* Simplified flip handling. Flip continiuous effect has now time stamp of time the card flipped so it works with copied cards.

This commit is contained in:
LevelX2 2014-03-06 21:46:33 +01:00
parent 948449ee13
commit 85e90881c1
14 changed files with 33 additions and 112 deletions

View file

@ -1,10 +1,14 @@
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.condition.common.FlippedCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
/**
@ -12,20 +16,28 @@ import mage.game.permanent.Permanent;
*/
public class FlipSourceEffect extends OneShotEffect<FlipSourceEffect> {
public FlipSourceEffect() {
private final Token flipToken;
public FlipSourceEffect(Token flipToken) {
super(Outcome.BecomeCreature);
this.flipToken = flipToken;
staticText = "flip it";
}
public FlipSourceEffect(final FlipSourceEffect effect) {
super(effect);
this.flipToken = effect.flipToken;
}
@Override
public boolean apply(Game game, Ability source) {
Permanent p = game.getPermanent(source.getSourceId());
if (p != null) {
return p.flip(game);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
if (permanent.flip(game)) {
ContinuousEffect effect = new ConditionalContinousEffect(new CopyTokenEffect(flipToken), FlippedCondition.getInstance(), "");
game.addEffect(effect, source);
return true;
}
}
return false;
}