From 8552efe907a738e19fa77deef7d10c025b73e22a Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sat, 9 Sep 2017 12:39:22 -0400 Subject: [PATCH] fixed Arcane Adaptation test --- .../test/cards/continuous/SubTypeChangingEffectsTest.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/continuous/SubTypeChangingEffectsTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/continuous/SubTypeChangingEffectsTest.java index 0aacdcbc848..f8a3f00856a 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/continuous/SubTypeChangingEffectsTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/continuous/SubTypeChangingEffectsTest.java @@ -177,7 +177,7 @@ public class SubTypeChangingEffectsTest extends CardTestPlayerBase { // As Arcane Adaptation enters the battlefield, choose a creature type. // Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. addCard(Zone.HAND, playerA, "Arcane Adaptation", 1); // Enchantment {2}{U} - addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); + addCard(Zone.BATTLEFIELD, playerA, "Island", 3); addCard(Zone.HAND, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); @@ -253,7 +253,7 @@ public class SubTypeChangingEffectsTest extends CardTestPlayerBase { // As Arcane Adaptation enters the battlefield, choose a creature type. // Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. addCard(Zone.HAND, playerA, "Arcane Adaptation", 1); // Enchantment {2}{U} - addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); + addCard(Zone.BATTLEFIELD, playerA, "Island", 3); addCard(Zone.HAND, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");