Fixing multiple triggers during combat (#8017)

* Fixing multiple triggers during combat

* Damage to Source Logic

* Removing unused references
This commit is contained in:
Joseph Zeffiro 2021-07-17 09:33:30 -04:00 committed by GitHub
parent ff43670a2a
commit 86e5c5cb50
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 64 additions and 36 deletions

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@ -1,12 +1,15 @@
package mage.abilities.common;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.AbilityWord;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.DamagedPermanentBatchEvent;
import mage.game.events.GameEvent;
/**
@ -15,7 +18,6 @@ import mage.game.events.GameEvent;
public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
private final boolean useValue;
private boolean usedForCombatDamageStep;
public DealtDamageToSourceTriggeredAbility(Effect effect, boolean optional) {
this(effect, optional, false);
@ -28,7 +30,6 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
public DealtDamageToSourceTriggeredAbility(Effect effect, boolean optional, boolean enrage, boolean useValue) {
super(Zone.BATTLEFIELD, effect, optional);
this.useValue = useValue;
this.usedForCombatDamageStep = false;
if (enrage) {
this.setAbilityWord(AbilityWord.ENRAGE);
}
@ -37,7 +38,6 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
public DealtDamageToSourceTriggeredAbility(final DealtDamageToSourceTriggeredAbility ability) {
super(ability);
this.useValue = ability.useValue;
this.usedForCombatDamageStep = ability.usedForCombatDamageStep;
}
@Override
@ -47,30 +47,34 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT_BATCH;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGED_PERMANENT && event.getTargetId().equals(getSourceId())) {
if (useValue) {
// TODO: this ability should only trigger once for multiple creatures dealing combat damage.
// If the damaged creature uses the amount (e.g. Boros Reckoner), this will still trigger separately instead of all at once
getEffects().setValue("damage", event.getAmount());
return true;
} else {
if (((DamagedEvent) event).isCombatDamage()) {
if (!usedForCombatDamageStep) {
usedForCombatDamageStep = true;
return true;
}
} else {
return true;
}
if (event == null || game == null || this.getSourceId() == null) {
return false;
}
int damage = 0;
DamagedPermanentBatchEvent dEvent = (DamagedPermanentBatchEvent) event;
for (DamagedEvent damagedEvent : dEvent.getEvents()) {
UUID targetID = damagedEvent.getTargetId();
if (targetID == null) {
continue;
}
if (targetID == this.getSourceId()) {
damage += damagedEvent.getAmount();
}
}
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST) {
usedForCombatDamageStep = false;
if (damage > 0) {
if (this.useValue) {
this.getEffects().setValue("damage", damage);
}
return true;
}
return false;
}