fix and test [FIN] Zack Fair

This commit is contained in:
Susucre 2025-06-07 20:09:32 +02:00
parent baa52bc617
commit 8495d6a74e
3 changed files with 151 additions and 1 deletions

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@ -0,0 +1,110 @@
package org.mage.test.cards.single.fin;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class ZackFairTest extends CardTestPlayerBase {
/**
* {@link mage.cards.z.ZackFair Zack Fair} {W}
* Legendary Creature Human Soldier
* Zack Fair enters with a +1/+1 counter on it.
* {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fairs counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
* 0/1
*/
private static final String zack = "Zack Fair";
@Test
public void test_NoEquip() {
addCard(Zone.HAND, playerA, zack, 1);
addCard(Zone.BATTLEFIELD, playerA, "Squire");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, zack, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}", "Squire");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertCounterCount(playerA, "Squire", CounterType.P1P1, 1);
}
@Test
public void test_OtherCountersToo() {
addCard(Zone.HAND, playerA, zack, 1);
addCard(Zone.BATTLEFIELD, playerA, "Squire");
/**
* Lifelink
* Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
* When you cycle this card, put a lifelink counter on target creature you control.
*/
addCard(Zone.HAND, playerA, "Splendor Mare");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, zack, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling ");
addTarget(playerA, zack);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}", "Squire");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertCounterCount(playerA, "Squire", CounterType.P1P1, 1);
assertCounterCount(playerA, "Squire", CounterType.LIFELINK, 1);
}
@Test
public void test_OneEquip() {
addCard(Zone.HAND, playerA, zack, 1);
addCard(Zone.BATTLEFIELD, playerA, "Squire");
addCard(Zone.BATTLEFIELD, playerA, "Short Sword");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, zack, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {1}", zack);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}, Sacrifice", "Squire");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertCounterCount(playerA, "Squire", CounterType.P1P1, 1);
assertAttachedTo(playerA, "Short Sword", "Squire", true);
}
@Test
public void test_TwoEquip() {
addCard(Zone.HAND, playerA, zack, 1);
addCard(Zone.BATTLEFIELD, playerA, "Squire");
addCard(Zone.BATTLEFIELD, playerA, "Short Sword");
addCard(Zone.BATTLEFIELD, playerA, "Golem-Skin Gauntlets");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, zack, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {1}", zack);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {2}", zack);
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}, Sacrifice", "Squire");
setChoice(playerA, "Short Sword");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertCounterCount(playerA, "Squire", CounterType.P1P1, 1);
assertAttachedTo(playerA, "Short Sword", "Squire", true);
assertAttachedTo(playerA, "Golem-Skin Gauntlets", "Squire", false);
}
}

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package org.mage.test.cards.single.stx;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class SpitefulSquadTest extends CardTestPlayerBase {
/**
* {@link mage.cards.s.SpitefulSquad} {2}{W}{B}
* Creature Human Warlock
* Deathtouch
* This creature enters with two +1/+1 counters on it.
* When this creature dies, put its counters on target creature you control.
* 0/0
*/
private static final String squad = "Spiteful Squad";
@Test
public void test_Simple() {
addCard(Zone.BATTLEFIELD, playerA, squad);
addCard(Zone.HAND, playerA, "Murder");
addCard(Zone.BATTLEFIELD, playerA, "Squire");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder", squad, true);
addTarget(playerA, "Squire");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertCounterCount(playerA, "Squire", CounterType.P1P1, 2);
}
}

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@ -27,7 +27,7 @@ public class PutSourceCountersOnTargetEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Permanent sourcePermanent = (Permanent) getValue("permanentLeftBattlefield");
Permanent sourcePermanent = source.getSourcePermanentOrLKI(game);
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (sourcePermanent == null || permanent == null) {
return false;