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Implemented Rupture
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Mage.Sets/src/mage/cards/r/Rupture.java
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Mage.Sets/src/mage/cards/r/Rupture.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.r;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageEverythingEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author L_J
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*/
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public class Rupture extends CardImpl {
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public Rupture(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{R}");
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// Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
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this.getSpellAbility().addEffect(new RuptureEffect());
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}
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public Rupture(final Rupture card) {
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super(card);
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}
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@Override
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public Rupture copy() {
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return new Rupture(this);
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}
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}
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class RuptureEffect extends OneShotEffect {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature without flying");
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static {
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filter.add(Predicates.not(new AbilityPredicate(FlyingAbility.class)));
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}
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public RuptureEffect() {
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super(Outcome.Damage);
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staticText = "Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player";
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}
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public RuptureEffect(final RuptureEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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int power = 0;
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TargetControlledCreaturePermanent target = new TargetControlledCreaturePermanent(1, 1, new FilterControlledCreaturePermanent("creature to sacrifice"), true);
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if (target.canChoose(source.getSourceId(), player.getId(), game)) {
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while (!target.isChosen() && target.canChoose(player.getId(), game) && player.canRespond()) {
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player.chooseTarget(Outcome.Sacrifice, target, source, game);
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}
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Permanent permanent = game.getPermanent(target.getFirstTarget());
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if (permanent != null) {
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power = permanent.getPower().getValue();
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permanent.sacrifice(source.getSourceId(), game);
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}
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}
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if (power > 0) {
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new DamageEverythingEffect(power, filter).apply(game, source);
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}
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return true;
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}
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return false;
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}
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@Override
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public RuptureEffect copy() {
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return new RuptureEffect(this);
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}
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}
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