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[BLB] Rottenmouth Viper - added AI hints (related to #12718)
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1 changed files with 5 additions and 3 deletions
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@ -94,12 +94,14 @@ class RottenmouthViperEffect extends OneShotEffect{
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null) {
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// AI hint - use life by priority (ignore sacrifice and discard)
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Outcome aiOutcome = opponent.getLife() > 10 ? Outcome.Detriment : Outcome.Benefit;
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int permanents = game.getBattlefield().countAll(StaticFilters.FILTER_PERMANENT_NON_LAND, opponentId, game);
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if (permanents > 0 && opponent.chooseUse(outcome, "Sacrifices a nonland permanent? (Iteration " + i + " of " + repeat + ")",
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if (permanents > 0 && opponent.chooseUse(aiOutcome, "Sacrifices a nonland permanent? (Iteration " + i + " of " + repeat + ")",
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"Otherwise you have to discard a card or lose 4 life.", "Sacrifice", "Discard or life loss", source, game)) {
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Target target = new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_NON_LAND);
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target.withNotTarget(true);
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if (opponent.choose(outcome, target, source, game)) {
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if (opponent.choose(Outcome.Sacrifice, target, source, game)) {
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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if (permanent.sacrifice(source, game)) {
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@ -108,7 +110,7 @@ class RottenmouthViperEffect extends OneShotEffect{
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}
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}
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}
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if (!opponent.getHand().isEmpty() && opponent.chooseUse(outcome, "Discard a card? (Iteration " + i + " of " + repeat + ")",
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if (!opponent.getHand().isEmpty() && opponent.chooseUse(aiOutcome, "Discard a card? (Iteration " + i + " of " + repeat + ")",
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"Otherwise you lose 4 life.", "Discard", "Lose 4 life", source, game)) {
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opponent.discardOne(false, false, source, game);
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continue;
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