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Added support for casting modal spells or activating modal abilities with more than one mode to choose.
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8 changed files with 201 additions and 90 deletions
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@ -170,9 +170,12 @@ public abstract class AbilityImpl<T extends AbilityImpl<T>> implements Ability {
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if (card != null) {
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card.adjustChoices(this, game);
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}
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if (getChoices().size() > 0 && getChoices().choose(game, this) == false) {
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logger.debug("activate failed - choice");
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return false;
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for (UUID modeId :this.getModes().getSelectedModes()) {
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this.getModes().setMode(this.getModes().get(modeId));
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if (getChoices().size() > 0 && getChoices().choose(game, this) == false) {
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logger.debug("activate failed - choice");
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return false;
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}
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}
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// 20121001 - 601.2b
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@ -198,33 +201,37 @@ public abstract class AbilityImpl<T extends AbilityImpl<T>> implements Ability {
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// its mana cost; see rule 107.3), the player announces the value of that variable.
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VariableManaCost variableManaCost = handleXCosts(game, noMana);
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//20121001 - 601.2c
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// 601.2c The player announces his or her choice of an appropriate player, object, or zone for
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// each target the spell requires. A spell may require some targets only if an alternative or
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// additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it;
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// otherwise, the spell is cast as though it did not require those targets. If the spell has a
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// variable number of targets, the player announces how many targets he or she will choose before
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// he or she announces those targets. The same target can't be chosen multiple times for any one
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// instance of the word "target" on the spell. However, if the spell uses the word "target" in
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// multiple places, the same object, player, or zone can be chosen once for each instance of the
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// word "target" (as long as it fits the targeting criteria). If any effects say that an object
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// or player must be chosen as a target, the player chooses targets so that he or she obeys the
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// maximum possible number of such effects without violating any rules or effects that say that
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// an object or player can't be chosen as a target. The chosen players, objects, and/or zones
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// each become a target of that spell. (Any abilities that trigger when those players, objects,
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// and/or zones become the target of a spell trigger at this point; they'll wait to be put on
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// the stack until the spell has finished being cast.)
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if (card != null) {
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card.adjustTargets(this, game);
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}
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if (getTargets().size() > 0 && getTargets().chooseTargets(getEffects().get(0).getOutcome(), this.controllerId, this, game) == false) {
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if (variableManaCost != null) {
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game.informPlayers(new StringBuilder(card.getName()).append(": no valid targets with this value of X").toString());
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} else {
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logger.debug("activate failed - target");
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for (UUID modeId :this.getModes().getSelectedModes()) {
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this.getModes().setMode(this.getModes().get(modeId));
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//20121001 - 601.2c
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// 601.2c The player announces his or her choice of an appropriate player, object, or zone for
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// each target the spell requires. A spell may require some targets only if an alternative or
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// additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it;
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// otherwise, the spell is cast as though it did not require those targets. If the spell has a
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// variable number of targets, the player announces how many targets he or she will choose before
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// he or she announces those targets. The same target can't be chosen multiple times for any one
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// instance of the word "target" on the spell. However, if the spell uses the word "target" in
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// multiple places, the same object, player, or zone can be chosen once for each instance of the
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// word "target" (as long as it fits the targeting criteria). If any effects say that an object
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// or player must be chosen as a target, the player chooses targets so that he or she obeys the
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// maximum possible number of such effects without violating any rules or effects that say that
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// an object or player can't be chosen as a target. The chosen players, objects, and/or zones
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// each become a target of that spell. (Any abilities that trigger when those players, objects,
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// and/or zones become the target of a spell trigger at this point; they'll wait to be put on
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// the stack until the spell has finished being cast.)
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if (card != null) {
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card.adjustTargets(this, game);
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}
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return false;
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}
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if (getTargets().size() > 0 && getTargets().chooseTargets(getEffects().get(0).getOutcome(), this.controllerId, this, game) == false) {
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if (variableManaCost != null) {
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game.informPlayers(new StringBuilder(card != null ? card.getName(): "").append(": no valid targets with this value of X").toString());
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} else {
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logger.debug("activate failed - target");
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}
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return false;
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}
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} // end modes
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// TODO: Handle optionalCosts at the same time as already OptionalAdditionalSourceCosts are handled.
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for (Cost cost : optionalCosts) {
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@ -261,6 +261,22 @@ public abstract class ActivatedAbilityImpl<T extends ActivatedAbilityImpl<T>> ex
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}
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}
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}
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} else if (object instanceof Spell && ((Spell) object).getSpellAbility().getModes().size() > 1) {
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Modes modes = ((Spell) object).getSpellAbility().getModes();
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int item = 0;
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for (Mode mode : modes.values()) {
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item++;
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if (modes.getSelectedModes().contains(mode.getId())) {
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modes.setMode(mode);
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sb.append(" (mode ").append(item).append(")");
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if (getTargets().size() > 0) {
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sb.append(" targeting ");
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for (Target target: getTargets()) {
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sb.append(target.getTargetedName(game));
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}
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}
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}
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}
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} else {
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if (getTargets().size() > 0) {
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sb.append(" targeting ");
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@ -28,7 +28,10 @@
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package mage.abilities;
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import java.util.LinkedHashMap;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.game.Game;
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import mage.players.Player;
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@ -40,11 +43,18 @@ import mage.players.Player;
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public class Modes extends LinkedHashMap<UUID, Mode> {
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private UUID modeId;
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private Set<UUID> selectedModes = new LinkedHashSet<UUID>();
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private int minModes;
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private int maxModes;
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public Modes() {
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Mode mode = new Mode();
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this.put(mode.getId(), mode);
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this.modeId = mode.getId();
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this.minModes = 1;
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this.maxModes = 1;
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this.selectedModes.add(modeId);
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}
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public Modes(Modes modes) {
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@ -52,6 +62,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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for (Map.Entry<UUID, Mode> entry: modes.entrySet()) {
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this.put(entry.getKey(), entry.getValue().copy());
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}
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this.minModes = modes.minModes;
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this.maxModes = modes.maxModes;
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this.selectedModes.addAll(modes.selectedModes);
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}
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public Modes copy() {
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@ -62,9 +75,30 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return get(modeId);
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}
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public Set<UUID> getSelectedModes() {
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return selectedModes;
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}
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public void setMinModes(int minModes) {
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this.minModes = minModes;
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}
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public int getMinModes() {
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return this.minModes;
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}
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public void setMaxModes(int maxModes) {
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this.maxModes = maxModes;
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}
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public int getMaxModes() {
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return this.maxModes;
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}
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public void setMode(Mode mode) {
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if (this.containsKey(mode.getId())) {
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this.modeId = mode.getId();
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this.selectedModes.add(mode.getId());
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}
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}
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@ -74,40 +108,59 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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public boolean choose(Game game, Ability source) {
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if (this.size() > 1) {
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this.selectedModes.clear();
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Player player = game.getPlayer(source.getControllerId());
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Mode choice = player.chooseMode(this, source, game);
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if (choice == null) {
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return false;
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while (this.selectedModes.size() < this.getMaxModes()) {
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Mode choice = player.chooseMode(this, source, game);
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if (choice == null) {
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return this.selectedModes.size() >= this.getMinModes();
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}
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setMode(choice);
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this.selectedModes.add(choice.getId());
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}
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setMode(choice);
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return true;
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}
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this.modeId = this.values().iterator().next().getId();
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this.selectedModes.add(modeId);
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return true;
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}
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public String getText() {
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String andOr = "";
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StringBuilder sb = new StringBuilder();
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if (this.size() > 1) {
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sb.append("Choose one - ");
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if (this.getMinModes() == 1 && this.getMaxModes() == 3) {
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sb.append("Choose one or more - ");
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andOr = "; and/or ";
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}else if (this.getMinModes() == 1 && this.getMaxModes() == 2) {
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sb.append("Choose one or both - ");
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andOr = "; and/or ";
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} else if (this.getMinModes() == 2 && this.getMaxModes() == 2) {
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sb.append("Choose two - ");
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andOr = "; or ";
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} else {
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sb.append("Choose one - ");
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andOr = "; or ";
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}
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}
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for (Mode mode: this.values()) {
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sb.append(mode.getEffects().getText(mode)).append("; or ");
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sb.append(mode.getEffects().getText(mode));
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if (this.size() > 1) {
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if (sb.length() > 2 && sb.substring(sb.length()-2, sb.length()).equals(". ")) {
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sb.delete(sb.length()-2, sb.length());
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}
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sb.append(andOr);
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}
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}
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if (this.size() > 1) {
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sb.delete(sb.length() - andOr.length(), sb.length());
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}
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sb.delete(sb.length() - 5, sb.length());
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return sb.toString();
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}
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public String getText(String sourceName) {
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StringBuilder sb = new StringBuilder();
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if (this.size() > 1) {
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sb.append("Choose one - ");
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}
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for (Mode mode: this.values()) {
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sb.append(mode.getEffects().getText(mode)).append("; or ");
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}
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sb.delete(sb.length() - 5, sb.length());
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String text = sb.toString();
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String text = getText();
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text = text.replace("{this}", sourceName);
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text = text.replace("{source}", sourceName);
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return text;
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@ -138,10 +138,13 @@ public class Spell<T extends Spell<T>> implements StackObject, Card {
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result = false;
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boolean legalParts = false;
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for(SpellAbility spellAbility: this.spellAbilities) {
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if (spellAbility.getTargets().stillLegal(spellAbility, game)) {
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legalParts = true;
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updateOptionalCosts(index);
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result |= spellAbility.resolve(game);
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for (UUID modeId :spellAbility.getModes().getSelectedModes()) {
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spellAbility.getModes().setMode(spellAbility.getModes().get(modeId));
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if (spellAbility.getTargets().stillLegal(spellAbility, game)) {
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legalParts = true;
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updateOptionalCosts(index);
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result |= spellAbility.resolve(game);
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}
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}
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index++;
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}
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@ -226,13 +229,16 @@ public class Spell<T extends Spell<T>> implements StackObject, Card {
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String name = null;
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if (object == null) {
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Player targetPlayer = game.getPlayer(targetId);
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if (targetPlayer != null) name = targetPlayer.getName();
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if (targetPlayer != null) {
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name = targetPlayer.getName();
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}
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} else {
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name = object.getName();
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}
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if (name != null && player.chooseUse(spellAbility.getEffects().get(0).getOutcome(), "Change target from " + name + "?", game)) {
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if (!player.chooseTarget(spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game))
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if (!player.chooseTarget(spellAbility.getEffects().get(0).getOutcome(), newTarget, spellAbility, game)) {
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newTarget.addTarget(targetId, spellAbility, game, false);
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}
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}
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else {
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newTarget.addTarget(targetId, spellAbility, game, false);
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