diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt
index ac10a7c9e66..3c495327b3e 100644
--- a/Utils/mtg-cards-data.txt
+++ b/Utils/mtg-cards-data.txt
@@ -54060,13 +54060,15 @@ Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legenda
Murder|Duskmourn: House of Horror|110|C|{1}{B}{B}|Instant|||Destroy target creature.|
Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
-Unholy Lobby // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$Ritual Chamber${3}{B}{B}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 6/6 black Demon creature token with flying.|
+Resurrected Cultist|Duskmourn: House of Horror|115|C|{2}{B}|Creature - Human Cleric|4|1|Delirium -- {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
+Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$Ritual Chamber${3}{B}{B}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 6/6 black Demon creature token with flying.|
Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.$When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
Vile Mutilator|Duskmourn: House of Horror|122|U|{5}{B}{B}|Creature - Demon|6|5|As an additional cost to cast this spell, sacrifice a creature or enchantment.$Flying, trample$When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.|
Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
+Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.$Warped Space${4}{R}{R}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.|
Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.|
Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.|
@@ -54076,16 +54078,21 @@ Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature
Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$Shattered Yard${4}{R}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, this Room deals 1 damage to each opponent.|
Grab the Prize|Duskmourn: House of Horror|138|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.|
Hand That Feeds|Duskmourn: House of Horror|139|C|{1}{R}|Creature - Mutant|2|2|Delirium -- Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.|
+Impossible Inferno|Duskmourn: House of Horror|140|C|{4}{R}|Instant|||Impossible Inferno deals 6 damage to target creature.$Delirium -- If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.|
Infernal Phantom|Duskmourn: House of Horror|141|U|{3}{R}|Creature - Spirit|2|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.$When Infernal Phantom dies, it deals damage equal to its power to any target.|
Irreverent Gremlin|Duskmourn: House of Horror|142|U|{1}{R}|Creature - Gremlin|2|2|Menace$Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.|
Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.|
+Most Valuable Slayer|Duskmourn: House of Horror|144|C|{3}{R}|Creature - Human Warrior|2|4|Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.|
Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin, Swift Survivalist can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.|
Piggy Bank|Duskmourn: House of Horror|148|U|{1}{R}|Artifact Creature - Boar Toy|3|2|When Piggy Bank dies, create a Treasure token.|
Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
+Ragged Playmate|Duskmourn: House of Horror|150|C|{1}{R}|Artifact Creature - Toy|2|2|{1}, {T}: Target creature with power 2 or less can't be blocked this turn.|
+Razorkin Hordecaller|Duskmourn: House of Horror|152|U|{4}{R}|Creature - Human Clown Berserker|4|4|Haste$Whenever you attack, create a 1/1 red Gremlin creature token.|
Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|Razorkin Needlehead has first strike during your turn.$Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.|
The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
+Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Anguish deals 5 damage to that creature, and the other can't block this turn.|
Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
Vengeful Possession|Duskmourn: House of Horror|162|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.|
@@ -54094,6 +54101,12 @@ Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary
Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.|
Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When Bashful Beastie dies, manifest dread.|
+Break Down the Door|Duskmourn: House of Horror|170|U|{2}{G}|Instant|||Choose one --$* Exile target artifact.$* Exile target enchantment.$* Manifest dread.|
+Cautious Survivor|Duskmourn: House of Horror|172|C|{3}{G}|Creature - Elf Survivor|4|4|Survival -- At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life.|
+Coordinated Clobbering|Duskmourn: House of Horror|173|C|{G}|Sorcery|||Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.|
+Cryptid Inspector|Duskmourn: House of Horror|174|C|{2}{G}|Creature Elf Warrior|2|3|Vigilance$Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.|
+Defiant Survivor|Duskmourn: House of Horror|175|U|{2}{G}|Creature - Human Survivor|3|2|Survival -- At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.|
+Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature Insect|2|2|Deathtouch$Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.|
Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.|
Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$Rickety Gazebo${3}{G}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.|
Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
@@ -54112,7 +54125,9 @@ Threats Around Every Corner|Duskmourn: House of Horror|200|U|{3}{G}|Enchantment|
Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on Twitching Doll.${T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.|
Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
+Valgavoth's Onslaught|Duskmourn: House of Horror|204|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.|
Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.|
+Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Baseball Bat enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
@@ -54120,8 +54135,11 @@ Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium
Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$Fear of Infinity can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.|
Growing Dread|Duskmourn: House of Horror|216|U|{G}{U}|Enchantment|||Flash$When Growing Dread enters, manifest dread.$Whenever you turn a permanent face up, put a +1/+1 counter on it.|
Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.|
+Intruding Soulrager|Duskmourn: House of Horror|218|U|{U}{R}|Creature - Spirit|2|2|Vigilance${T}, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.|
The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
+Midnight Mayhem|Duskmourn: House of Horror|222|U|{2}{R}{W}|Sorcery|||Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.|
+Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Creature Rat Ninja Wizard|2|2|Menace$Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.|
Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko, Light of Hope enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
@@ -54138,7 +54156,10 @@ Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legenda
Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
Bear Trap|Duskmourn: House of Horror|243|C|{1}|Artifact|||Flash${3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.|
+Found Footage|Duskmourn: House of Horror|246|C|{1}|Artifact - Clue|||You may look at face-down creatures your opponents control any time.${2}, Sacrifice Found Footage: Surveil 2, then draw a card.|
+Friendly Teddy|Duskmourn: House of Horror|247|C|{2}|Artifact Creature - Bear Toy|2|2|When Friendly Teddy dies, each player draws a card.|
Ghost Vacuum|Duskmourn: House of Horror|248|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
+Glimmerlight|Duskmourn: House of Horror|249|C|{2}|Artifact - Equipment|||When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.$Equipped creature gets +1/+1.$Equip {1}|
Haunted Screen|Duskmourn: House of Horror|250|U|{3}|Artifact|||{T}: Add {W} or {B}.${T}, Pay 1 life: Add {G}, {U}, or {R}.${7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.|
Saw|Duskmourn: House of Horror|254|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.$Equip {2}|
Abandoned Campground|Duskmourn: House of Horror|255|C||Land|||Abandoned Campground enters tapped unless a player has 13 or less life.${T}: Add {W} or {U}.|