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* AI: fixed rollback errors on play cards with target stack (Diplomatic Escort, Not of This World, etc);
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parent
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commit
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5 changed files with 126 additions and 101 deletions
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@ -1,7 +1,5 @@
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package mage.filter.predicate.other;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Mode;
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import mage.filter.FilterPermanent;
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@ -12,8 +10,9 @@ import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.target.Target;
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import java.util.UUID;
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/**
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*
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* @author LoneFox
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*/
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public class TargetsPermanentPredicate implements ObjectSourcePlayerPredicate<ObjectSourcePlayer<MageObject>> {
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@ -31,6 +30,9 @@ public class TargetsPermanentPredicate implements ObjectSourcePlayerPredicate<Ob
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for (UUID modeId : object.getStackAbility().getModes().getSelectedModes()) {
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Mode mode = object.getStackAbility().getModes().get(modeId);
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for (Target target : mode.getTargets()) {
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if (target.isNotTarget()) {
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continue;
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}
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for (UUID targetId : target.getTargets()) {
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Permanent permanent = game.getPermanentOrLKIBattlefield(targetId);
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if (permanent != null && targetFilter.match(permanent, input.getSourceId(), input.getPlayerId(), game)) {
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@ -58,7 +58,8 @@ public class TargetStackObject extends TargetObject {
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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int count = 0;
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for (StackObject stackObject : game.getStack()) {
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if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId()) && filter.match(stackObject, sourceId, sourceControllerId, game)) {
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if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId())
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&& filter.match(stackObject, sourceId, sourceControllerId, game)) {
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count++;
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if (count >= this.minNumberOfTargets) {
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return true;
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@ -77,7 +78,8 @@ public class TargetStackObject extends TargetObject {
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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for (StackObject stackObject : game.getStack()) {
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if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId()) && filter.match(stackObject, sourceId, sourceControllerId, game)) {
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if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId())
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&& filter.match(stackObject, sourceId, sourceControllerId, game)) {
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possibleTargets.add(stackObject.getId());
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}
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}
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