From 8704b9cb9beb87a29eb9405920dec0dfed67e3f6 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sat, 6 Mar 2021 07:56:42 -0500 Subject: [PATCH] [VIS] fixed Vision Charm effect duration (fixes #7652) --- Mage.Sets/src/mage/cards/v/VisionCharm.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/cards/v/VisionCharm.java b/Mage.Sets/src/mage/cards/v/VisionCharm.java index 772d63c5157..fd572acead1 100644 --- a/Mage.Sets/src/mage/cards/v/VisionCharm.java +++ b/Mage.Sets/src/mage/cards/v/VisionCharm.java @@ -1,4 +1,3 @@ - package mage.cards.v; import mage.MageObjectReference; @@ -62,7 +61,7 @@ class VisionCharmEffect extends ContinuousEffectImpl { private SubType targetBasicLandType; VisionCharmEffect() { - super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Neutral); + super(Duration.EndOfTurn, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Neutral); staticText = "Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn."; }