From 8678da6051e32fbee26b5ae9ba22b6eb5fdd832b Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 21 Apr 2013 09:28:43 +0200 Subject: [PATCH] Write life loss amount as figure instead of text for rule text. --- .../mage/abilities/effects/common/LoseLifeSourceEffect.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Mage/src/mage/abilities/effects/common/LoseLifeSourceEffect.java b/Mage/src/mage/abilities/effects/common/LoseLifeSourceEffect.java index 5ac552f0012..a20163ec560 100644 --- a/Mage/src/mage/abilities/effects/common/LoseLifeSourceEffect.java +++ b/Mage/src/mage/abilities/effects/common/LoseLifeSourceEffect.java @@ -31,12 +31,10 @@ package mage.abilities.effects.common; import mage.Constants.Outcome; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; -import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.game.Game; import mage.players.Player; -import mage.util.CardUtil; /** * @@ -78,7 +76,7 @@ public class LoseLifeSourceEffect extends OneShotEffect { private void setText() { StringBuilder sb = new StringBuilder(); - sb.append("You lose ").append(CardUtil.numberToText(amount.toString())).append(" life"); + sb.append("You lose ").append(amount.toString()).append(" life"); String message = amount.getMessage(); if (message.length() > 0) { sb.append(" for each ");