simplify room constructor/generation

This commit is contained in:
theelk801 2025-12-07 12:32:27 -05:00
parent 7d2e95cddd
commit 83ab56c8a4
15 changed files with 58 additions and 71 deletions

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@ -26,7 +26,6 @@ public final class BottomlessPoolLockerRoom extends RoomCard {
// Enchantment -- Room
// Whenever one or more creatures you control deal combat damage to a player, draw a card.
super(ownerId, setInfo,
new CardType[] { CardType.ENCHANTMENT },
"{U}", "{4}{U}");
this.subtype.add(SubType.ROOM);

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@ -29,7 +29,7 @@ public final class DazzlingTheaterPropRoom extends RoomCard {
}
public DazzlingTheaterPropRoom(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}", "{2}{W}");
super(ownerId, setInfo, "{3}{W}", "{2}{W}");
this.subtype.add(SubType.ROOM);
// Dazzling Theater: Creature spells you cast have convoke.

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@ -29,7 +29,7 @@ public final class DollmakersShopPorcelainGallery extends RoomCard {
}
public DollmakersShopPorcelainGallery(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}", "{4}{W}{W}");
super(ownerId, setInfo, "{1}{W}", "{4}{W}{W}");
this.subtype.add(SubType.ROOM);
// Dollmaker's Shop: Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.

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@ -8,7 +8,6 @@ import mage.abilities.effects.common.LoseLifeOpponentsEffect;
import mage.abilities.effects.common.ReturnFromYourGraveyardToBattlefieldAllEffect;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.StaticFilters;
@ -20,7 +19,7 @@ import java.util.UUID;
public final class FuneralRoomAwakeningHall extends RoomCard {
public FuneralRoomAwakeningHall(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}", "{6}{B}{B}");
super(ownerId, setInfo, "{2}{B}", "{6}{B}{B}");
this.subtype.add(SubType.ROOM);
// Funeral Room: Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

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@ -6,7 +6,6 @@ import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.counters.CounterType;
import mage.game.permanent.token.GlimmerToken;
import mage.target.common.TargetCreaturePermanent;
@ -18,7 +17,7 @@ import java.util.UUID;
*/
public final class GrandEntrywayElegantRotunda extends RoomCard {
public GrandEntrywayElegantRotunda(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}", "{2}{W}");
super(ownerId, setInfo, "{1}{W}", "{2}{W}");
// Grand Entryway
// When you unlock this door, create a 1/1 white Glimmer enchantment creature token.

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@ -8,7 +8,6 @@ import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.mana.AnyColorManaAbility;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.constants.DependencyType;
import mage.constants.Duration;
import mage.filter.StaticFilters;
@ -20,7 +19,7 @@ import java.util.UUID;
*/
public final class GreenhouseRicketyGazebo extends RoomCard {
public GreenhouseRicketyGazebo(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}", "{3}{G}");
super(ownerId, setInfo, "{2}{G}", "{3}{G}");
// Greenhouse
// Lands you control have "{T}: Add one mana of any color."

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@ -6,7 +6,6 @@ import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffec
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.SubType;
import mage.counters.CounterType;
@ -40,7 +39,6 @@ public final class SurgicalSuiteHospitalRoom extends RoomCard {
// Enchantment -- Room
// Whenever you attack, put a +1/+1 counter on target attacking creature.
super(ownerId, setInfo,
new CardType[] { CardType.ENCHANTMENT },
"{1}{W}", "{3}{W}");
this.subtype.add(SubType.ROOM);

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@ -8,7 +8,6 @@ import mage.abilities.effects.keyword.ManifestDreadEffect;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.target.common.TargetAttackingCreature;
import java.util.UUID;
@ -18,7 +17,7 @@ import java.util.UUID;
*/
public final class TicketBoothTunnelOfHate extends RoomCard {
public TicketBoothTunnelOfHate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}", "{4}{R}{R}");
super(ownerId, setInfo, "{2}{R}", "{4}{R}{R}");
// Ticket Booth
// When you unlock this door, manifest dread.

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@ -7,7 +7,6 @@ import mage.abilities.effects.keyword.ManifestDreadEffect;
import mage.abilities.effects.keyword.SurveilEffect;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
@ -21,7 +20,7 @@ import java.util.UUID;
*/
public final class UnderwaterTunnelSlimyAquarium extends RoomCard {
public UnderwaterTunnelSlimyAquarium(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{U}", "{3}{U}");
super(ownerId, setInfo, "{U}", "{3}{U}");
// Underwater Tunnel
// When you unlock this door, surveil 2.

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@ -12,7 +12,6 @@ import mage.abilities.hint.ConditionHint;
import mage.abilities.triggers.BeginningOfEndStepTriggeredAbility;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.common.FilterControlledPermanent;
@ -34,7 +33,7 @@ public final class UnholyAnnexRitualChamber extends RoomCard {
}
public UnholyAnnexRitualChamber(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}", "{3}{B}{B}");
super(ownerId, setInfo, "{2}{B}", "{3}{B}{B}");
this.subtype.add(SubType.ROOM);
// Unholy Annex: At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

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@ -6,7 +6,6 @@ import mage.abilities.effects.common.replacement.GraveyardFromAnywhereExileRepla
import mage.abilities.effects.common.ruleModifying.PlayFromGraveyardControllerEffect;
import mage.cards.CardSetInfo;
import mage.cards.RoomCard;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.filter.StaticFilters;
@ -19,7 +18,7 @@ import java.util.UUID;
public final class WalkInClosetForgottenCellar extends RoomCard {
public WalkInClosetForgottenCellar(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}", "{3}{G}{G}");
super(ownerId, setInfo, "{2}{G}", "{3}{G}{G}");
this.subtype.add(SubType.ROOM);
// Walk-In Closet: You may play lands from your graveyard.

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@ -22,19 +22,17 @@ import java.util.UUID;
public abstract class RoomCard extends SplitCard {
private SpellAbilityType lastCastHalf = null;
protected RoomCard(UUID ownerId, CardSetInfo setInfo, CardType[] types, String costsLeft, String costsRight) {
super(ownerId, setInfo, costsLeft, costsRight, SpellAbilityType.SPLIT, types);
protected RoomCard(UUID ownerId, CardSetInfo setInfo, String costsLeft, String costsRight) {
super(ownerId, setInfo, costsLeft, costsRight, SpellAbilityType.SPLIT, new CardType[]{CardType.ENCHANTMENT});
String[] names = setInfo.getName().split(" // ");
leftHalfCard = new RoomCardHalfImpl(
this.getOwnerId(), new CardSetInfo(names[0], setInfo.getExpansionSetCode(), setInfo.getCardNumber(),
setInfo.getRarity(), setInfo.getGraphicInfo()),
types, costsLeft, this, SpellAbilityType.SPLIT_LEFT);
new CardSetInfo(names[0], setInfo), costsLeft, this, SpellAbilityType.SPLIT_LEFT
);
rightHalfCard = new RoomCardHalfImpl(
this.getOwnerId(), new CardSetInfo(names[1], setInfo.getExpansionSetCode(), setInfo.getCardNumber(),
setInfo.getRarity(), setInfo.getGraphicInfo()),
types, costsRight, this, SpellAbilityType.SPLIT_RIGHT);
new CardSetInfo(names[1], setInfo), costsRight, this, SpellAbilityType.SPLIT_RIGHT
);
// Add the one-shot effect to unlock a door on cast -> ETB
Ability entersAbility = new EntersBattlefieldAbility(new RoomEnterUnlockEffect());

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@ -14,9 +14,8 @@ import java.util.UUID;
*/
public class RoomCardHalfImpl extends SplitCardHalfImpl implements RoomCardHalf {
public RoomCardHalfImpl(UUID ownerId, CardSetInfo setInfo, CardType[] cardTypes, String costs,
RoomCard splitCardParent, SpellAbilityType spellAbilityType) {
super(ownerId, setInfo, cardTypes, costs, splitCardParent, spellAbilityType);
public RoomCardHalfImpl(CardSetInfo setInfo, String costs, RoomCard splitCardParent, SpellAbilityType spellAbilityType) {
super(splitCardParent.ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, costs, splitCardParent, spellAbilityType);
this.addSubType(SubType.ROOM);
}
@ -65,4 +64,4 @@ public class RoomCardHalfImpl extends SplitCardHalfImpl implements RoomCardHalf
}
super.setZone(zone, game);
}
}
}

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@ -13,7 +13,7 @@ import mage.constants.SpellAbilityType;
*/
public final class [=$className=] extends RoomCard {
public [=$className=](UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{[=$type=]}, "[=$manaCost=]", "??");
super(ownerId, setInfo, "[=$manaCost=]");
[= if ($power || $power eq 0) {
$OUT .= "\n this.power = new MageInt($power);";
$OUT .= "\n this.toughness = new MageInt($toughness);";} =][=$abilities=]

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@ -53982,8 +53982,8 @@ Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3
Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.|
Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.|
Dazzling Theater // Prop Room|Duskmourn: House of Horror|3|R|{3}{W}|Enchantment - Room|||Dazzling Theater$Creature spells you cast have convoke.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Prop Room${2}{W}$Enchantment -- Room$Untap each creature you control during each other player's untap step.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||Dollmaker's Shop$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Porcelain Gallery${4}{W}{W}$Enchantment -- Room$Creatures you control have base power and toughness each equal to the number of creatures you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Dazzling Theater // Prop Room|Duskmourn: House of Horror|3|R|{3}{W}","{2}{W}|Enchantment - Room|||Dazzling Theater$Creature spells you cast have convoke.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Prop Room$Enchantment -- Room$Untap each creature you control during each other player's untap step.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}","{4}{W}{W}|Enchantment - Room|||Dollmaker's Shop$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Porcelain Gallery$Enchantment -- Room$Creatures you control have base power and toughness each equal to the number of creatures you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.|
Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.|
@ -53994,7 +53994,7 @@ Fear of Surveillance|Duskmourn: House of Horror|11|C|{1}{W}|Enchantment Creature
Friendly Ghost|Duskmourn: House of Horror|12|C|{3}{W}|Creature - Spirit|2|4|Flying$When this creature enters, target creature gets +2/+4 until end of turn.|
Ghostly Dancers|Duskmourn: House of Horror|13|R|{3}{W}{W}|Creature - Spirit|2|5|Flying$When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.|
Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}|Enchantment - Room|||Grand Entryway$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Elegant Rotunda${2}{W}$Enchantment -- Room$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}","{2}{W}|Enchantment - Room|||Grand Entryway$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Elegant Rotunda$Enchantment -- Room$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Hardened Escort|Duskmourn: House of Horror|16|C|{2}{W}|Creature - Human Soldier|2|4|Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.|
Jump Scare|Duskmourn: House of Horror|17|C|{W}|Instant|||Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.|
Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
@ -54013,7 +54013,7 @@ Sheltered by Ghosts|Duskmourn: House of Horror|30|U|{1}{W}|Enchantment - Aura|||
Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
Splitskin Doll|Duskmourn: House of Horror|33|U|{1}{W}|Artifact Creature - Toy|2|1|When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.|
Surgical Suite // Hospital Room|Duskmourn: House of Horror|34|U|{1}{W}|Enchantment - Room|||Surgical Suite$When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Hospital Room${3}{W}$Enchantment -- Room$Whenever you attack, put a +1/+1 counter on target attacking creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Surgical Suite // Hospital Room|Duskmourn: House of Horror|34|U|{1}{W}","{3}{W}|Enchantment - Room|||Surgical Suite$When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Hospital Room$Enchantment -- Room$Whenever you attack, put a +1/+1 counter on target attacking creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
Trapped in the Screen|Duskmourn: House of Horror|36|C|{2}{W}|Enchantment|||Ward {2}$When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.|
Unidentified Hovership|Duskmourn: House of Horror|37|R|{1}{W}{W}|Artifact - Vehicle|2|2|Flying$When this Vehicle enters, exile up to one target creature with toughness 5 or less.$When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.$Crew 1|
@ -54022,8 +54022,8 @@ Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target cre
Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof.|
The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
Abhorrent Oculus|Duskmourn: House of Horror|42|M|{2}{U}|Creature - Eye|5|5|As an additional cost to cast this spell, exile six cards from your graveyard.$Flying$At the beginning of each opponent's upkeep, manifest dread.|
Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}|Enchantment - Room|||Bottomless Pool$When you unlock this door, return up to one target creature to its owner's hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Locker Room${4}{U}$Enchantment -- Room$Whenever one or more creatures you control deal combat damage to a player, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}|Enchantment - Room|||Central Elevator$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Promising Stairs${2}{U}$Enchantment -- Room$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}","{4}{U}|Enchantment - Room|||Bottomless Pool$When you unlock this door, return up to one target creature to its owner's hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Locker Room$Enchantment -- Room$Whenever one or more creatures you control deal combat damage to a player, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}","{2}{U}|Enchantment - Room|||Central Elevator$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Promising Stairs$Enchantment -- Room$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Horror|2|5|Whenever this creature attacks, another target attacking creature can't be blocked this turn.|
Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.|
Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When this Equipment enters, manifest dread, then attach this Equipment to that creature.$Equipped creature has flying.$Equip {3}|
@ -54044,9 +54044,9 @@ Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|F
Glimmerburst|Duskmourn: House of Horror|62|C|{3}{U}|Instant|||Draw two cards. Create a 1/1 white Glimmer enchantment creature token.|
Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$As this enchantment enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
Meat Locker // Drowned Diner|Duskmourn: House of Horror|65|C|{2}{U}|Enchantment - Room|||Meat Locker$When you unlock this door, tap up to one target creature and put two stun counters on it.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Drowned Diner${3}{U}{U}$Enchantment -- Room$When you unlock this door, draw three cards, then discard a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Meat Locker // Drowned Diner|Duskmourn: House of Horror|65|C|{2}{U}","{3}{U}{U}|Enchantment - Room|||Meat Locker$When you unlock this door, tap up to one target creature and put two stun counters on it.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Drowned Diner$Enchantment -- Room$When you unlock this door, draw three cards, then discard a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||Mirror Room$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Fractured Realm${5}{U}{U}$Enchantment -- Room$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}","{5}{U}{U}|Enchantment - Room|||Mirror Room$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Fractured Realm$Enchantment -- Room$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever this permanent enters or attacks, draw two cards, then discard a card.|
Paranormal Analyst|Duskmourn: House of Horror|69|U|{1}{U}|Creature - Human Detective|1|3|Whenever you manifest dread, put a card you put into your graveyard this way into your hand.|
Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$This creature enters tapped.|
@ -54058,7 +54058,7 @@ The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment
Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When this creature enters, create a 1/1 white Glimmer enchantment creature token.|
Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.|
Underwater Tunnel // Slimy Aquarium|Duskmourn: House of Horror|79|C|{U}|Enchantment - Room|||Underwater Tunnel$When you unlock this door, surveil 2.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Slimy Aquarium${3}{U}$Enchantment -- Room$When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Underwater Tunnel // Slimy Aquarium|Duskmourn: House of Horror|79|C|{U}","{3}{U}|Enchantment - Room|||Underwater Tunnel$When you unlock this door, surveil 2.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Slimy Aquarium$Enchantment -- Room$When you unlock this door, manifest dread, then put a +1/+1 counter on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Unnerving Grasp|Duskmourn: House of Horror|80|U|{2}{U}|Sorcery|||Return up to one target nonland permanent to its owner's hand. Manifest dread.|
Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.$When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.|
Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Surveil 1.|
@ -54070,16 +54070,16 @@ Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the t
Cracked Skull|Duskmourn: House of Horror|88|C|{2}{B}|Enchantment - Aura|||Enchant creature$When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.$When enchanted creature is dealt damage, destroy it.|
Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|This creature can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.|
Defiled Crypt // Cadaver Lab|Duskmourn: House of Horror|91|U|{3}{B}|Enchantment - Room|||Defiled Crypt$Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Cadaver Lab${B}$Enchantment -- Room$When you unlock this door, return target creature card from your graveyard to your hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Defiled Crypt // Cadaver Lab|Duskmourn: House of Horror|91|U|{3}{B}","{B}|Enchantment - Room|||Defiled Crypt$Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Cadaver Lab$Enchantment -- Room$When you unlock this door, return target creature card from your graveyard to your hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
Derelict Attic // Widow's Walk|Duskmourn: House of Horror|93|C|{2}{B}|Enchantment - Room|||Derelict Attic$When you unlock this door, you draw two cards and you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Widow's Walk${3}{B}$Enchantment -- Room$Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Derelict Attic // Widow's Walk|Duskmourn: House of Horror|93|C|{2}{B}","{3}{B}|Enchantment - Room|||Derelict Attic$When you unlock this door, you draw two cards and you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Widow's Walk$Enchantment -- Room$Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When this creature enters, each player discards a card. If you discarded a card this way, draw a card.|
Fear of Lost Teeth|Duskmourn: House of Horror|97|C|{B}|Enchantment Creature - Nightmare|1|1|When this creature dies, it deals 1 damage to any target and you gain 1 life.|
Fear of the Dark|Duskmourn: House of Horror|98|C|{4}{B}|Enchantment Creature - Nightmare|5|5|Whenever this creature attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.|
Final Vengeance|Duskmourn: House of Horror|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or enchantment.$Exile target creature.|
Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantment - Room|||Funeral Room$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Awakening Hall${6}{B}{B}$Enchantment -- Room$When you unlock this door, return all creature cards from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}","{6}{B}{B}|Enchantment - Room|||Funeral Room$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Awakening Hall$Enchantment -- Room$When you unlock this door, return all creature cards from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
Innocuous Rat|Duskmourn: House of Horror|103|C|{1}{B}|Creature - Rat|1|1|When this creature dies, manifest dread.|
@ -54097,7 +54097,7 @@ Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3
Resurrected Cultist|Duskmourn: House of Horror|115|C|{2}{B}|Creature - Human Cleric|4|1|Delirium -- {2}{B}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
Spectral Snatcher|Duskmourn: House of Horror|116|C|{4}{B}{B}|Creature - Spirit|6|5|Ward--Discard a card.$Swampcycling {2}|
Sporogenic Infection|Duskmourn: House of Horror|117|U|{1}{B}|Enchantment - Aura|||Enchant creature$When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature.$When enchanted creature is dealt damage, destroy it.|
Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||Unholy Annex$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Ritual Chamber${3}{B}{B}$Enchantment -- Room$When you unlock this door, create a 6/6 black Demon creature token with flying.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}","{3}{B}{B}|Enchantment - Room|||Unholy Annex$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Ritual Chamber$Enchantment -- Room$When you unlock this door, create a 6/6 black Demon creature token with flying.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever this creature deals combat damage to a player, they lose half their life, rounded up.$When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
@ -54108,7 +54108,7 @@ Bedhead Beastie|Duskmourn: House of Horror|125|C|{4}{R}{R}|Creature - Beast|5|6|
Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
Boilerbilges Ripper|Duskmourn: House of Horror|127|C|{4}{R}|Creature - Human Assassin|4|4|When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.|
Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When this Equipment enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on this Equipment.$Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.$Equip {3}|
Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}|Enchantment - Room|||Charred Foyer$At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Warped Space${4}{R}{R}$Enchantment -- Room$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Charred Foyer // Warped Space|Duskmourn: House of Horror|129|M|{3}{R}","{4}{R}{R}|Enchantment - Room|||Charred Foyer$At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Warped Space$Enchantment -- Room$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When this creature dies, exile the top card of your library. You may play it until the end of your next turn.|
Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.|
@ -54116,7 +54116,7 @@ Enduring Courage|Duskmourn: House of Horror|133|R|{2}{R}{R}|Enchantment Creature
Fear of Being Hunted|Duskmourn: House of Horror|134|U|{1}{R}{R}|Enchantment Creature - Nightmare|4|2|Haste$This creature must be blocked if able.|
Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When this creature enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.|
Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When this creature enters, discard a card, then draw a card.$Delirium -- Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||Glassworks$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Shattered Yard${4}{R}$Enchantment -- Room$At the beginning of your end step, this Room deals 1 damage to each opponent.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}","{4}{R}|Enchantment - Room|||Glassworks$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Shattered Yard$Enchantment -- Room$At the beginning of your end step, this Room deals 1 damage to each opponent.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Grab the Prize|Duskmourn: House of Horror|138|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.|
Hand That Feeds|Duskmourn: House of Horror|139|C|{1}{R}|Creature - Mutant|2|2|Delirium -- Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.|
Impossible Inferno|Duskmourn: House of Horror|140|C|{4}{R}|Instant|||Impossible Inferno deals 6 damage to target creature.$Delirium -- If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.|
@ -54127,7 +54127,7 @@ Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If
Most Valuable Slayer|Duskmourn: House of Horror|144|C|{3}{R}|Creature - Human Warrior|2|4|Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.|
Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever this permanent enters or attacks, it deals 4 damage to any target.|
Painter's Studio // Defaced Gallery|Duskmourn: House of Horror|147|U|{2}{R}|Enchantment - Room|||Painter's Studio$When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Defaced Gallery${1}{R}$Enchantment -- Room$Whenever you attack, attacking creatures you control get +1/+0 until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Painter's Studio // Defaced Gallery|Duskmourn: House of Horror|147|U|{2}{R}","{1}{R}|Enchantment - Room|||Painter's Studio$When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Defaced Gallery$Enchantment -- Room$Whenever you attack, attacking creatures you control get +1/+0 until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Piggy Bank|Duskmourn: House of Horror|148|U|{1}{R}|Artifact Creature - Boar Toy|3|2|When this creature dies, create a Treasure token.|
Pyroclasm|Duskmourn: House of Horror|149|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.|
Ragged Playmate|Duskmourn: House of Horror|150|C|{1}{R}|Artifact Creature - Toy|2|2|{1}, {T}: Target creature with power 2 or less can't be blocked this turn.|
@ -54138,7 +54138,7 @@ Ripchain Razorkin|Duskmourn: House of Horror|154|C|{3}{R}|Creature - Human Berse
The Rollercrusher Ride|Duskmourn: House of Horror|155|M|{X}{2}{R}|Legendary Enchantment|||Delirium -- If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.$When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.|
Scorching Dragonfire|Duskmourn: House of Horror|156|C|{1}{R}|Instant|||Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.|
Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
Ticket Booth // Tunnel of Hate|Duskmourn: House of Horror|158|C|{2}{R}|Enchantment - Room|||Ticket Booth$When you unlock this door, manifest dread.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Tunnel of Hate${4}{R}{R}$Enchantment -- Room$Whenever you attack, target attacking creature gains double strike until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Ticket Booth // Tunnel of Hate|Duskmourn: House of Horror|158|C|{2}{R}","{4}{R}{R}|Enchantment - Room|||Ticket Booth$When you unlock this door, manifest dread.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Tunnel of Hate$Enchantment -- Room$Whenever you attack, target attacking creature gains double strike until end of turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Trial of Agony|Duskmourn: House of Horror|159|U|{R}|Sorcery|||Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.|
Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.|
Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
@ -54161,7 +54161,7 @@ Fear of Exposure|Duskmourn: House of Horror|177|U|{2}{G}|Enchantment Creature -
Flesh Burrower|Duskmourn: House of Horror|178|C|{1}{G}|Creature - Insect|2|2|Deathtouch$Whenever this creature attacks, another target creature you control gains deathtouch until end of turn.|
Frantic Strength|Duskmourn: House of Horror|179|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/+2 and has trample.|
Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When this creature dies, you gain 2 life.|
Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||Greenhouse$Lands you control have "{T}: Add one mana of any color."$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Rickety Gazebo${3}{G}$Enchantment -- Room$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}","{3}{G}|Enchantment - Room|||Greenhouse$Lands you control have "{T}: Add one mana of any color."$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Rickety Gazebo$Enchantment -- Room$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever this creature attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever this Vehicle attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
Horrid Vigor|Duskmourn: House of Horror|184|C|{1}{G}|Instant|||Target creature gains deathtouch and indestructible until end of turn.|
@ -54170,7 +54170,7 @@ Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2},
Kona, Rescue Beastie|Duskmourn: House of Horror|187|R|{3}{G}|Legendary Creature - Beast Survivor|4|3|Survival -- At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.|
Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If this card is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.|
Manifest Dread|Duskmourn: House of Horror|189|C|{1}{G}|Sorcery|||Manifest dread.|
Moldering Gym // Weight Room|Duskmourn: House of Horror|190|C|{2}{G}|Enchantment - Room|||Moldering Gym$When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Weight Room${5}{G}$Enchantment -- Room$When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Moldering Gym // Weight Room|Duskmourn: House of Horror|190|C|{2}{G}","{5}{G}|Enchantment - Room|||Moldering Gym$When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Weight Room$Enchantment -- Room$When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Monstrous Emergence|Duskmourn: House of Horror|191|C|{1}{G}|Sorcery|||As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.$Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.|
Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.|
@ -54185,7 +54185,7 @@ Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spide
Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
Valgavoth's Onslaught|Duskmourn: House of Horror|204|R|{X}{X}{G}|Sorcery|||Manifest dread X times, then put X +1/+1 counters on each of those creatures.|
Walk-In Closet // Forgotten Cellar|Duskmourn: House of Horror|205|M|{2}{G}|Enchantment - Room|||Walk-In Closet$You may play lands from your graveyard.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Forgotten Cellar${3}{G}{G}$Enchantment -- Room$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Walk-In Closet // Forgotten Cellar|Duskmourn: House of Horror|205|M|{2}{G}","{3}{G}{G}|Enchantment - Room|||Walk-In Closet$You may play lands from your graveyard.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Forgotten Cellar$Enchantment -- Room$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When this creature enters or dies, surveil 1.|
Wickerfolk Thresher|Duskmourn: House of Horror|207|U|{3}{G}|Artifact Creature - Scarecrow|5|4|Delirium -- Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.|
Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
@ -54207,15 +54207,15 @@ Nashi, Searcher in the Dark|Duskmourn: House of Horror|223|R|{U}{B}|Legendary Cr
Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
Oblivious Bookworm|Duskmourn: House of Horror|225|U|{G}{U}|Creature - Human Wizard|2|3|At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.|
Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}|Enchantment - Room|||Restricted Office$When you unlock this door, destroy all creatures with power 3 or greater.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lecture Hall${5}{U}{U}$Enchantment -- Room$Other permanents you control have hexproof.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Restricted Office // Lecture Hall|Duskmourn: House of Horror|227|R|{2}{W}{W}","{5}{U}{U}|Enchantment - Room|||Restricted Office$When you unlock this door, destroy all creatures with power 3 or greater.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lecture Hall$Enchantment -- Room$Other permanents you control have hexproof.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Rip, Spawn Hunter|Duskmourn: House of Horror|228|R|{2}{G}{W}|Legendary Creature - Human Survivor|4|4|Survival -- At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.|
Rite of the Moth|Duskmourn: House of Horror|229|U|{1}{W}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with a finality counter on it.$Flashback {3}{W}{W}{B}|
Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|230|R|{1}{R}|Enchantment - Room|||Roaring Furnace$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Steaming Sauna${3}{U}{U}$Enchantment -- Room$You have no maximum hand size.$At the beginning of your end step, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|230|R|{1}{R}","{3}{U}{U}|Enchantment - Room|||Roaring Furnace$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Steaming Sauna$Enchantment -- Room$You have no maximum hand size.$At the beginning of your end step, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature.$At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.|
Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.|
Shroudstomper|Duskmourn: House of Horror|233|U|{3}{W}{W}{B}{B}|Creature - Elemental|5|5|Deathtouch$Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.|
Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.|
Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment - Room|||Smoky Lounge$At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Misty Salon${3}{U}$Enchantment -- Room$When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}","{3}{U}|Enchantment - Room|||Smoky Lounge$At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Misty Salon$Enchantment -- Room$When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.|
Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legendary Creature - Human Warlock|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.|
@ -54267,7 +54267,7 @@ Mountain|Duskmourn: House of Horror|283|C||Basic Land - Mountain|||({T}: Add {R}
Mountain|Duskmourn: House of Horror|284|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Duskmourn: House of Horror|285|C||Basic Land - Forest|||({T}: Add {G}.)|
Forest|Duskmourn: House of Horror|286|C||Basic Land - Forest|||({T}: Add {G}.)|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|287|C|{1}{W}|Enchantment - Room|||Grand Entryway$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Elegant Rotunda${2}{W}$Enchantment -- Room$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|287|C|{1}{W}","{2}{W}|Enchantment - Room|||Grand Entryway$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Elegant Rotunda$Enchantment -- Room$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Optimistic Scavenger|Duskmourn: House of Horror|288|U|{W}|Creature - Human Scout|1|1|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.|
Reluctant Role Model|Duskmourn: House of Horror|289|R|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.$Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.|
Entity Tracker|Duskmourn: House of Horror|290|R|{2}{U}|Creature - Human Scout|2|3|Flash$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.|
@ -54314,16 +54314,16 @@ Floodfarm Verge|Duskmourn: House of Horror|330|R||Land|||{T}: Add {W}.${T}: Add
Gloomlake Verge|Duskmourn: House of Horror|331|R||Land|||{T}: Add {U}.${T}: Add {B}. Activate only if you control an Island or a Swamp.|
Hushwood Verge|Duskmourn: House of Horror|332|R||Land|||{T}: Add {G}.${T}: Add {W}. Activate only if you control a Forest or a Plains.|
Thornspire Verge|Duskmourn: House of Horror|333|R||Land|||{T}: Add {R}.${T}: Add {G}. Activate only if you control a Mountain or a Forest.|
Dazzling Theater // Prop Room|Duskmourn: House of Horror|334|R|{3}{W}|Enchantment - Room|||Dazzling Theater$Creature spells you cast have convoke.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Prop Room${2}{W}$Enchantment -- Room$Untap each creature you control during each other player's untap step.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|335|M|{1}{W}|Enchantment - Room|||Dollmaker's Shop$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Porcelain Gallery${4}{W}{W}$Enchantment -- Room$Creatures you control have base power and toughness each equal to the number of creatures you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|336|R|{3}{U}|Enchantment - Room|||Central Elevator$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Promising Stairs${2}{U}$Enchantment -- Room$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|337|M|{2}{U}|Enchantment - Room|||Mirror Room$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Fractured Realm${5}{U}{U}$Enchantment -- Room$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Funeral Room // Awakening Hall|Duskmourn: House of Horror|338|M|{2}{B}|Enchantment - Room|||Funeral Room$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Awakening Hall${6}{B}{B}$Enchantment -- Room$When you unlock this door, return all creature cards from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|339|R|{2}{B}|Enchantment - Room|||Unholy Annex$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Ritual Chamber${3}{B}{B}$Enchantment -- Room$When you unlock this door, create a 6/6 black Demon creature token with flying.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Charred Foyer // Warped Space|Duskmourn: House of Horror|340|M|{3}{R}|Enchantment - Room|||Charred Foyer$At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Warped Space${4}{R}{R}$Enchantment -- Room$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Walk-In Closet // Forgotten Cellar|Duskmourn: House of Horror|341|M|{2}{G}|Enchantment - Room|||Walk-In Closet$You may play lands from your graveyard.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Forgotten Cellar${3}{G}{G}$Enchantment -- Room$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Restricted Office // Lecture Hall|Duskmourn: House of Horror|342|R|{2}{W}{W}|Enchantment - Room|||Restricted Office$When you unlock this door, destroy all creatures with power 3 or greater.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lecture Hall${5}{U}{U}$Enchantment -- Room$Other permanents you control have hexproof.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|343|R|{1}{R}|Enchantment - Room|||Roaring Furnace$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Steaming Sauna${3}{U}{U}$Enchantment -- Room$You have no maximum hand size.$At the beginning of your end step, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Dazzling Theater // Prop Room|Duskmourn: House of Horror|334|R|{3}{W}","{2}{W}|Enchantment - Room|||Dazzling Theater$Creature spells you cast have convoke.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Prop Room$Enchantment -- Room$Untap each creature you control during each other player's untap step.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|335|M|{1}{W}","{4}{W}{W}|Enchantment - Room|||Dollmaker's Shop$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Porcelain Gallery$Enchantment -- Room$Creatures you control have base power and toughness each equal to the number of creatures you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|336|R|{3}{U}","{2}{U}|Enchantment - Room|||Central Elevator$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Promising Stairs$Enchantment -- Room$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|337|M|{2}{U}","{5}{U}{U}|Enchantment - Room|||Mirror Room$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Fractured Realm$Enchantment -- Room$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Funeral Room // Awakening Hall|Duskmourn: House of Horror|338|M|{2}{B}","{6}{B}{B}|Enchantment - Room|||Funeral Room$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Awakening Hall$Enchantment -- Room$When you unlock this door, return all creature cards from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Unholy Annex // Ritual Chamber|Duskmourn: House of Horror|339|R|{2}{B}","{3}{B}{B}|Enchantment - Room|||Unholy Annex$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Ritual Chamber$Enchantment -- Room$When you unlock this door, create a 6/6 black Demon creature token with flying.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Charred Foyer // Warped Space|Duskmourn: House of Horror|340|M|{3}{R}","{4}{R}{R}|Enchantment - Room|||Charred Foyer$At the beginning of your upkeep, exile the top card of your library. You may play it this turn.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Warped Space$Enchantment -- Room$Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Walk-In Closet // Forgotten Cellar|Duskmourn: House of Horror|341|M|{2}{G}","{3}{G}{G}|Enchantment - Room|||Walk-In Closet$You may play lands from your graveyard.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Forgotten Cellar$Enchantment -- Room$When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Restricted Office // Lecture Hall|Duskmourn: House of Horror|342|R|{2}{W}{W}","{5}{U}{U}|Enchantment - Room|||Restricted Office$When you unlock this door, destroy all creatures with power 3 or greater.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lecture Hall$Enchantment -- Room$Other permanents you control have hexproof.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Roaring Furnace // Steaming Sauna|Duskmourn: House of Horror|343|R|{1}{R}","{3}{U}{U}|Enchantment - Room|||Roaring Furnace$When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Steaming Sauna$Enchantment -- Room$You have no maximum hand size.$At the beginning of your end step, draw a card.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Abhorrent Oculus|Duskmourn: House of Horror|344|M|{2}{U}|Creature - Eye|5|5|As an additional cost to cast this spell, exile six cards from your graveyard.$Flying$At the beginning of each opponent's upkeep, manifest dread.|
Silent Hallcreeper|Duskmourn: House of Horror|345|R|{1}{U}|Enchantment Creature - Horror|1|1|This creature can't be blocked.$Whenever this creature deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on this creature.$* Draw a card.$* This creature becomes a copy of another target creature you control.|
Doomsday Excruciator|Duskmourn: House of Horror|346|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
@ -55248,30 +55248,30 @@ Valgavoth, Harrower of Souls|Duskmourn: House of Horror Commander|6|M|{2}{B}{R}|
Winter, Cynical Opportunist|Duskmourn: House of Horror Commander|7|M|{2}{B}{G}|Legendary Creature - Human Warlock|2|5|Deathtouch$Whenever Winter attacks, mill three cards.$Delirium -- At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.|
Zimone, Mystery Unraveler|Duskmourn: House of Horror Commander|8|M|{2}{G}{U}|Legendary Creature - Human Wizard|3|3|Landfall -- Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up.|
Redress Fate|Duskmourn: House of Horror Commander|9|R|{6}{W}{W}|Sorcery|||Return all artifact and enchantment cards from your graveyard to the battlefield.$Miracle {3}{W}|
Secret Arcade // Dusty Parlor|Duskmourn: House of Horror Commander|10|R|{4}{W}|Enchantment - Room|||Secret Arcade$Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Dusty Parlor${2}{W}$Enchantment -- Room$Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Secret Arcade // Dusty Parlor|Duskmourn: House of Horror Commander|10|R|{4}{W}","{2}{W}|Enchantment - Room|||Secret Arcade$Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Dusty Parlor$Enchantment -- Room$Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Soaring Lightbringer|Duskmourn: House of Horror Commander|11|R|{4}{W}|Enchantment Creature - Bird Glimmer|4|5|Flying$Other enchantment creatures you control have flying.$Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.|
Fear of Sleep Paralysis|Duskmourn: House of Horror Commander|12|R|{5}{U}|Enchantment Creature - Nightmare|6|6|Flying$Eerie -- Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.$Stun counters can't be removed from permanents your opponents control.|
Glitch Interpreter|Duskmourn: House of Horror Commander|13|R|{2}{U}|Creature - Human Wizard|2|3|When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.$Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.|
They Came from the Pipes|Duskmourn: House of Horror Commander|14|R|{4}{U}|Enchantment|||When this enchantment enters, manifest dread twice.$Whenever a face-down creature you control enters, draw a card.|
Zimone's Hypothesis|Duskmourn: House of Horror Commander|15|R|{3}{U}{U}|Instant|||You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand.|
Ancient Cellarspawn|Duskmourn: House of Horror Commander|16|R|{1}{B}{B}|Enchantment Creature - Horror|3|3|Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.$Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.|
Cramped Vents // Access Maze|Duskmourn: House of Horror Commander|17|R|{3}{B}|Enchantment - Room|||Cramped Vents$When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Access Maze${5}{B}{B}$Enchantment -- Room$Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Cramped Vents // Access Maze|Duskmourn: House of Horror Commander|17|R|{3}{B}","{5}{B}{B}|Enchantment - Room|||Cramped Vents$When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Access Maze$Enchantment -- Room$Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Deluge of Doom|Duskmourn: House of Horror Commander|18|R|{2}{B}|Sorcery|||All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.|
Demonic Covenant|Duskmourn: House of Horror Commander|19|R|{4}{B}{B}|Kindred Enchantment - Demon|||Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.$At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.|
Into the Pit|Duskmourn: House of Horror Commander|20|R|{2}{B}|Enchantment|||You may look at the top card of your library any time.$You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.|
Metamorphosis Fanatic|Duskmourn: House of Horror Commander|21|R|{4}{B}{B}|Creature - Human Cleric|4|4|Lifelink$When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.$Miracle {1}{B}|
Persistent Constrictor|Duskmourn: House of Horror Commander|22|R|{4}{B}|Creature - Zombie Snake|5|3|At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.$Persist|
Polluted Cistern // Dim Oubliette|Duskmourn: House of Horror Commander|23|R|{1}{B}|Enchantment - Room|||Polluted Cistern$Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Dim Oubliette${4}{B}$Enchantment -- Room$When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Polluted Cistern // Dim Oubliette|Duskmourn: House of Horror Commander|23|R|{1}{B}","{4}{B}|Enchantment - Room|||Polluted Cistern$Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Dim Oubliette$Enchantment -- Room$When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Sadistic Shell Game|Duskmourn: House of Horror Commander|24|R|{4}{B}|Sorcery|||Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.|
Suspended Sentence|Duskmourn: House of Horror Commander|25|R|{3}{B}|Instant|||Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it.$Suspend 3--{1}{B}|
Barbflare Gremlin|Duskmourn: House of Horror Commander|26|R|{3}{R}|Creature - Gremlin|3|2|First strike, haste$Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.|
Gleeful Arsonist|Duskmourn: House of Horror Commander|27|R|{2}{R}|Creature - Human Wizard|1|2|Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.$Undying|
Spiked Corridor // Torture Pit|Duskmourn: House of Horror Commander|28|R|{3}{R}|Enchantment - Room|||Spiked Corridor$When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Torture Pit${3}{R}$Enchantment -- Room$If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Spiked Corridor // Torture Pit|Duskmourn: House of Horror Commander|28|R|{3}{R}","{3}{R}|Enchantment - Room|||Spiked Corridor$When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Torture Pit$Enchantment -- Room$If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Star Athlete|Duskmourn: House of Horror Commander|29|R|{1}{R}{R}|Creature - Human Warrior|3|2|Menace$Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.$Blitz {3}{R}|
Curator Beastie|Duskmourn: House of Horror Commander|30|R|{4}{G}{G}|Creature - Beast|6|6|Reach$Colorless creatures you control enter with two additional +1/+1 counters on them.$Whenever this creature enters or attacks, manifest dread.|
Demolisher Spawn|Duskmourn: House of Horror Commander|31|R|{5}{G}{G}|Enchantment Creature - Horror|7|7|Trample, haste$Delirium -- Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.|
Disorienting Choice|Duskmourn: House of Horror Commander|32|R|{3}{G}|Sorcery|||For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.|
Experimental Lab // Staff Room|Duskmourn: House of Horror Commander|33|R|{3}{G}|Enchantment - Room|||Experimental Lab$When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Staff Room${2}{G}$Enchantment -- Room$Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Experimental Lab // Staff Room|Duskmourn: House of Horror Commander|33|R|{3}{G}","{2}{G}|Enchantment - Room|||Experimental Lab$When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Staff Room$Enchantment -- Room$Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)|
Formless Genesis|Duskmourn: House of Horror Commander|34|R|{2}{G}|Kindred Sorcery - Shapeshifter|||Changeling$Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.$Retrace|
Shriekwood Devourer|Duskmourn: House of Horror Commander|35|R|{5}{G}{G}|Creature - Treefolk|7|5|Trample$Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.|
Ursine Monstrosity|Duskmourn: House of Horror Commander|36|R|{2}{G}|Creature - Bear Mutant|3|3|Trample$At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.|