* AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc);

This commit is contained in:
Oleg Agafonov 2020-03-09 13:49:07 +04:00
parent 009e55c4f0
commit 86f6d39f5a
5 changed files with 126 additions and 101 deletions

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package org.mage.test.AI.basic;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
/**
* @author JayDi85
*/
public class TargetStackObjectByAITest extends CardTestPlayerBaseWithAIHelps {
// only PlayerA is AI controlled
// use case: java.lang.IllegalStateException: Target wasn't handled. class:class mage.target.TargetStackObject
@Test
public void test_TargetStack_Manual() {
// {U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
addCard(Zone.BATTLEFIELD, playerB, "Diplomatic Escort", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Swamp", 1);
//
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// A attack and B response
// attack creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
// counter it
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{U}, {T}, Discard a card", "Lightning Bolt", "Lightning Bolt");
setChoice(playerB, "Swamp"); // discard
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerB, "Grizzly Bears", 0);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertTapped("Diplomatic Escort", true);
}
@Test
public void test_TargetStack_ChooseByAI() {
// {U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
addCard(Zone.BATTLEFIELD, playerB, "Diplomatic Escort", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Swamp", 1);
//
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// A attack and B response
// attack creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
// counter it
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{U}, {T}, Discard a card"); // AI choose target
//setChoice(playerB, "Swamp"); // discard
setStopAt(1, PhaseStep.END_TURN);
//setStrictChooseMode(true); // AI must choose
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerB, "Grizzly Bears", 0);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertTapped("Diplomatic Escort", true);
}
@Test
public void test_TargetStack_PlayByAI() {
// {U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
addCard(Zone.BATTLEFIELD, playerB, "Diplomatic Escort", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Swamp", 1);
//
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// A attack and B response
// attack creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
// AI must counter it
aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerB);
setStopAt(1, PhaseStep.END_TURN);
setStrictChooseMode(true); // AI play with full simulation
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerB, "Grizzly Bears", 0);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertTapped("Diplomatic Escort", true);
}
}