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* Leeching Sliver - Fixed that all defending players of combat lost life instead of only the defending player of Leeching Sliver.
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4 changed files with 32 additions and 78 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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@ -37,20 +36,25 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author noxx
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*/
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public class LoseLifeDefendingPlayerEffect extends OneShotEffect {
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protected DynamicValue amount;
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protected boolean attackerIsSource;
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public LoseLifeDefendingPlayerEffect(int amount) {
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this(new StaticValue(amount));
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/**
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*
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* @param amount
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* @param attackerIsSource true if the source.getSourceId() contains the
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* attacker false if attacker has to be taken from targetPointer
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*/
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public LoseLifeDefendingPlayerEffect(int amount, boolean attackerIsSource) {
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this(new StaticValue(amount), attackerIsSource);
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}
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public LoseLifeDefendingPlayerEffect(DynamicValue amount) {
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public LoseLifeDefendingPlayerEffect(DynamicValue amount, boolean attackerIsSource) {
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super(Outcome.Damage);
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this.amount = amount;
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}
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@ -58,6 +62,7 @@ public class LoseLifeDefendingPlayerEffect extends OneShotEffect {
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public LoseLifeDefendingPlayerEffect(final LoseLifeDefendingPlayerEffect effect) {
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super(effect);
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this.amount = effect.amount.copy();
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this.attackerIsSource = effect.attackerIsSource;
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}
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@Override
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@ -67,21 +72,21 @@ public class LoseLifeDefendingPlayerEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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for (UUID defenderId : game.getCombat().getDefenders()) {
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Player defender = game.getPlayer(defenderId);
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if (defender != null) {
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defender.loseLife(amount.calculate(game, source, this), game);
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}
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Player defender = null;
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if (attackerIsSource) {
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defender = game.getPlayer(game.getCombat().getDefenderId(source.getSourceId()));
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} else {
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defender = game.getPlayer(game.getCombat().getDefenderId(getTargetPointer().getFirst(game, source)));
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}
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if (defender != null) {
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defender.loseLife(amount.calculate(game, source, this), game);
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}
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return true;
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}
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@Override
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public String getText(Mode mode) {
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StringBuilder sb = new StringBuilder("defending player loses ");
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sb.append(amount);
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sb.append(" life");
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return sb.toString();
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return "defending player loses " + amount + " life";
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}
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}
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