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Added some tests and an legacy example deck.
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3 changed files with 66 additions and 9 deletions
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@ -0,0 +1,22 @@
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4 [RAV:230] Shambling Shell
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4 [RAV:167] Golgari Grave-Troll
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4 [RAV:87] Golgari Thug
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4 [FUT:54] Narcomoeba
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4 [TSP:104] Dread Return
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4 [PLC:77] Phantasmagorian
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4 [JUD:62] Cabal Therapy
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4 [TOR:65] Ichorid
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3 [NPH:6] Chancellor of the Annex
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4 [GTC:57] Balustrade Spy
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4 [NPH:35] Gitaxian Probe
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4 [RAV:107] Stinkweed Imp
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1 [DKA:89] Flayer of the Hatebound
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4 [FUT:81] Bridge from Below
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4 [5ED:45] Nether Shadow
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4 [FUT:90] Street Wraith
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SB: 1 [NPH:6] Chancellor of the Annex
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SB: 1 [THS:187] Ashen Rider
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SB: 4 [M15:237] Tormod's Crypt
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SB: 4 [MMQ:168] Unmask
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SB: 1 [ALL:4] Contagion
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SB: 4 [BOK:82] Sickening Shoal
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@ -27,12 +27,9 @@
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*/
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package org.mage.test.cards.copy;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import org.junit.Assert;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -44,6 +41,34 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class SharuumTheHegemonTest extends CardTestPlayerBase {
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/**
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* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=16732&p=172937&hilit=Sharuum+the+Hegemon#p172920
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*
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* My Sharuum EDH deck uses the standard Sharuum + Clone Effect + Blood Artist as one of the win
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* conditions, but when I have Sharuum in plan and play a Clever Impersonator, targetting Sharuum
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* and choose to keep the Clever Impersonator and send the original Sharuum to the graveyard Xmage
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* never gives me the option to use the Sharuum Ability that the Clever Impersonator should get,
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* making the combo not work.
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*
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* I run a Sharuum EDH deck that wins by cloning Sharuum for infinite death triggers. I know the rules
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* check out on this combo irl, but no matter how I stack the triggers for cloning Sharuum and her enter
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* the battlefield effect it does not work. It either ends with Sharuum in my graveyard or the reanimate
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* effect hits the stack before the legend rule applies
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*
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[1] Sharuum the Hegemon is on the battlefield.
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[2] You cast Clone (or any other Clone-like card).
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[3] When Clone resolves, you choose Sharuum for the replacement effect.
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[4] Since fake-Sharuum entered the battlefield, its EtB ability triggers.
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[5] State-based actions are checked and you are prompted to keep one Sharuum. You sacrifice real-Sharuum.
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* 116.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or
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* ability is resolving. (See rule 603, “Handling Triggered Abilities.”) However, nothing actually happens at the time an ability triggers.
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* Each time a player would receive priority, each ability that has triggered but hasn’t yet been put on the stack is put on the stack. See rule 116.5
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* 116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704,
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* “State-Based Actions”), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack
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* (see rule 603, “Handling Triggered Abilities”). These steps repeat in order until no further state-based actions are performed and no abilities
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* trigger. Then the player who would have received priority does so.
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[6] Once State-based actions are finished, triggered abilities go on the stack. You put the EtB from [4] choosing real-Sharuum.
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[7] Real-Sharuum enters the battlefield.
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[8] Rinse and repeat.
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*
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*/
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@Test
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@ -60,16 +85,23 @@ public class SharuumTheHegemonTest extends CardTestPlayerBase {
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setChoice(playerA, "Yes");
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setChoice(playerA, "Sharuum the Hegemon"); // what creature to clone
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addTarget(playerA, "Sharuum the Hegemon[no copy]"); // which legend to sacrifice
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Yes");
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addTarget(playerA, "Sharuum the Hegemon[no copy]"); // which legend to sacrifice
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setChoice(playerA, "No");
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Yes");
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "Yes");
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addTarget(playerA, "Sharuum the Hegemon[only copy]"); // which legend to keep
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setChoice(playerA, "No"); // Don't use it anymore
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 21);
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assertLife(playerB, 19);
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assertLife(playerA, 24);
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assertLife(playerB, 16);
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@ -75,6 +75,9 @@ public class SpellskiteTest extends CardTestPlayerBase {
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* target never changed.
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*
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*/
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/**
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* TODO: This test fails sometimes when building the complete Tets Project -> Find reason
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*/
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@Test
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public void testAfterChangeOfController() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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