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* Reanimate - Fixed a problem that abilities of cards brought to battlefield from opponents graveyards did act as if controller would be the owner of the card.
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3 changed files with 16 additions and 5 deletions
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@ -54,8 +54,14 @@ public class EleshNornGrandCenobite extends CardImpl {
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this.color.setWhite(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(7);
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// Vigilance
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this.addAbility(VigilanceAbility.getInstance());
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// Other creatures you control get +2/+2.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(2, 2, Duration.WhileOnBattlefield, true)));
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// Creatures your opponents control get -2/-2.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostOpponentsEffect(-2, -2, Duration.WhileOnBattlefield)));
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}
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@ -51,11 +51,11 @@ public class Reanimate extends CardImpl {
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this.color.setBlack(true);
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// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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this.getSpellAbility().addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
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this.getSpellAbility().addEffect(new ReturnFromGraveyardToBattlefieldTargetEffect());
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getSpellAbility().addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
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getSpellAbility().addEffect(new ReturnFromGraveyardToBattlefieldTargetEffect());
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Effect effect = new LoseLifeSourceControllerEffect(new TargetConvertedManaCost());
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effect.setText("You lose life equal to its converted mana cost");
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this.getSpellAbility().addEffect(effect);
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getSpellAbility().addEffect(effect);
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}
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public Reanimate(final Reanimate card) {
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