{1}{U}|Sorcery - Adventure|3|4|Scry 1, then draw a card.| +Young Blue Dragon|Alchemy Horizons: Baldur's Gate|138|C|{4}{U}|Creature - Dragon|3|3|Flying| +Sand Augury|Alchemy Horizons: Baldur's Gate|138|C|{1}{U}|Sorcery - Adventure|3|3|Scry 1, then draw a card.| +Altar of Bhaal|Alchemy Horizons: Baldur's Gate|139|R|{1}{B}|Artifact|||{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.| +Bone Offering|Alchemy Horizons: Baldur's Gate|139|R|{2}{B}|Sorcery - Adventure|||Create a tapped 4/1 black Skeleton creature token with menace.| +Ambition's Cost|Alchemy Horizons: Baldur's Gate|140|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| +Ancient Brass Dragon|Alchemy Horizons: Baldur's Gate|141|M|{5}{B}{B}|Creature - Elder Dragon|7|6|Flying$Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.| +Armor of Shadows|Alchemy Horizons: Baldur's Gate|142|C|{B}|Instant|||Until end of turn, target creature gets +1/+0 and gains indestructible.| +A-Baleful Beholder|Alchemy Horizons: Baldur's Gate|A-143|C|{4}{B}{B}|Creature - Beholder|7|5|When Baleful Beholder enters, choose one --$* Antimagic Cone -- Each opponent sacrifices an enchantment.$* Fear Ray -- Creatures you control gain menace until end of turn.| +Baleful Beholder|Alchemy Horizons: Baldur's Gate|143|C|{4}{B}{B}|Creature - Beholder|6|5|When Baleful Beholder enters, choose one --$* Antimagic Cone -- Each opponent sacrifices an enchantment.$* Fear Ray -- Creatures you control gain menace until end of turn.| +Black Dragon|Alchemy Horizons: Baldur's Gate|144|U|{5}{B}{B}|Creature - Dragon|4|4|Flying$Acid Breath -- When Black Dragon enters, target creature an opponent controls gets -3/-3 until end of turn.| +Black Market Connections|Alchemy Horizons: Baldur's Gate|145|R|{2}{B}|Enchantment|||At the beginning of your first main phase, choose one or more --$* Sell Contraband -- Create a Treasure token. You lose 1 life.$* Buy Information -- Draw a card. You lose 2 life.$* Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.| +Blood Money|Alchemy Horizons: Baldur's Gate|146|M|{5}{B}{B}|Sorcery|||Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.| +Bonecaller Cleric|Alchemy Horizons: Baldur's Gate|147|U|{1}{B}|Creature - Human Cleric|2|1|{3}{B}, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.| +Cast Down|Alchemy Horizons: Baldur's Gate|148|U|{1}{B}|Instant|||Destroy target nonlegendary creature.| +Chain Devil|Alchemy Horizons: Baldur's Gate|149|C|{3}{B}|Creature - Devil|4|2|Animate Chains -- When Chain Devil enters, each player sacrifices a nontoken creature.| +Deadly Dispute|Alchemy Horizons: Baldur's Gate|150|C|{1}{B}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or creature.$Draw two cards and create a Treasure token.| +Demogorgon's Clutches|Alchemy Horizons: Baldur's Gate|151|C|{2}{B}|Sorcery|||Target opponent discards two cards, mills two cards, and loses 2 life.| +Drider|Alchemy Horizons: Baldur's Gate|152|U|{4}{B}|Creature - Elf Spider|4|3|Reach$Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.| +Eldritch Pact|Alchemy Horizons: Baldur's Gate|153|R|{6}{B}|Sorcery|||Target player draws X cards and loses X life, where X is the number of cards in their graveyard.| +A-Eyes of the Beholder|Alchemy Horizons: Baldur's Gate|A-154|C|{3}{B}{B}|Instant|||Target creature gets -11/-11 until end of turn.| +Eyes of the Beholder|Alchemy Horizons: Baldur's Gate|154|C|{4}{B}{B}|Instant|||Target creature gets -11/-11 until end of turn.| +Ghost Lantern|Alchemy Horizons: Baldur's Gate|155|U|{B}|Artifact - Equipment|||Whenever a creature you control dies, put a +1/+1 counter on equipped creature.$Equip {1}| +Bind Spirit|Alchemy Horizons: Baldur's Gate|155|U|{1}{B}|Instant - Adventure|||Return target creature card from your graveyard to your hand.| +Gray Slaad|Alchemy Horizons: Baldur's Gate|156|C|{2}{B}|Creature - Frog Horror|4|1|As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.| +Entropic Decay|Alchemy Horizons: Baldur's Gate|156|C|{1}{B}|Sorcery - Adventure|4|1|Mill four cards.| +Grim Bounty|Alchemy Horizons: Baldur's Gate|157|C|{2}{B}{B}|Sorcery|||Destroy target creature or planeswalker. Create a Treasure token.| +Grim Hireling|Alchemy Horizons: Baldur's Gate|158|R|{3}{B}|Creature - Tiefling Rogue|3|2|Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.${B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.| +Grim Wanderer|Alchemy Horizons: Baldur's Gate|159|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory -- Cast this spell only if a creature died this turn.| +A-Guildsworn Prowler|Alchemy Horizons: Baldur's Gate|A-160|C|{1}{B}|Creature - Tiefling Rogue Assassin|1|1|Deathtouch$When Guildsworn Prowler dies, if it wasn't blocking, draw a card.| +Guildsworn Prowler|Alchemy Horizons: Baldur's Gate|160|C|{1}{B}|Creature - Tiefling Rogue Assassin|2|1|Deathtouch$When Guildsworn Prowler dies, if it wasn't blocking, draw a card.| +Hoard Robber|Alchemy Horizons: Baldur's Gate|161|C|{1}{B}|Creature - Tiefling Rogue|1|3|Whenever Hoard Robber deals combat damage to a player, create a Treasure token.| +Intellect Devourer|Alchemy Horizons: Baldur's Gate|162|R|{3}{B}|Creature - Horror|2|4|Devour Intellect -- When Intellect Devourer enters, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.$Body Thief -- You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.| +A-Manticore|Alchemy Horizons: Baldur's Gate|A-163|C|{3}{B}|Creature - Manticore|3|1|Flash$Flying$Tail Spikes -- When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.| +Manticore|Alchemy Horizons: Baldur's Gate|163|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes -- When Manticore enters, destroy target creature an opponent controls that was dealt damage this turn.| +Nefarious Imp|Alchemy Horizons: Baldur's Gate|164|C|{2}{B}|Creature - Imp|2|1|Flying$Whenever one or more permanents you control leave the battlefield, scry 1.| +Pact Weapon|Alchemy Horizons: Baldur's Gate|165|M|{3}{B}|Artifact - Equipment|||As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.$Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.$Equip--Discard a card.| +A-Sepulcher Ghoul|Alchemy Horizons: Baldur's Gate|A-166|C|{1}{B}|Creature - Zombie|2|2|Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.| +Sepulcher Ghoul|Alchemy Horizons: Baldur's Gate|166|C|{1}{B}|Creature - Zombie|2|1|Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.| +Shambling Ghast|Alchemy Horizons: Baldur's Gate|167|C|{B}|Creature - Zombie|1|1|When Shambling Ghast dies, choose one --$* Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.$* Search the Body -- Create a Treasure token.| +A-Sigil of Myrkul|Alchemy Horizons: Baldur's Gate|A-168|U|{1}{B}|Enchantment|||At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.| +Sigil of Myrkul|Alchemy Horizons: Baldur's Gate|168|U|{2}{B}|Enchantment|||At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.| +Skullport Merchant|Alchemy Horizons: Baldur's Gate|169|U|{2}{B}|Creature - Dwarf Citizen|1|4|When Skullport Merchant enters, create a Treasure token.${1}{B}, Sacrifice another creature or a Treasure: Draw a card.| +Summon Undead|Alchemy Horizons: Baldur's Gate|170|C|{4}{B}|Sorcery|||You may mill three cards. Then return a creature card from your graveyard to the battlefield.| +Thieves' Tools|Alchemy Horizons: Baldur's Gate|171|C|{1}{B}|Artifact - Equipment|||When Thieves' Tools enters, create a Treasure token.$Equipped creature can't be blocked as long as its power is 3 or less.$Equip {2}| +Vampire Spawn|Alchemy Horizons: Baldur's Gate|172|C|{2}{B}|Creature - Vampire|2|3|When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life.| +Wand of Orcus|Alchemy Horizons: Baldur's Gate|173|R|{2}{B}|Legendary Artifact - Equipment|||Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.$Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.$Equip {3}| +Ancient Copper Dragon|Alchemy Horizons: Baldur's Gate|174|M|{4}{R}{R}|Creature - Elder Dragon|6|5|Flying$Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.| +Battle Cry Goblin|Alchemy Horizons: Baldur's Gate|175|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics -- Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.| +Breath Weapon|Alchemy Horizons: Baldur's Gate|176|U|{2}{R}|Instant|||Breath Weapon deals 2 damage to each non-Dragon creature.| +A-Carnelian Orb of Dragonkind|Alchemy Horizons: Baldur's Gate|A-177|U|{2}{R}|Artifact|||{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.| +Carnelian Orb of Dragonkind|Alchemy Horizons: Baldur's Gate|177|U|{2}{R}|Artifact|||{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.| +Dragon's Fire|Alchemy Horizons: Baldur's Gate|178|C|{1}{R}|Instant|||As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.$Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.| +Dueling Rapier|Alchemy Horizons: Baldur's Gate|179|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}| +Earth-Cult Elemental|Alchemy Horizons: Baldur's Gate|180|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster -- When Earth-Cult Elemental enters, roll a d20.$1--9 & Each player sacrifices a permanent.$10--19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.| +Farideh's Fireball|Alchemy Horizons: Baldur's Gate|181|C|{3}{R}{R}|Instant|||Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.$1--9 & Farideh's Fireball deals 2 damage to each player.$10--20 & Farideh's Fireball deals 2 damage to each opponent.| +Fiendlash|Alchemy Horizons: Baldur's Gate|182|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +2/+0 and has reach.$Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.$Equip {2}{R}| +Hobgoblin Captain|Alchemy Horizons: Baldur's Gate|183|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics -- Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.| +Improvised Weaponry|Alchemy Horizons: Baldur's Gate|184|C|{2}{R}|Sorcery|||Improvised Weaponry deals 2 damage to any target. Create a Treasure token.| +Jaded Sell-Sword|Alchemy Horizons: Baldur's Gate|185|C|{3}{R}|Creature - Dragon Warrior|4|3|When Jaded Sell-Sword enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.| +Nalfeshnee|Alchemy Horizons: Baldur's Gate|186|R|{5}{R}|Creature - Beast Demon|4|6|Flying$Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."| +Reckless Barbarian|Alchemy Horizons: Baldur's Gate|187|C|{1}{R}|Creature - Dragon Barbarian|2|2|Sacrifice Reckless Barbarian: Add {R}{R}.| +Red Dragon|Alchemy Horizons: Baldur's Gate|188|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath -- When Red Dragon enters, it deals 4 damage to each opponent.| +Storm King's Thunder|Alchemy Horizons: Baldur's Gate|189|M|{X}{R}{R}{R}|Instant|||When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.| +Swashbuckler Extraordinaire|Alchemy Horizons: Baldur's Gate|190|U|{2}{R}|Creature - Dragon Rogue Warrior|2|2|When Swashbuckler Extraordinaire enters, create a Treasure token.$Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.| +Two-Handed Axe|Alchemy Horizons: Baldur's Gate|191|U|{2}{R}|Artifact - Equipment|||Whenever equipped creature attacks, double its power until end of turn.$Equip {1}{R}| +Sweeping Cleave|Alchemy Horizons: Baldur's Gate|191|U|{1}{R}|Instant - Adventure|||Target creature you control gains double strike until end of turn.| +Unexpected Windfall|Alchemy Horizons: Baldur's Gate|192|C|{2}{R}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards and create two Treasure tokens.| +Valor Singer|Alchemy Horizons: Baldur's Gate|193|C|{2}{R}|Creature - Tiefling Bard|2|3|Combat Inspiration -- At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.| +Wrathful Red Dragon|Alchemy Horizons: Baldur's Gate|194|R|{3}{R}{R}|Creature - Dragon|5|5|Flying$Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.| +You Come to the Gnoll Camp|Alchemy Horizons: Baldur's Gate|195|C|{1}{R}|Instant|||Choose one --$* Intimidate Them -- Up to two target creatures can't block this turn.$* Fend Them Off -- Target creature gets +3/+1 until end of turn.| +You Find Some Prisoners|Alchemy Horizons: Baldur's Gate|196|C|{1}{R}|Instant|||Choose one --$* Break Their Chains -- Destroy target artifact.$* Interrogate Them -- Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.| +A-Young Red Dragon|Alchemy Horizons: Baldur's Gate|A-197|C|{3}{R}|Creature - Dragon|3|1|Flying| +A-Bathe in Gold|Alchemy Horizons: Baldur's Gate|A-197|C|{1}{R}|Instant - Adventure|3|1|Create a Treasure token.| +Young Red Dragon|Alchemy Horizons: Baldur's Gate|197|C|{3}{R}|Creature - Dragon|3|2|Flying$Young Red Dragon can't block.| +Bathe in Gold|Alchemy Horizons: Baldur's Gate|197|C|{1}{R}|Instant - Adventure|3|2|Create a Treasure token.| +Ambitious Dragonborn|Alchemy Horizons: Baldur's Gate|198|C|{3}{G}|Creature - Dragon Barbarian|0|0|Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.| +Ancient Bronze Dragon|Alchemy Horizons: Baldur's Gate|199|M|{5}{G}{G}|Creature - Elder Dragon|7|7|Flying$Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.| +Band Together|Alchemy Horizons: Baldur's Gate|200|C|{2}{G}|Instant|||Up to two target creatures you control each deal damage equal to their power to another target creature.| +Belt of Giant Strength|Alchemy Horizons: Baldur's Gate|201|R|{1}{G}|Artifact - Equipment|||Equipped creature has base power and toughness 10/10.$Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.| +Choose Your Weapon|Alchemy Horizons: Baldur's Gate|202|U|{2}{G}|Instant|||Choose one --$* Two-Weapon Fighting -- Double target creature's power and toughness until end of turn.$* Archery -- This spell deals 5 damage to target creature with flying.| +A-Circle of the Land Druid|Alchemy Horizons: Baldur's Gate|A-203|C|{1}{G}|Creature - Gnome Druid|2|1|When Circle of the Land Druid enters, you may mill four cards.$Natural Recovery -- When Circle of the Land Druid dies, return target land card from your graveyard to your hand.| +Circle of the Land Druid|Alchemy Horizons: Baldur's Gate|203|C|{1}{G}|Creature - Gnome Druid|1|1|When Circle of the Land Druid enters, you may mill four cards.$Natural Recovery -- When Circle of the Land Druid dies, return target land card from your graveyard to your hand.| +Circle of the Moon Druid|Alchemy Horizons: Baldur's Gate|204|C|{2}{G}|Creature - Human Elf Druid|2|4|Bear Form -- During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2.| +Draconic Muralists|Alchemy Horizons: Baldur's Gate|205|U|{3}{G}|Creature - Dragon Bard|4|3|When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.| +Dread Linnorm|Alchemy Horizons: Baldur's Gate|206|C|{6}{G}|Creature - Snake Dragon|7|6|Dread Linnorm can't be blocked by creatures with power 3 or less.| +Scale Deflection|Alchemy Horizons: Baldur's Gate|206|C|{3}{G}|Instant - Adventure|7|6|Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn.| +Druid of the Emerald Grove|Alchemy Horizons: Baldur's Gate|207|U|{3}{G}|Creature - Dwarf Druid|2|2|When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20.$9 or less & Put those cards into your hand, then shuffle.$10--19 & Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.$20+ & Put those cards onto the battlefield tapped, then shuffle.| +A-Druidic Ritual|Alchemy Horizons: Baldur's Gate|A-208|C|{2}{G}|Sorcery|||You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.| +Druidic Ritual|Alchemy Horizons: Baldur's Gate|208|C|{2}{G}|Sorcery|||You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand.| +A-Earthquake Dragon|Alchemy Horizons: Baldur's Gate|A-209|R|{14}{G}|Creature - Elemental Dragon|10|10|This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.$Flying, trample${2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.| +Earthquake Dragon|Alchemy Horizons: Baldur's Gate|209|R|{14}{G}|Creature - Elemental Dragon|10|10|This spell costs {X} less to cast, where X is the total mana value of Dragons you control.$Flying, trample${2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.| +A-Emerald Dragon|Alchemy Horizons: Baldur's Gate|A-210|U|{4}{G}{G}|Creature - Dragon|4|4|Flying, ward {2}| +A-Dissonant Wave|Alchemy Horizons: Baldur's Gate|A-210|U|{2}{G}|Instant - Adventure|4|4|Counter target activated or triggered ability from a noncreature source.| +Emerald Dragon|Alchemy Horizons: Baldur's Gate|210|U|{4}{G}{G}|Creature - Dragon|4|4|Flying, trample| +Dissonant Wave|Alchemy Horizons: Baldur's Gate|210|U|{2}{G}|Instant - Adventure|4|4|Counter target activated or triggered ability from a noncreature source.| +Ettercap|Alchemy Horizons: Baldur's Gate|211|C|{4}{G}|Creature - Spider Beast|2|5|Reach| +Web Shot|Alchemy Horizons: Baldur's Gate|211|C|{2}{G}|Instant - Adventure|2|5|Destroy target creature with flying.| +Gnoll Hunter|Alchemy Horizons: Baldur's Gate|212|C|{1}{G}|Creature - Gnoll|2|2|Pack tactics -- Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.| +Hill Giant Herdgorger|Alchemy Horizons: Baldur's Gate|213|C|{4}{G}{G}|Creature - Giant|7|6|When Hill Giant Herdgorger enters, you gain 3 life.| +Inspiring Bard|Alchemy Horizons: Baldur's Gate|214|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters, choose one --$* Bardic Inspiration -- Target creature gets +2/+2 until end of turn.$* Song of Rest -- You gain 3 life.| +A-Jade Orb of Dragonkind|Alchemy Horizons: Baldur's Gate|A-215|U|{2}{G}|Artifact|||{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.| +Jade Orb of Dragonkind|Alchemy Horizons: Baldur's Gate|215|U|{2}{G}|Artifact|||{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.| +Lurking Roper|Alchemy Horizons: Baldur's Gate|216|U|{2}{G}|Creature - Horror|4|5|Lurking Roper doesn't untap during your untap step.$Whenever you gain life, untap Lurking Roper.| +Monster Manual|Alchemy Horizons: Baldur's Gate|217|R|{3}{G}|Artifact|||{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.| +Zoological Study|Alchemy Horizons: Baldur's Gate|217|R|{2}{G}|Sorcery - Adventure|||Mill five cards, then return a creature card milled this way to your hand.| +Owlbear|Alchemy Horizons: Baldur's Gate|218|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen Senses -- When Owlbear enters, draw a card.| +Owlbear Shepherd|Alchemy Horizons: Baldur's Gate|219|U|{2}{G}|Creature - Goblin Druid|1|4|At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.| +Poison the Blade|Alchemy Horizons: Baldur's Gate|220|C|{1}{G}|Instant|||Target creature gains deathtouch until end of turn.$Draw a card.| +Prosperous Innkeeper|Alchemy Horizons: Baldur's Gate|221|U|{1}{G}|Creature - Halfling Citizen|1|1|When Prosperous Innkeeper enters, create a Treasure token.$Whenever another creature you control enters, you gain 1 life.| +Scaled Nurturer|Alchemy Horizons: Baldur's Gate|222|C|{1}{G}|Creature - Dragon Druid|0|2|{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.| +A-Split the Spoils|Alchemy Horizons: Baldur's Gate|A-223|U|{1}{G}|Sorcery|||Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| +Split the Spoils|Alchemy Horizons: Baldur's Gate|223|U|{2}{G}|Sorcery|||Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| +Sylvan Shepherd|Alchemy Horizons: Baldur's Gate|224|C|{2}{G}|Creature - Human Druid|2|3|Vigilance$Whenever Sylvan Shepherd attacks, roll a d20.$1--9 & You gain 1 life.$10--19 & You gain 2 life.$20 & You gain 5 life.| +Traverse the Outlands|Alchemy Horizons: Baldur's Gate|225|R|{4}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.| +Undercellar Myconid|Alchemy Horizons: Baldur's Gate|226|C|{2}{G}|Creature - Fungus|1|2|When Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token.${T}: Add one mana of any color.| +Underdark Basilisk|Alchemy Horizons: Baldur's Gate|227|C|{1}{G}|Creature - Basilisk|1|2|Deathtouch| +Wild Shape|Alchemy Horizons: Baldur's Gate|228|U|{G}|Instant|||Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.$* 1/3 Turtle with hexproof.$* 1/5 Spider with reach.$* 3/3 Elephant with trample.| +You Meet in a Tavern|Alchemy Horizons: Baldur's Gate|229|U|{2}{G}{G}|Sorcery|||Choose one --$* Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$* Start a Brawl -- Creatures you control get +2/+2 until end of turn.| +Alaundo the Seer|Alchemy Horizons: Baldur's Gate|230|R|{2}{G}{U}|Legendary Creature - Human Shaman|3|5|{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.| +Astarion, the Decadent|Alchemy Horizons: Baldur's Gate|231|R|{4}{W}{B}|Legendary Creature - Vampire Elf Rogue|4|4|Deathtouch, lifelink$At the beginning of your end step, choose one --$* Feed -- Target opponent loses life equal to the amount of life they lost this turn.$* Friends -- You gain life equal to the amount of life you gained this turn.| +Baba Lysaga, Night Witch|Alchemy Horizons: Baldur's Gate|232|R|{1}{B}{G}|Legendary Creature - Human Warlock|3|3|{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.| +Catti-brie of Mithral Hall|Alchemy Horizons: Baldur's Gate|233|R|{G}{W}|Legendary Creature - Human Archer|2|2|First strike, reach$Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.${1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.| +Gorion, Wise Mentor|Alchemy Horizons: Baldur's Gate|234|R|{G}{W}{U}|Legendary Creature - Human Wizard|3|4|Vigilance$Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.| +Jan Jansen, Chaos Crafter|Alchemy Horizons: Baldur's Gate|235|R|{R}{W}{B}|Legendary Creature - Gnome Artificer|3|3|Haste${T}, Sacrifice an artifact creature: Create two Treasure tokens.${T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.| +Kagha, Shadow Archdruid|Alchemy Horizons: Baldur's Gate|236|U|{2}{B}{G}|Legendary Creature - Elf Druid|1|4|Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards.$Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.| +Kalain, Reclusive Painter|Alchemy Horizons: Baldur's Gate|237|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters, create a Treasure token.$Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.| +Korlessa, Scale Singer|Alchemy Horizons: Baldur's Gate|238|U|{G}{U}|Legendary Creature - Dragon Bard|1|4|You may look at the top card of your library any time.$You may cast Dragon spells from the top of your library.| +A-Krydle of Baldur's Gate|Alchemy Horizons: Baldur's Gate|A-239|U|{U}{B}|Legendary Creature - Human Elf Rogue|1|3|Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.$Whenever you attack, target creature can't be blocked this turn.| +Krydle of Baldur's Gate|Alchemy Horizons: Baldur's Gate|239|U|{U}{B}|Legendary Creature - Human Elf Rogue|1|3|Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.$Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.| +Lozhan, Dragons' Legacy|Alchemy Horizons: Baldur's Gate|240|U|{3}{U}{R}|Legendary Creature - Dragon Shaman|4|2|Flying$Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.| +Mazzy, Truesword Paladin|Alchemy Horizons: Baldur's Gate|241|R|{1}{R}{G}{W}|Legendary Creature - Halfling Knight|3|4|Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.$Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.| +Miirym, Sentinel Wyrm|Alchemy Horizons: Baldur's Gate|242|R|{3}{G}{U}{R}|Legendary Creature - Dragon Spirit|6|6|Flying, ward {2}$Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.| +A-Minsc & Boo, Timeless Heroes|Alchemy Horizons: Baldur's Gate|A-243|M|{3}{R}{G}|Legendary Planeswalker - Minsc|3|When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.$+1: Put three +1/+1 counters on up to one target creature with trample or haste.$-2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.| +Minsc & Boo, Timeless Heroes|Alchemy Horizons: Baldur's Gate|243|M|{2}{R}{G}|Legendary Planeswalker - Minsc|3|When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.$+1: Put three +1/+1 counters on up to one target creature with trample or haste.$-2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.$Minsc & Boo, Timeless Heroes can be your commander.| +Nalia de'Arnise|Alchemy Horizons: Baldur's Gate|244|M|{1}{W}{B}|Legendary Creature - Human Rogue|3|3|You may look at the top card of your library any time.$You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.$At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.| +Neera, Wild Mage|Alchemy Horizons: Baldur's Gate|245|R|{4}{U}{R}|Legendary Creature - Human Elf Shaman|2|7|Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.| +Oji, the Exquisite Blade|Alchemy Horizons: Baldur's Gate|246|U|{2}{W}{U}|Legendary Creature - Human Monk|2|3|When Oji, the Exquisite Blade enters, you gain 2 life and scry 2.$Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.| +Prosper, Tome-Bound|Alchemy Horizons: Baldur's Gate|247|M|{2}{B}{R}|Legendary Creature - Tiefling Warlock|1|4|Deathtouch$Mystic Arcanum -- At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.$Pact Boon -- Whenever you play a card from exile, create a Treasure token.| +Raggadragga, Goreguts Boss|Alchemy Horizons: Baldur's Gate|248|R|{2}{R}{G}|Legendary Creature - Human Boar|4|4|Each creature you control with a mana ability gets +2/+2.$Whenever a creature you control with a mana ability attacks, untap it.$Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.| +Raphael, Fiendish Savior|Alchemy Horizons: Baldur's Gate|249|R|{3}{B}{R}|Legendary Creature - Devil Noble|4|4|Flying$Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.$At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."| +Thrakkus the Butcher|Alchemy Horizons: Baldur's Gate|250|U|{3}{R}{G}|Legendary Creature - Dragon Peasant|3|4|Trample$Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.| +Trelasarra, Moon Dancer|Alchemy Horizons: Baldur's Gate|251|U|{G}{W}|Legendary Creature - Elf Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.| +Bag of Holding|Alchemy Horizons: Baldur's Gate|252|U|{1}|Artifact|||Whenever you discard a card, exile that card from your graveyard.${2}, {T}: Draw a card, then discard a card.${4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.| +Basilisk Collar|Alchemy Horizons: Baldur's Gate|253|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| +Bronze Walrus|Alchemy Horizons: Baldur's Gate|254|U|{3}|Artifact Creature - Walrus|2|2|When Bronze Walrus enters, scry 2.${T}: Add one mana of any color.| +Chardalyn Dragon|Alchemy Horizons: Baldur's Gate|255|U|{6}|Artifact Creature - Dragon|4|4|Flying| +Cloak of the Bat|Alchemy Horizons: Baldur's Gate|256|C|{2}|Artifact - Equipment|||Equipped creature has flying and haste.$Equip {2}| +Fraying Line|Alchemy Horizons: Baldur's Gate|257|R|{4}|Artifact|||When Fraying Line enters, put a rope counter on target creature you control.$At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.| +Iron Golem|Alchemy Horizons: Baldur's Gate|258|C|{4}|Artifact Creature - Golem|5|3|Vigilance$Iron Golem attacks or blocks each combat if able.| +A-Lantern of Revealing|Alchemy Horizons: Baldur's Gate|A-259|C|{3}|Artifact|||{T}: Add one mana of any color.${3}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.| +Lantern of Revealing|Alchemy Horizons: Baldur's Gate|259|C|{3}|Artifact|||{T}: Add one mana of any color.${4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.| +Meteor Golem|Alchemy Horizons: Baldur's Gate|260|U|{7}|Artifact Creature - Golem|3|3|When Meteor Golem enters, destroy target nonland permanent an opponent controls.| +Mirror of Life Trapping|Alchemy Horizons: Baldur's Gate|261|R|{4}|Artifact|||Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.| +A-Navigation Orb|Alchemy Horizons: Baldur's Gate|A-262|U|{3}|Artifact|||{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| +Navigation Orb|Alchemy Horizons: Baldur's Gate|262|U|{3}|Artifact|||{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.| +Pilgrim's Eye|Alchemy Horizons: Baldur's Gate|263|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.| +Prophetic Prism|Alchemy Horizons: Baldur's Gate|264|C|{2}|Artifact|||When Prophetic Prism enters, draw a card.${1}, {T}: Add one mana of any color.| +Spiked Pit Trap|Alchemy Horizons: Baldur's Gate|265|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20.$1--9 & Spiked Pit Trap deals 5 damage to that creature.$10--20 & Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.| +Baldur's Gate|Alchemy Horizons: Baldur's Gate|266|R||Legendary Land - Gate|||{T}: Add {C}.${2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.| +Plains|Alchemy Horizons: Baldur's Gate|289|C||Basic Land - Plains|||({T}: Add {W}.)| +Island|Alchemy Horizons: Baldur's Gate|293|C||Basic Land - Island|||({T}: Add {U}.)| +Swamp|Alchemy Horizons: Baldur's Gate|297|C||Basic Land - Swamp|||({T}: Add {B}.)| +Mountain|Alchemy Horizons: Baldur's Gate|301|C||Basic Land - Mountain|||({T}: Add {R}.)| +Forest|Alchemy Horizons: Baldur's Gate|305|C||Basic Land - Forest|||({T}: Add {G}.)| +By Elspeth's Command|Alchemy: The Brothers' War|1|R|{2}{W}|Enchantment|||At the beginning of combat on your turn, choose one that wasn't chosen during your last combat --$* Up to one target Soldier perpetually gets +1/+1 and gains flying.$* Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.$* Create a 1/1 colorless Soldier artifact creature token.| +Norn's Disassembly|Alchemy: The Brothers' War|2|R|{W}|Enchantment|||{1}{W}, Sacrifice a historic permanent: Seek a historic card.| +Tawnos Endures|Alchemy: The Brothers' War|3|U|{W}|Instant|||Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."| +Hurkyl's Prodigy|Alchemy: The Brothers' War|4|U|{2}{U}|Creature - Human Soldier|1|4|When Hurkyl's Prodigy enters, create a tapped Powerstone token.$Whenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0.| +Piece It Together|Alchemy: The Brothers' War|5|U|{U}|Sorcery|||Starting intensity 1$Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one.$Cards you own named Piece It Together intensify by 1.| +Lonely End|Alchemy: The Brothers' War|6|U|{1}{B}|Instant|||Choose one --$* Target creature get -3/-3 until end of turn.$* Remove three loyalty counters from target planeswalker.$If you weren't the starting player, you gain 3 life.| +Penregon Besieged|Alchemy: The Brothers' War|7|R|{1}{B}|Enchantment|||At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.$When your opponents control no creatures, sacrifice Penregon Besieged.| +Fallaji Antiquarian|Alchemy: The Brothers' War|8|R|{3}{R}|Creature - Human Artificer|3|3|Haste$When Fallaji Antiquarian enters, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}.| +Kayla's Kindling|Alchemy: The Brothers' War|9|M|{3}{R}{R}|Enchantment|||When Kayla's Kindling enters, it deals 2 damage to any target.$At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.| +Melt Through|Alchemy: The Brothers' War|10|U|{R}|Instant|||Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."| +Tomakul Phoenix|Alchemy: The Brothers' War|11|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$When Tomakul Phoenix dies, it perpetually gets +2/+2.$At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield.| +Argothian Uprooting|Alchemy: The Brothers' War|12|R|{X}{G}|Sorcery|||Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.| +Foundry Groundbreaker|Alchemy: The Brothers' War|13|R|{3}{G}|Creature - Human Artificer|3|4|When Foundry Groundbreaker enters, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped.| +Legion of Clay|Alchemy: The Brothers' War|14|R|{3}{G}|Enchantment|||Creatures you control have trample.$Whenever one or more nontoken artifacts enter under your control, creatures you control perpetually get +1/+1.| +Sylvan Smite|Alchemy: The Brothers' War|15|U|{1}{G}|Instant|||Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.| +Argivian Welcome|Alchemy: The Brothers' War|16|U|{W}{U}|Instant|||Destroy up to one target creature with power 4 or greater.$Choose a nonland card in your hand. It perpetually gains flash.| +Assemble the Team|Alchemy: The Brothers' War|17|U|{B}{G}|Sorcery|||Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.| +Crucias, Titan of the Waves|Alchemy: The Brothers' War|18|M|{1}{B}{R}|Legendary Creature - Human Pirate|3|1|At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.| +Great Desert Hellion|Alchemy: The Brothers' War|19|R|{1}{B}{R}|Creature - Hellion|5|5|Starting intensity 1$Menace$At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1.$When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.| +Jarsyl, Dark Age Scion|Alchemy: The Brothers' War|20|M|{1}{R}{G}|Legendary Creature - Human Wizard|3|3|Starting intensity 1$At the beginning of combat on your turn, you may cast a spell with mana value equal to Jarsyl, Dark Age Scion's intensity from your graveyard without paying its mana cost. If you do, Jarsyl intensifies by 1.| +Perilous Iteration|Alchemy: The Brothers' War|21|U|{R}{G}|Sorcery|||Seek a card with mana value 2 or less and a card with mana value 3 or greater. Discard those cards at the beginning of your next turn's end step.| +Raddic, Tal Zealot|Alchemy: The Brothers' War|22|R|{2}{W}{B}|Legendary Creature - Human Knight|4|4|Hexproof from white and from black$Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook.| +Richlau, Headmaster|Alchemy: The Brothers' War|23|M|{1}{W}{U}|Legendary Creature - Human Advisor|2|4|At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.| +Rusko, Clockmaker|Alchemy: The Brothers' War|24|R|{2}{U}{B}|Legendary Creature - Human Artificer|3|3|When Rusko, Clockmaker enters, conjure a card named Midnight Clock onto the battlefield.$Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.| +Yotian Courier|Alchemy: The Brothers' War|25|R|{U}{R}|Creature - Human Artificer|2|2|Flying$Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat --$* Create a tapped Powerstone token.$* Seek a nonland card with mana value equal to the number of Powerstones you control.| +Forgefire Automaton|Alchemy: The Brothers' War|26|M|{7}|Artifact Creature - Construct|8|5|Prototype {2}{B} -- 3/2$At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.| +Gixian Recycler|Alchemy: The Brothers' War|27|R|{2}|Artifact Creature - Phyrexian Horror|3|1|When Gixian Recycler dies or is put into your graveyard from your hand or library, conjure a card named Gixian Recycler into your graveyard.$Unearth {1}{B}| +Patchplate Resolute|Alchemy: The Brothers' War|28|U|{3}|Artifact Creature - Soldier|3|3|When Patchplate Resolute enters or leaves the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters with an additional +1/+1 counter on it."$Unearth {1}{W}| +Urza's Construction Drone|Alchemy: The Brothers' War|29|R|{3}|Artifact Creature - Construct|3|3|When Urza's Construction Drone enters, conjure cards named Urza's Mine, Urza's Power Plant, and Urza's Tower into your library, then shuffle.$Whenever Urza's Construction Drone attacks or dies, seek an Urza's land card.| +Warzone Duplicator|Alchemy: The Brothers' War|30|R|{6}|Artifact Creature - Construct|6|6|Prototype {3}{U} -- 3/3$When Warzone Duplicator enters, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."| +History of Benalia|Alchemy: The Brothers' War|31|M|{1}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Create a 2/2 white Knight creature token with vigilance.$III -- Knights you control get +2/+1 until end of turn.| +Ghalma the Shaper|Alchemy: Phyrexia|1|M|{1}{W}{W}|Legendary Creature - Elephant Artificer|3|3|Vigilance$Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.| +Kemba's Outfitter|Alchemy: Phyrexia|2|U|{W}|Creature - Cat Artificer|2|1|When Kemba's Outfitter enters, choose one --$* Choose an Equipment card in your hand. It perpetually gains equip {1}.$* Target Equipment you control perpetually gains equip {1}.| +Nettling Host|Alchemy: Phyrexia|3|R|{2}{W}|Creature - Phyrexian Horror|3|3|Toxic 2$Corrupted -- Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.| +Norn's Fetchling|Alchemy: Phyrexia|4|U|{1}{W}|Creature - Phyrexian Insect|1|1|Toxic 1$Corrupted -- When Norn's Fetchling enters, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.| +Quicksilver Servitor|Alchemy: Phyrexia|5|R|{2}{U}|Creature - Phyrexian Cleric|3|3|Ward {2}$Whenever you cast a spell from among cards put into your hand this turn, proliferate.| +Surgical Metamorph|Alchemy: Phyrexia|6|R|{3}{U}|Artifact Creature - Phyrexian Shapeshifter|0|0|This spell costs {1} less to cast if you weren't the starting player.$You may have Surgical Metamorph enter as a copy of any permanent on the battlefield, except it's an artifact in addition to its other types.| +Tezzeret's Reckoning|Alchemy: Phyrexia|7|U|{1}{U}|Instant|||Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.| +Blightwing Whelp|Alchemy: Phyrexia|8|R|{2}{B}|Creature - Phyrexian Imp|2|2|Flying$Toxic 1${B}: Blightwing Whelp gains haste until end of turn.$Whenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.| +March Toward Perfection|Alchemy: Phyrexia|9|U|{B}|Sorcery|||You get a one-time boon with "When you cast a Phyrexian creature spell, that creature enters with an additional +1/+1 counter and deathtouch counter on it."$Draft a card from March Toward Perfection's spellbook.| +Sheoldred's Assimilator|Alchemy: Phyrexia|10|R|{1}{B}|Creature - Phyrexian Horror|3|1|Menace$Whenever Sheoldred's Assimilator enters or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.| +Hexgold Sledge|Alchemy: Phyrexia|11|U|{2}{R}|Artifact - Equipment|||For Mirrodin!$When Hexgold Sledge enters, conjure a card named Goblin Gaveleer onto the battlefield.$Equipped creature gets +1/+0.$Equip {1}| +Magmatic Scorchwing|Alchemy: Phyrexia|12|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$When Magmatic Scorchwing enters, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target.| +Phyrexian Harvester|Alchemy: Phyrexia|13|M|{R}{R}{R}{R}|Creature - Phyrexian Horror|5|5|Menace$Whenever Phyrexian Harvester is dealt damage, seek that many nonland cards. At the beginning of your next end step, discard those cards.| +Rothga, Bonded Engulfer|Alchemy: Phyrexia|14|M|{2}{G}{G}|Legendary Creature - Phyrexian Beast|4|4|Trample$When Rothga, Bonded Engulfer enters, you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+X, where X is its power."| +Phyresis Roach|Alchemy: Phyrexia|15|U|{G}|Creature - Phyrexian Insect|1|1|Toxic 1$Whenever Phyresis Roach deals combat damage to a player, Insects you control and Insect cards in your graveyard, hand, and library perpetually gain toxic 1.| +Spawning Pod|Alchemy: Phyrexia|16|R|{2}{G}|Artifact|||{1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.| +Arek, False Goldwarden|Alchemy: Phyrexia|17|M|{W}{B}|Legendary Creature - Human Cleric|2|2|Starting intensity 0$Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.${3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.| +Bladehold Cleaver|Alchemy: Phyrexia|18|R|{2}{R}{W}|Artifact - Equipment|||For Mirrodin!$Equipped creature gets +2/+2.$Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook.$Equip {3}| +Contagion Dispenser|Alchemy: Phyrexia|19|R|{2}{G}{U}|Artifact|||When Contagion Dispenser enters, proliferate.$Whenever you proliferate during your turn, draft a card from Contagion Dispenser's spellbook. This ability triggers only once each turn.| +Darksteel Hydra|Alchemy: Phyrexia|20|M|{X}{W}{B}{G}|Artifact Creature - Phyrexian Hydra|*|*|Indestructible$Darksteel Hydra enters with X oil counters on it.$Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.$When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.| +Glistening Extractor|Alchemy: Phyrexia|21|R|{2}{U}{B}|Artifact|||Glistening Extractor enters with four oil counters on it.$At the beginning of your upkeep, if there are one or more oil counters on Glistening Extractor, seek a card with mana value equal to the number of oil counters on Glistening Extractor, then remove an oil counter from Glistening Extractor.| +Gyox, Brutal Carnivora|Alchemy: Phyrexia|22|R|{1}{B}{G}|Legendary Creature - Phyrexian Warlock|2|4|At the beginning of your end step, put an oil counter on up to one target creature.$Whenever a nontoken creature you control with one or more oil counters on it dies, conjure X duplicates of it into exile, where X is the number of oil counters on it. Those duplicates perpetually get +X/+X. Then shuffle those duplicates into your library.| +Ichor Aberration|Alchemy: Phyrexia|23|R|{1}{U}{B}|Creature - Phyrexian Horror|3|3|Flying, Defender$As long as Ichor Aberration's power is 7 or greater, it can attack as though it didn't have defender.$Whenever you proliferate, if Ichor Aberration is in your graveyard or on the battlefield, Ichor Aberration perpetually gets +1/+1. You may cast it from your graveyard this turn.| +Innovative Metatect|Alchemy: Phyrexia|24|R|{W}{U}|Creature - Phyrexian Artificer|1|3|Whenever one or more artifact creatures you control deal combat damage to a player, seek a nonland card with mana value 2 or less.| +Mephidross Slime|Alchemy: Phyrexia|25|U|{1}{B}{G}|Creature - Phyrexian Ooze|3|3|Trample$When Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library.| +Quicksilver Lapidary|Alchemy: Phyrexia|26|U|{U}{R}|Creature - Phyrexian Artificer|1|1|When Quicksilver Lapidary enters, conjure a card named Mox Opal into your hand.| +Seething Skitter-Priest|Alchemy: Phyrexia|27|U|{2}{W}{B}|Creature - Phyrexian Cleric|3|3|Toxic 1$When Seething Skitter-Priest enters, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"| +Skullpiercer Gnat|Alchemy: Phyrexia|28|U|{G}{U}|Creature - Phyrexian Insect|1|1|Flying$Toxic 1$Whenever Skullpiercer Gnat deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you get a poison counter."| +Vexyr, Ich-Tekik's Heir|Alchemy: Phyrexia|29|R|{G}{W}{U}|Legendary Creature - Phyrexian Artificer|3|4|Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.$Golems you control have vigilance.| +Phyrexian Scrapyard|Alchemy: Phyrexia|30|R||Land|||{T}: Add {C}.${1}, {T}, Discard a card: Conjure a card named Phyrexian Scrapyard into your hand.${2}, {T}, Sacrifice three lands named Phyrexian Scrapyard: Conjure a card named Soul of New Phyrexia onto the battlefield. Activate only as a sorcery.| +Cerise, Slayer of Fear|Alchemy: Wilds of Eldraine|1|R|{3}{W}{W}|Legendary Creature - Human Cleric Knight|5|5|First strike, lifelink$At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.| +Dedicated Dollmaker|Alchemy: Wilds of Eldraine|2|R|{1}{W}|Creature - Dwarf Artificer|2|2|When Dedicated Dollmaker enters, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.${1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.| +The Conundrum of Bowls|Alchemy: Wilds of Eldraine|3|R|{2}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)$I -- Seek a card with mana value less than the number of cards in your hand.$II -- Seek a card with mana value greater than the number of cards in your hand.$III -- Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.| +Paths of Tuinvale|Alchemy: Wilds of Eldraine|4|U|{1}{U}|Instant|||Choose one or both --$* Return target creature you control to its owner's hand. That card perpetually gains "This spell costs {1} less to cast."$* Return target creature you don't control to its owner's hand. That card perpetually gains "This spell costs {1} more to cast."| +Talion's Throneguard|Alchemy: Wilds of Eldraine|5|R|{2}{U}{U}|Creature - Faerie Wizard|2|1|Flash$Bargain$Flying$When Talion's Throneguard enters, return up to one target spell or nonland permanent to its owner's hand. If Talion's Throneguard was bargained, that card perpetually gains "This spell costs {2} more to cast."| +Tome of Gadwick|Alchemy: Wilds of Eldraine|6|R|{U}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand.$Equip {1}| +Dunbarrow Revivalist|Alchemy: Wilds of Eldraine|7|U|{1}{B}|Creature - Human Warlock|3|1|Bargain$When Dunbarrow Revivalist enters, you get a one-time boon with "When one or more creatures enter under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand.| +Underbridge Warlock|Alchemy: Wilds of Eldraine|8|M|{3}{B}{B}|Creature - Ogre Warlock|5|4|Deathtouch$When Underbridge Warlock enters, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life."$At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life.| +Draconic Debut|Alchemy: Wilds of Eldraine|9|U|{X}{R}|Sorcery|||Draconic Debut deals X damage to any target.$The next Dragon creature spell you cast costs {X} less to cast.| +Heir to Dragonfire|Alchemy: Wilds of Eldraine|10|R|{1}{R}|Creature - Human Warlock|2|2|{R}: Heir to Dragonfire gets +1/+0 until end of turn.${2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying.| +Overcooked|Alchemy: Wilds of Eldraine|11|M|{2}{R}|Enchantment|||Players can't gain life.$Celebration -- At the beginning of your end step, create a Food token. If two or more nonland permanents entered under your control this turn, instead conjure a card named Food Fight onto the battlefield.| +Victory of the Pyrohammer|Alchemy: Wilds of Eldraine|12|R|{3}{R}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)$I -- Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."$II, III -- Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.| +A Golden Opportunity|Alchemy: Wilds of Eldraine|13|R|{2}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)$I -- Conjure a card named Gilded Goose onto the battlefield.$II, III -- You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.| +Hex, Kellan's Companion|Alchemy: Wilds of Eldraine|14|R|{1}{G}|Legendary Creature - Dog|1|1|Haste$Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it.$Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield.| +Swine Rebellion|Alchemy: Wilds of Eldraine|15|R|{2}{G}|Sorcery|||If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.| +Accident-Prone Apprentice|Alchemy: Wilds of Eldraine|16|U|{1}{R}|Creature - Otter Wizard|1|1|Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.| +Amphibian Accident|Alchemy: Wilds of Eldraine|16|U|{1}{U}|Instant - Adventure|1|1|Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.| +Drover of the Swine|Alchemy: Wilds of Eldraine|17|M|{2}{W}{B}{G}|Creature - Human Warlock|5|5|When Drover of the Swine enters, choose one --$* Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.$* Return up to three target Boar creature cards with different names from your graveyard to the battlefield.| +First Little Pig|Alchemy: Wilds of Eldraine|18|U|{1}{G/W}|Creature - Boar|2|2|{1}{G/W}: Exile target artifact or enchantment. Activate only once.| +Grow Old Together|Alchemy: Wilds of Eldraine|19|U|{1}{G}{U}|Instant|||Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.| +High Fae Prankster|Alchemy: Wilds of Eldraine|20|R|{2}{U}{B}|Creature - Faerie Rogue|1|4|Flying, deathtouch$When High Fae Prankster enters, choose up to one --$* Perpetually exchange target creature's base power with another target creature's base power.$* High Fae Prankster perpetually has base power and toughness 4/1.| +Jewel Mine Overseer|Alchemy: Wilds of Eldraine|21|M|{1}{R}{W}|Creature - Human Noble|3|3|When Jewel Mine Overseer enters, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters, draw a card." Then shuffle.$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.| +Outfitted Jouster|Alchemy: Wilds of Eldraine|22|R|{2}{B}{R}|Creature - Human Knight|2|2|When Outfitted Jouster enters, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster.$If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.| +Porcine Portent|Alchemy: Wilds of Eldraine|23|R|{3}{W}|Enchantment|||When Porcine Portent enters, conjure a card of your choice from the Three Pigs spellbook onto the battlefield.$Boars you control get +1/+1.| +Lend a Ham|Alchemy: Wilds of Eldraine|23|R|{2}{B}|Instant - Adventure|||Exile target creature. You gain 1 life for each Boar you control.| +Second Little Pig|Alchemy: Wilds of Eldraine|24|U|{1}{W/B}|Creature - Boar|2|3|{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.| +Steady Tortoise|Alchemy: Wilds of Eldraine|25|U|{4}{G}|Creature - Turtle|3|3|Ward {2}$Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.| +Harried Dash|Alchemy: Wilds of Eldraine|25|U|{R}|Sorcery - Adventure|3|3|Create a 1/1 white Rabbit creature token. It gains haste until end of turn.| +Stormkeld Curator|Alchemy: Wilds of Eldraine|26|M|{4}{W}{W}|Creature - Giant|6|6|When Stormkeld Curator enters, you may put any number of Aura cards from your graveyard and/or hand onto the battlefield attached to it.| +Giant Secrets|Alchemy: Wilds of Eldraine|26|M|{X}{U}{U}|Instant - Adventure|6|6|Conjure X random cards from Giant Secrets's spellbook into your hand.| +Syr Joshua and Syr Saxon|Alchemy: Wilds of Eldraine|27|R|{G}{W}|Legendary Creature - Human Knight|2|3|Double team$If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.$Each other creature you control named Syr Joshua and Syr Saxon has battle cry.| +Third Little Pig|Alchemy: Wilds of Eldraine|28|U|{1}{B/G}|Creature - Boar|2|2|Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.| +Captivating Crossroads|Alchemy: Wilds of Eldraine|29|R||Land|||During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.$As Captivating Crossroads enters, choose a color.${T}: Add one mana of the chosen color.| +Loch Larent|Alchemy: Wilds of Eldraine|30|U||Land|||Loch Larent enters tapped.${T}: Add {U}.${1}{U}, {T}: Scry 3. Target opponent gets a one-time boon with "When you cast a creature spell, that creature enters tapped and with a stun counter on it." Activate only during your turn and only once.| +Cogwork Progenitor|Alchemy: Ixalan|1|R|{1}{W}|Artifact Creature - Gnome|2|2|At the beginning of your end step, you may exile another artifact you control or an artifact card in your graveyard. If you do, seek an artifact card. That card perpetually has base power and toughness 1/1 and becomes a Gnome creature in addition to its other types.| +Legion's Chant|Alchemy: Ixalan|2|R|{2}{W}|Sorcery - Chorus|||Starting intensity 3$Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity.$All Chorus cards you own intensify by 1.| +Radiant Smite|Alchemy: Ixalan|3|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.$Cycling {W}$When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.| +Valiant Batrider|Alchemy: Ixalan|4|R|{2}{W}|Creature - Human Knight|3|3|Flying$Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."| +Herald's Reveille|Alchemy: Ixalan|5|U|{U}|Sorcery|||Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.| +Hymn to the Ages|Alchemy: Ixalan|6|M|{4}{U}|Instant - Chorus|||Starting intensity 3$Draw a number of cards equal to this spell's intensity.$All Chorus cards you own intensify by 1.| +Landlore Navigator|Alchemy: Ixalan|7|U|{1}{U}|Creature - Orc Pirate|2|1|Whenever Landlore Navigator attacks, create a Map token.$At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.| +Plunderer's Prize|Alchemy: Ixalan|8|R|{X}{U}|Sorcery|||Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.| +Chitinous Crawler|Alchemy: Ixalan|9|M|{2}{B}{B}|Creature - Insect Horror|4|4|At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.$Descend 8 -- Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.| +Dusk's Landing|Alchemy: Ixalan|10|U|{B}|Sorcery|||Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.| +Legion Reconsecrator|Alchemy: Ixalan|11|R|{2}{B}|Creature - Vampire Soldier|3|2|Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types.$When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield.| +Mycelic Ballad|Alchemy: Ixalan|12|R|{3}{B}|Sorcery - Chorus|||Starting intensity 2$Each player sacrifices X creatures and you gain X life, where X is this spell's intensity.$All Chorus cards you own intensify by 1.| +Phantasmal Extraction|Alchemy: Ixalan|13|U|{1}{B}|Sorcery|||If you weren't the starting player, this spell costs {1} less to cast.$Target opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.| +Caldera Breaker|Alchemy: Ixalan|14|M|{3}{R}{R}{R}|Artifact Creature - Golem|6|6|Trample$When Caldera Breaker enters, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.$When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.| +Kamachal, Ship's Mascot|Alchemy: Ixalan|15|R|{2}{R}|Legendary Creature - Dinosaur Pirate|2|2|Menace${R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.$Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.| +Pirate's Landing|Alchemy: Ixalan|16|U|{R}|Sorcery|||Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.| +Ribald Shanty|Alchemy: Ixalan|17|U|{1}{R}|Instant - Chorus|||Starting intensity 2$This spell deals damage equal to its intensity to target creature or planeswalker.$All Chorus cards you own intensify by 1.| +Colossal Chorus|Alchemy: Ixalan|18|M|{6}{G}{G}|Sorcery - Chorus|||Starting intensity 2$Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity.$All Chorus cards you own intensify by 1.| +Mythweaver Poq|Alchemy: Ixalan|19|M|{3}{G}|Legendary Creature - Cat Shaman|*|*|Mythweaver Poq's power and toughness are each equal to the number of lands you control.$Whenever one or more nontoken lands enter under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn.| +Propagator Primordium|Alchemy: Ixalan|20|R|{1}{G}|Creature - Fungus|3|3|When Propagator Primordium enters, conjure two cards named Propagator Primordium into your graveyard.$At the beginning of your upkeep, put a spore counter on Propagator Primordium.$Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.| +Scalespeaker Shepherd|Alchemy: Ixalan|21|R|{2}{G}|Creature - Human Druid|2|1|When Scalespeaker Shepherd enters, draft a card from Scalespeaker Shepherd's spellbook.$Dinosaur spells you cast cost {1} less to cast.| +Wingbane Vantasaur|Alchemy: Ixalan|22|U|{2}{G}{G}|Creature - Dinosaur|4|5|Reach$When Wingbane Vantasaur enters, choose one --$* Conjure a card named Savage Stomp into your hand.$* Conjure a card named Naturalize into your hand.| +Brazen Boarding|Alchemy: Ixalan|23|R|{2}{U}{R}|Sorcery|||Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.| +High Marshal Arguel|Alchemy: Ixalan|24|R|{1}{W}{B}|Legendary Creature - Vampire Knight|3|1|When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.| +Merfolk Tunnel-Guide|Alchemy: Ixalan|25|U|{G}{U}|Creature - Merfolk Wizard|2|2|When Merfolk Tunnel-Guide enters, you get a three-time boon with "Whenever one or more Merfolk enter under your control, target Merfolk creature you control explores."| +Mycoid Resurrection|Alchemy: Ixalan|26|R|{4}{B}{G}|Sorcery|||Fathomless descent -- Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.| +Reflection Net|Alchemy: Ixalan|27|U|{1}{W}{U}|Artifact|||Flash$When Reflection Net enters, exile target creature until Reflection Net leaves the battlefield.${2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.| +Scalesoul Gnome|Alchemy: Ixalan|28|R|{3}{R}{W}|Artifact Creature - Gnome|3|5|Trample, Haste$Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage.$Whenever you play a card from exile, conjure a duplicate of it into your hand.| +Stalwart Speartail|Alchemy: Ixalan|29|R|{1}{R}{G}|Creature - Dinosaur|4|4|Enrage -- Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.$Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker.| +Tan Jolom, the Worldwalker|Alchemy: Ixalan|30|R|{1}{G}{W}{U}|Legendary Creature - Spirit|3|3|At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.| +Scrutiny of the Guildpact|Alchemy: Murders at Karlov Manor |1|U|{1}{W}|Enchantment|||When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."$Multicolored creatures you control get +1/+1.| +Sleuth Instructor|Alchemy: Murders at Karlov Manor |2|R|{1}{W}|Creature - Elephant Detective|3|2|Disguise {1}{W}$Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.| +Spotlight Falcon|Alchemy: Murders at Karlov Manor |3|R|{2}{W}{W}|Artifact Creature - Bird|4|3|As an additional cost to cast this spell, you may collect evidence 5.$Flying$When Spotlight Falcon enters, if evidence was collected, conjure a card named Spotlight Falcon into your hand.| +Case of the Lost Witness|Alchemy: Murders at Karlov Manor |4|M|{1}{U}|Enchantment - Case|||When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.$To solve -- You control a legendary Homunculus.$Solved -- You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.| +Emporium Thopterist|Alchemy: Murders at Karlov Manor |5|U|{1}{U}|Creature - Vedalken Artificer|1|1|Thopters you control get +2/+0.$At the beginning of your upkeep, conjure a card named Ornithopter into your hand.| +Excogitator Sphinx|Alchemy: Murders at Karlov Manor |6|R|{2}{U}{U}|Creature - Sphinx Detective|4|4|Flying$Whenever one or more creatures you control deal combat damage to a player, investigate.${1}, Sacrifice a Clue: Seek an instant or sorcery card.| +Mapping the Maze|Alchemy: Murders at Karlov Manor |7|U|{1}{U}|Instant|||Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.| +Ominous Lockbox|Alchemy: Murders at Karlov Manor |8|R|{1}{U}|Artifact - Clue|||As Ominous Lockbox enters, secretly choose a number between 1 and 20.$When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.${2}, Sacrifice Ominous Lockbox: Draw a card.| +Cackling Observer|Alchemy: Murders at Karlov Manor |9|R|{1}{B}{B}|Creature - Imp|3|1|Flying$When Cackling Observer enters, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it.$When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card.| +Lurking Spinecrawler|Alchemy: Murders at Karlov Manor |10|U|{3}{B}|Creature - Horror|5|4|When Lurking Spinecrawler enters, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card."$Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.| +Perforator Crocodile|Alchemy: Murders at Karlov Manor |11|M|{3}{B}{B}{B}|Creature - Crocodile|6|5|When Perforator Crocodile enters, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature.$Cycling {1}{B}| +Snarlfang Vermin|Alchemy: Murders at Karlov Manor |12|U|{B}|Creature - Rat|2|1|Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.$Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.| +Case of the Market Melee|Alchemy: Murders at Karlov Manor |13|U|{1}{R}|Enchantment - Case|||When this Case enters, it deals 1 damage to any target.$Damage isn't removed from creatures during cleanup steps.$To solve -- Three or more creatures are damaged.$Solved -- Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.| +Concert Kaboomist|Alchemy: Murders at Karlov Manor |14|U|{1}{R}{R}|Creature - Goblin Artificer|4|2|Trample$When Concert Kaboomist enters or is turned face up, it deals X damage to target opponent, where X is the number of noncreature spells you've cast since the beginning of your last turn.$Disguise {R}| +Construction Arsonist|Alchemy: Murders at Karlov Manor |15|R|{1}{R}|Creature - Goblin Rogue Wizard|2|2|When Construction Arsonist enters, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent."$Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors.| +Shove Aside|Alchemy: Murders at Karlov Manor |16|U|{R}|Sorcery|||If you aren't the starting player, you may cast Shove Aside as though it had flash.$Shove Aside deals 3 damage to target creature or planeswalker.| +Guildpact Greenwalker|Alchemy: Murders at Karlov Manor |17|R|{2}{G}|Creature - Plant Rhino|4|4|When Guildpact Greenwalker enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4.$Multicolored creatures you control have ward {2}.| +Rampaging Ursaguana|Alchemy: Murders at Karlov Manor |18|R|{4}{G}{G}|Creature - Bear Lizard Mutant|4|4|Trample, ward {2}, haste$Rampaging Ursaguana gets +2/+2 for each time this creature attacked this game.$Disguise {2}{G}{G}| +Relics of the Rubblebelt|Alchemy: Murders at Karlov Manor |19|R|{2}{G}|Sorcery|||Draft a card from Relics of the Rubblebelt's spellbook twice, then put one of those cards onto the battlefield tapped.| +Sproutwatch Dryad|Alchemy: Murders at Karlov Manor |20|R|{1}{G}{G}|Creature - Dryad|3|3|At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.| +Woodland Investigation|Alchemy: Murders at Karlov Manor |21|U|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card."| +Emmara, Voice of the Conclave|Alchemy: Murders at Karlov Manor |22|R|{1}{G}{W}|Legendary Creature - Elf Cleric|2|3|Convoke$When Emmara, Voice of the Conclave enters, draft a card from Emmara, Voice of the Conclave's spellbook.| +Furgul, Quag Nurturer|Alchemy: Murders at Karlov Manor |23|R|{2}{B}{G}|Legendary Creature - Elf Shaman|2|4|At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control.${T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power.| +Izzet Polarizer|Alchemy: Murders at Karlov Manor |24|R|{U}{R}|Creature - Lizard Wizard|2|1|When Izzet Polarizer dies, conjure a card named Ionize or a card named Electrolyze into your hand.| +Juggle the Performance|Alchemy: Murders at Karlov Manor |25|M|{1}{B}{R}|Sorcery|||Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."| +Roalesk, Prime Specimen|Alchemy: Murders at Karlov Manor |26|M|{2}{G}{U}|Legendary Creature - Human Mutant|4|5|Flying$Whenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay {X}. If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains "{G/U}: Turn this creature face up" for as long as it remains face down.$Disguise {G}{U}| +Scour the Scene|Alchemy: Murders at Karlov Manor |27|U|{W}{U}|Enchantment|||When Scour the Scene enters, create a 2/2 white and blue Detective creature token.$Whenever you sacrifice an artifact, choose a creature card in your hand or a creature you control. It perpetually gets +1/+0.| +Tajic, Legion's Valor|Alchemy: Murders at Karlov Manor |28|M|{2}{R}{W}|Legendary Creature - Human Soldier|1|1|Indestructible, haste$At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able.| +Thought-String Analyst|Alchemy: Murders at Karlov Manor |29|R|{U}{B}|Creature - Human Wizard|2|2|At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.| +Veko, Death's Doorkeeper|Alchemy: Murders at Karlov Manor |30|R|{W}{B}|Legendary Creature - Spirit Cleric|1|3|Extort${T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery.| +Prairie Survivalist|Alchemy: Outlaws of Thunder Junction|1|R|{1}{W}|Creature - Human Scout|0|1|Flying$At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0.| +Resolute Rejection|Alchemy: Outlaws of Thunder Junction|2|U|{1}{W}|Instant|||Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.$Cycling {2}| +Ruby Collector|Alchemy: Outlaws of Thunder Junction|3|R|{W}|Creature - Human Detective|1|1|When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once.${1}{R}: Creatures you control get +1/+0 until end of turn.| +Saint Elenda|Alchemy: Outlaws of Thunder Junction|4|M|{4}{W}{W}{W}|Legendary Creature - Vampire Cleric|4|7|Lifelink$When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.$At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.| +Stalwart Realmwarden|Alchemy: Outlaws of Thunder Junction|5|R|{1}{W}{W}|Creature - Human Soldier|2|2|First strike, Lifelink$When Stalwart Realmwarden enters, the next noncreature spell target opponent casts costs {2} more to cast.| +Emerald Collector|Alchemy: Outlaws of Thunder Junction|6|R|{1}{U}|Creature - Human Pirate|1|2|Whenever Emerald Collector deals combat damage to a player, draw a card.$When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.${2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.| +Solitary Defiance|Alchemy: Outlaws of Thunder Junction|7|R|{2}{U}|Enchantment|||As long as you control exactly one creature, that creature has vigilance and ward {2}.$Whenever a creature you control attacks alone, seek two nonland cards, then discard a card.| +Thieving Aven|Alchemy: Outlaws of Thunder Junction|8|U|{2}{U}|Creature - Bird Rogue|1|4|Flying$Whenever Thieving Aven deals combat damage to a player, heist target opponent's library.$Whenever you cast a spell you don't own, put a +1/+1 counter on Thieving Aven.| +Grave Expectations|Alchemy: Outlaws of Thunder Junction|9|U|{B}|Instant|||Choose one --$* Heist target opponent's library.$* Exile up to three target cards from your opponents' graveyards. You gain 3 life.| +Pearl Collector|Alchemy: Outlaws of Thunder Junction|10|R|{2}{B}|Creature - Human Warlock|3|3|Deathtouch, Lifelink$At the beginning of your second main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once.${2}{W}: Another target creature perpetually gains lifelink.| +Rankle, Pitiless Trickster|Alchemy: Outlaws of Thunder Junction|11|M|{1}{B}{B}|Legendary Creature - Faerie Rogue|1|3|Flying$Rankle has lifelink and haste as long as an opponent controls no creatures.$When Rankle enters, you may pay 1 life. When you do, each player discards a card and sacrifices a creature.$Whenever a player discards a card, Rankle perpetually gets +1/+0.| +Impetuous Lootmonger|Alchemy: Outlaws of Thunder Junction|12|U|{1}{R}|Creature - Human Rogue|2|2|First strike$When Impetuous Lootmonger enters, discard a card, then heist target opponent's library.$Whenever you cast a spell you don't own, create a Treasure token.| +Sapphire Collector|Alchemy: Outlaws of Thunder Junction|13|R|{2}{R}|Creature - Human Mercenary|3|3|Prowess$When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.${2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.| +Switchgrass Grazer|Alchemy: Outlaws of Thunder Junction|14|U|{2}{R}{R}|Creature - Horse Mount|4|4|Haste$Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps."$Saddle 1| +Wagon Wrecker|Alchemy: Outlaws of Thunder Junction|15|R|{1}{R}|Creature - Ogre Mercenary|2|1|Menace$Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you lose 2 life."| +Blooming Cactusfolk|Alchemy: Outlaws of Thunder Junction|16|R|{3}{G}{G}|Creature - Plant Druid|5|5|Trample$At the beginning of your end step, nonland cards in your hand perpetually gain "This spell costs {1} less to cast."| +Jessie Zane, Fangbringer|Alchemy: Outlaws of Thunder Junction|17|M|{1}{G}{G}|Legendary Creature - Human Assassin|3|4|Deathtouch$When Jessie Zane enters and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters, draw a card."| +Jet Collector|Alchemy: Outlaws of Thunder Junction|18|R|{1}{G}|Creature - Merfolk Scout|2|2|At the beginning of your second main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once.${X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.| +Albiorix, Goose Tyrant|Alchemy: Outlaws of Thunder Junction|19|R|{1}{G}{U}|Legendary Creature - Bird|3|3|Flying, Trample, Ward {1}$Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.| +Wild Goose Chase|Alchemy: Outlaws of Thunder Junction|19|R|{G}{U}|Instant - Adventure|3|3|Draw two cards, then discard two cards. Create a Food token.| +Cathartic Operation|Alchemy: Outlaws of Thunder Junction|20|U|{3}{U}{B}|Instant|||Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.| +Emperor Apatzec Intli IV|Alchemy: Outlaws of Thunder Junction|21|M|{R}{G}{W}|Legendary Creature - Human Noble|3|4|Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.| +Grenzo, Crooked Jailer|Alchemy: Outlaws of Thunder Junction|22|R|{4}{B}{R}|Legendary Creature - Goblin Rogue|6|4|When Grenzo enters and at the beginning of your upkeep, heist target opponent's library.$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own.| +Intruder's Inquisition|Alchemy: Outlaws of Thunder Junction|23|U|{B}{R}|Sorcery|||Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.| +Nashi, Illusion Gadgeteer|Alchemy: Outlaws of Thunder Junction|24|R|{1}{B}{G}{U}|Legendary Creature - Rat Rogue|4|4|Menace, Ward {2}$When Nashi enters, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.| +Silent Extraction|Alchemy: Outlaws of Thunder Junction|25|U|{G}{U}|Instant|||Choose target spell. Counter that spell unless its controller pays {2}.$Threshold -- If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.| +Teysa of the Ghost Council|Alchemy: Outlaws of Thunder Junction|26|M|{2}{W}{B}|Legendary Creature - Spirit Advisor|0|5|Starting intensity 0$When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.$Spirits you control get +X/+0, where X is Teysa's intensity.$At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.| +Triumphant Getaway|Alchemy: Outlaws of Thunder Junction|27|R|{1}{U}{B}{R}|Enchantment|||Flash$When Triumphant Getaway enters, heist target opponent's library twice.$Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.| +Vona de Iedo, the Antifex|Alchemy: Outlaws of Thunder Junction|28|R|{2}{W}{B}{B}|Legendary Creature - Vampire Cleric Knight|4|2|Menace$When Vona de Iedo enters, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell."| +Weave the Nightmare|Alchemy: Outlaws of Thunder Junction|29|U|{1}{U}{B}|Instant|||Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead.$* Heist target opponent's library.$* Target creature gets -5/-5 until end of turn.$* Counter target noncreature spell.| +Runecarved Obelisk|Alchemy: Outlaws of Thunder Junction|30|U|{4}|Artifact|||{T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk.${T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.| +Awestruck Cygnet|Alchemy: Bloomburrow|1|R|{W}|Creature - Bird Scout|2|1|Starting intensity 0$Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.$As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.| +Cottontail Caretaker|Alchemy: Bloomburrow|2|U|{1}{W}|Creature - Rabbit Citizen|2|2|When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.| +Sandcloud Harbinger|Alchemy: Bloomburrow|3|U|{2}{W}|Creature - Elemental Horse|2|4|When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.$Whenever a player plays a Desert, that player draws a card and you gain 3 life.| +Three Tree Battalion|Alchemy: Bloomburrow|4|R|{3}{W}|Instant|||Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.| +Archival Whorl|Alchemy: Bloomburrow|5|R|{3}{U}{U}|Sorcery|||Gift a Rhystic Study$Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.| +Pool Resources|Alchemy: Bloomburrow|6|U|{2}{U}|Instant|||Gift a tapped Fish$Draw two cards. If the gift was promised, seek two nonland cards instead.| +Shellfish Scholar|Alchemy: Bloomburrow|7|U|{2}{U}|Creature - Rat Wizard|3|2|Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.$Threshold -- {T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.| +Tempest Trapper|Alchemy: Bloomburrow|8|R|{3}{U}|Creature - Otter Wizard|2|5|{T}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.$Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.| +Chittering Skullspeaker|Alchemy: Bloomburrow|9|U|{1}{B}|Creature - Squirrel Warlock|1|1|Starting intensity 0$When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker's intensity.| +Putrefying Rotboar|Alchemy: Bloomburrow|10|R|{2}{B}{B}|Creature Elemental Boar|4|5|Lifelink$Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."| +Sanguine Soothsayer|Alchemy: Bloomburrow|11|R|{1}{B}|Creature - Bat Cleric|2|1|Flying, lifelink$Whenever Sanguine Soothsayer attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay rather than pay this spell's mana cost" and "When this permanent enters, draw a card."| +Tasteful Offering|Alchemy: Bloomburrow|12|U|{1}{B}|Sorcery|||You get a two-time boon with "Whenever you sacrifice one or more permanents, seek a nonland card." Create a Food token.| +Brave Meadowguard|Alchemy: Bloomburrow|13|U|{1}{R}|Creature - Mouse Soldier|1|1|When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand.$Valiant -- Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.| +Charged Conjuration|Alchemy: Bloomburrow|14|R|{3}{R}|Enchantment|||At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."$Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.| +Cindercone Smite|Alchemy: Bloomburrow|15|U|{R}|Sorcery|||Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.| +Bramblearmor Brawler|Alchemy: Bloomburrow|16|R|{2}{G}{G}|Creature - Raccoon Warrior|5|5|This spell can't be countered.$Trample$Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.| +Fountainport Charmer|Alchemy: Bloomburrow|17|U|{2}{G}|Creature - Frog Bard|3|3|Offspring {1}$When Fountainport Charmer enters, creature cards in your hand perpetually gain "This spell costs {1} less to cast."| +Traverse Valley|Alchemy: Bloomburrow|18|U|{G}|Sorcery|||Kicker--Forage.$Seek a nonbasic land card. If this spell was kicked, put that card onto the battlefield tapped.| +Vigorous Farming|Alchemy: Bloomburrow|19|R|{2}{G}|Enchantment|||Lands you control enter the battlefield untapped.$At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional."| +Ace Flockbringer|Alchemy: Bloomburrow|20|R|{1}{W}{U}|Creature - Bird Scout|3|3|Flying$Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.| +Buxton, Decorated Host|Alchemy: Bloomburrow|21|M|{3}{G}{W}|Legendary Creature - Rabbit Noble|4|4|Convoke$At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.| +Darkstar Banisher|Alchemy: Bloomburrow|22|R|{1}{W}{B}|Creature - Bat Cleric|2|2|Flying$When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.$When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.| +Dazzling Flameweaver|Alchemy: Bloomburrow|23|R|{2}{B}{R}|Creature - Lizard Warlock|4|4|Menace$Ward--Pay 3 life.$Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.| +Euru, Acorn Scrounger|Alchemy: Bloomburrow|24|M|{2}{B}{G}|Legendary Creature - Squirrel Soldier|3|3|When Euru, Acorn Scrounger enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield.$Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.| +Indris, the Hydrostatic Surge|Alchemy: Bloomburrow|25|M|{4}{U}{R}|Legendary Creature - Otter Incarnation|5|5|When Indris, the Hydrostatic Surge enters, conjure a card named Lightning Bolt into your library. It perpetually gains storm. Then shuffle.$Whenever you cast an instant or sorcery spell, draw a card.| +Leaf-Leap Guide|Alchemy: Bloomburrow|26|M|{G}{U}|Creature - Frog Scout|1|1|Vigilance$Whenever another creature you A25 control enters, Leaf-Leap Guide and that creature perpetually get +1/+1.${1}, {T}: Return another target creature you control to its owner's hand.| +Marshland Hordemaster|Alchemy: Bloomburrow|27|R|{1}{B}{R}|Creature - Lizard Warlock|2|4|Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.$Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.| +Recruit Instructor|Alchemy: Bloomburrow|28|M|{R}{W}|Creature - Mouse Warrior|1|1|Whenever one or more Mice you control attack, draft a card from Recruit Instructor's spellbook.$Valiant -- Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.| +Resourceful Collector|Alchemy: Bloomburrow|29|R|{1}{R}{G}|Creature Raccoon Druid|3|3|Haste$At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains "{2}, Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.| +Thought Rattle|Alchemy: Bloomburrow|30|R|{U}{B}|Sorcery|||Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.$Threshold -- If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs to cast."|