refactor: some code linting (#10624)

* remove obsolete check method
* code clean: PermanentImpl
* code clean: PlayerImpl
* protected constructors in CardImpl
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xenohedron 2023-07-15 17:50:24 -04:00 committed by GitHub
parent b960b77774
commit 8372c358b2
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 155 additions and 210 deletions

View file

@ -54,10 +54,10 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
protected boolean morphCard;
protected List<UUID> attachments = new ArrayList<>();
public CardImpl(UUID ownerId, CardSetInfo setInfo, CardType[] cardTypes, String costs) {
protected CardImpl(UUID ownerId, CardSetInfo setInfo, CardType[] cardTypes, String costs) {
this(ownerId, setInfo, cardTypes, costs, SpellAbilityType.BASE);
}
public CardImpl(UUID ownerId, CardSetInfo setInfo, CardType[] cardTypes, String costs, SpellAbilityType spellAbilityType) {
protected CardImpl(UUID ownerId, CardSetInfo setInfo, CardType[] cardTypes, String costs, SpellAbilityType spellAbilityType) {
this(ownerId, setInfo.getName());
this.rarity = setInfo.getRarity();
@ -113,7 +113,7 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
this.name = name;
}
public CardImpl(final CardImpl card) {
protected CardImpl(final CardImpl card) {
super(card);
ownerId = card.ownerId;
rarity = card.rarity;
@ -729,10 +729,8 @@ public abstract class CardImpl extends MageObjectImpl implements Card {
}
public boolean addCounters(Counter counter, UUID playerAddingCounters, Ability source, Game game, List<UUID> appliedEffects, boolean isEffect, int maxCounters) {
if (this instanceof Permanent) {
if (!((Permanent) this).isPhasedIn()) {
return false;
}
if (this instanceof Permanent && !((Permanent) this).isPhasedIn()) {
return false;
}
boolean returnCode = true;

View file

@ -111,23 +111,23 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
protected int createOrder;
protected boolean legendRuleApplies = true;
private static final List<UUID> emptyList = Collections.unmodifiableList(new ArrayList<UUID>());
private static final List<UUID> emptyList = Collections.unmodifiableList(new ArrayList<>());
public PermanentImpl(UUID ownerId, UUID controllerId, String name) {
protected PermanentImpl(UUID ownerId, UUID controllerId, String name) {
super(ownerId, name);
this.originalControllerId = controllerId;
this.controllerId = controllerId;
this.counters = new Counters();
}
public PermanentImpl(UUID id, UUID ownerId, UUID controllerId, String name) {
protected PermanentImpl(UUID id, UUID ownerId, UUID controllerId, String name) {
super(id, ownerId, name);
this.originalControllerId = controllerId;
this.controllerId = controllerId;
this.counters = new Counters();
}
public PermanentImpl(final PermanentImpl permanent) {
protected PermanentImpl(final PermanentImpl permanent) {
super(permanent);
this.tapped = permanent.tapped;
this.flipped = permanent.flipped;
@ -146,7 +146,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.markedLifelink = permanent.markedLifelink;
for (Map.Entry<String, List<UUID>> entry : permanent.connectedCards.entrySet()) {
this.connectedCards.put(entry.getKey(), entry.getValue());
this.connectedCards.put(entry.getKey(), new ArrayList<>(entry.getValue()));
}
if (permanent.dealtDamageByThisTurn != null) {
dealtDamageByThisTurn = new HashSet<>(permanent.dealtDamageByThisTurn);
@ -544,12 +544,10 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean untap(Game game) {
//20091005 - 701.15b
if (tapped) {
if (!replaceEvent(EventType.UNTAP, game)) {
this.tapped = false;
fireEvent(EventType.UNTAPPED, game);
return true;
}
if (tapped && !replaceEvent(EventType.UNTAP, game)) {
this.tapped = false;
fireEvent(EventType.UNTAPPED, game);
return true;
}
return false;
}
@ -562,12 +560,10 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean tap(boolean forCombat, Ability source, Game game) {
//20091005 - 701.15a
if (!tapped) {
if (!replaceEvent(EventType.TAP, game)) {
this.tapped = true;
game.fireEvent(new GameEvent(GameEvent.EventType.TAPPED, objectId, source, controllerId, 0, forCombat));
return true;
}
if (!tapped && !replaceEvent(EventType.TAP, game)) {
this.tapped = true;
game.fireEvent(new GameEvent(GameEvent.EventType.TAPPED, objectId, source, controllerId, 0, forCombat));
return true;
}
return false;
}
@ -589,12 +585,10 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean flip(Game game) {
if (!flipped) {
if (!replaceEvent(EventType.FLIP, game)) {
this.flipped = true;
fireEvent(EventType.FLIPPED, game);
return true;
}
if (!flipped && !replaceEvent(EventType.FLIP, game)) {
this.flipped = true;
fireEvent(EventType.FLIPPED, game);
return true;
}
return false;
}
@ -668,23 +662,18 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean phaseIn(Game game, boolean onlyDirect) {
if (!phasedIn) {
if (!replaceEvent(EventType.PHASE_IN, game)
&& (!onlyDirect || !indirectPhase)) {
this.phasedIn = true;
this.indirectPhase = false;
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " phased in");
if (!phasedIn && !replaceEvent(EventType.PHASE_IN, game) && (!onlyDirect || !indirectPhase)) {
this.phasedIn = true;
this.indirectPhase = false;
game.informPlayers(getLogName() + " phased in");
for (UUID attachedId : this.getAttachments()) {
Permanent attachedPerm = game.getPermanent(attachedId);
if (attachedPerm != null) {
attachedPerm.phaseIn(game, false);
}
for (UUID attachedId : this.getAttachments()) {
Permanent attachedPerm = game.getPermanent(attachedId);
if (attachedPerm != null) {
attachedPerm.phaseIn(game, false);
}
}
fireEvent(EventType.PHASED_IN, game);
return true;
}
fireEvent(EventType.PHASED_IN, game);
return true;
}
return false;
}
@ -696,23 +685,19 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean phaseOut(Game game, boolean indirectPhase) {
if (phasedIn) {
if (!replaceEvent(EventType.PHASE_OUT, game)) {
for (UUID attachedId : this.getAttachments()) {
Permanent attachedPerm = game.getPermanent(attachedId);
if (attachedPerm != null) {
attachedPerm.phaseOut(game, true);
}
if (phasedIn && !replaceEvent(EventType.PHASE_OUT, game)) {
for (UUID attachedId : this.getAttachments()) {
Permanent attachedPerm = game.getPermanent(attachedId);
if (attachedPerm != null) {
attachedPerm.phaseOut(game, true);
}
this.removeFromCombat(game);
this.phasedIn = false;
this.indirectPhase = indirectPhase;
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " phased out");
}
fireEvent(EventType.PHASED_OUT, game);
return true;
}
this.removeFromCombat(game);
this.phasedIn = false;
this.indirectPhase = indirectPhase;
game.informPlayers(getLogName() + " phased out");
fireEvent(EventType.PHASED_OUT, game);
return true;
}
return false;
}
@ -804,13 +789,11 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
}
// Losing control of a ring bearer clear its status.
public void removeUncontrolledRingBearer(Game game){
if(isRingBearer()) {
UUID controllerId = beforeResetControllerId;
Player controller = controllerId == null ? null : game.getPlayer(controllerId);
public void removeUncontrolledRingBearer(Game game) {
if (isRingBearer()) {
Player controller = beforeResetControllerId == null ? null : game.getPlayer(beforeResetControllerId);
String controllerName = controller == null ? "" : controller.getLogName();
game.informPlayers(controllerName + " has lost control of " + getLogName() + ". It is no longer a Ring-bearer.");
this.setRingBearer(game, false);
}
}
@ -824,7 +807,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.getAbilities(game).setControllerId(controllerId);
game.getContinuousEffects().setController(objectId, controllerId);
// the controller of triggered abilites is always set/checked before the abilities triggers so not needed here
// the controller of triggered abilities is always set/checked before the abilities triggers so not needed here
game.fireEvent(new GameEvent(GameEvent.EventType.LOST_CONTROL, objectId, null, beforeResetControllerId));
game.fireEvent(new GameEvent(GameEvent.EventType.GAINED_CONTROL, objectId, null, controllerId));
@ -898,8 +881,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.attachedTo = attachToObjectId;
this.attachedToZoneChangeCounter = game.getState().getZoneChangeCounter(attachToObjectId);
for (Ability ability : this.getAbilities()) {
for (Iterator<Effect> ite = ability.getEffects(game, EffectType.CONTINUOUS).iterator(); ite.hasNext(); ) {
ContinuousEffect effect = (ContinuousEffect) ite.next();
for (Effect value : ability.getEffects(game, EffectType.CONTINUOUS)) {
ContinuousEffect effect = (ContinuousEffect) value;
game.getContinuousEffects().setOrder(effect);
// It's important to update the timestamp of the copied effect in ContinuousEffects because it does the action
for (ContinuousEffect conEffect : game.getContinuousEffects().getLayeredEffects(game)) {
@ -914,7 +897,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
this.addInfo("attachedTo", null, game);
if (this.attachedTo != null) {
Permanent attachedToPerm = game.getPermanent(this.getAttachedTo());
// If what this permanent is attached to isn't also a permenent, such as a
// If what this permanent is attached to isn't also a permanent, such as a
// player or card in graveyard, it is important to mention what it is attached
// to in the tooltip. The rules let you attach a permanent to any kind of object
// or player, although currently the only objects it's possible to attach a
@ -978,8 +961,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
* @return
*/
private int doDamage(int damageAmount, UUID attackerId, Ability source, Game game, boolean preventable, boolean combat, boolean markDamage, List<UUID> appliedEffects) {
int damageDone = 0;
if (damageAmount < 1 || !canDamage(game.getObject(attackerId), game)) {
if (damageAmount < 1) {
return 0;
}
DamageEvent event = new DamagePermanentEvent(objectId, attackerId, controllerId, damageAmount, preventable, combat);
@ -987,8 +969,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
if (game.replaceEvent(event)) {
return 0;
}
int actualDamage = checkProtectionAbilities(event, attackerId, source, game);
if (actualDamage < 1) {
int actualDamageDone = checkProtectionAbilities(event, attackerId, source, game);
if (actualDamageDone < 1) {
return 0;
}
int lethal = getLethalDamage(attackerId, game);
@ -997,22 +979,22 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
if (checkWither(event, attacker, game)) {
if (markDamage) {
// mark damage only
markDamage(CounterType.M1M1.createInstance(actualDamage), attacker, true);
markDamage(CounterType.M1M1.createInstance(actualDamageDone), attacker, true);
} else {
Ability damageSourceAbility = null;
if (attacker instanceof Permanent) {
damageSourceAbility = ((Permanent) attacker).getSpellAbility();
}
// deal damage immediately
addCounters(CounterType.M1M1.createInstance(actualDamage), game.getControllerId(attackerId), damageSourceAbility, game);
addCounters(CounterType.M1M1.createInstance(actualDamageDone), game.getControllerId(attackerId), damageSourceAbility, game);
}
} else {
this.damage = CardUtil.overflowInc(this.damage, actualDamage);
this.damage = CardUtil.overflowInc(this.damage, actualDamageDone);
}
}
if (this.isPlaneswalker(game)) {
int loyalty = getCounters(game).getCount(CounterType.LOYALTY);
int countersToRemove = Math.min(actualDamage, loyalty);
int countersToRemove = Math.min(actualDamageDone, loyalty);
if (attacker != null && markDamage) {
markDamage(CounterType.LOYALTY.createInstance(countersToRemove), attacker, false);
} else {
@ -1021,21 +1003,17 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
}
if (this.isBattle(game)) {
int defense = getCounters(game).getCount(CounterType.DEFENSE);
int countersToRemove = Math.min(actualDamage, defense);
int countersToRemove = Math.min(actualDamageDone, defense);
if (attacker != null && markDamage) {
markDamage(CounterType.DEFENSE.createInstance(countersToRemove), attacker, false);
} else {
removeCounters(CounterType.DEFENSE.getName(), countersToRemove, source, game);
}
}
DamagedEvent damagedEvent = new DamagedPermanentEvent(this.getId(), attackerId, this.getControllerId(), actualDamage, combat);
damagedEvent.setExcess(actualDamage - lethal);
DamagedEvent damagedEvent = new DamagedPermanentEvent(this.getId(), attackerId, this.getControllerId(), actualDamageDone, combat);
damagedEvent.setExcess(actualDamageDone - lethal);
game.fireEvent(damagedEvent);
game.getState().addSimultaneousDamage(damagedEvent, game);
damageDone = actualDamage;
if (damageDone < 1) {
return 0;
}
UUID sourceControllerId = null;
Abilities sourceAbilities = null;
attacker = game.getPermanentOrLKIBattlefield(attackerId);
@ -1065,10 +1043,10 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
if (attacker != null && sourceAbilities != null) {
if (sourceAbilities.containsKey(LifelinkAbility.getInstance().getId())) {
if (markDamage) {
game.getPermanent(attackerId).markLifelink(damageDone);
game.getPermanent(attackerId).markLifelink(actualDamageDone);
} else {
Player player = game.getPlayer(sourceControllerId);
player.gainLife(damageDone, game, source);
player.gainLife(actualDamageDone, game, source);
}
}
if (sourceAbilities.containsKey(DeathtouchAbility.getInstance().getId())) {
@ -1080,16 +1058,16 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
// Unstable ability - Earl of Squirrel
if (sourceAbilities.containsKey(SquirrellinkAbility.getInstance().getId())) {
Player player = game.getPlayer(sourceControllerId);
new SquirrelToken().putOntoBattlefield(damageDone, game, source, player.getId());
new SquirrelToken().putOntoBattlefield(actualDamageDone, game, source, player.getId());
}
dealtDamageByThisTurn.add(new MageObjectReference(attacker, game));
}
if (attacker == null) {
game.informPlayers(getLogName() + " gets " + damageDone + " damage");
game.informPlayers(getLogName() + " gets " + actualDamageDone + " damage");
} else {
game.informPlayers(attacker.getLogName() + " deals " + damageDone + " damage to " + getLogName());
game.informPlayers(attacker.getLogName() + " deals " + actualDamageDone + " damage to " + getLogName());
}
return damageDone;
return actualDamageDone;
}
private static boolean checkWither(DamageEvent event, MageObject attacker, Game game) {
@ -1132,7 +1110,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
for (MarkedDamageInfo mdi : markedDamage) {
Ability source = null;
if (mdi.sourceObject instanceof PermanentToken) {
/* Tokens dont have a spellAbility. We must make a phony one as the source so the events in addCounters
/* Tokens don't have a spellAbility. We must make a phony one as the source so the events in addCounters
* can trace the source back to an object/controller.
*/
source = new SpellAbility(null, ((PermanentToken) mdi.sourceObject).name);
@ -1155,9 +1133,9 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
int lethal = Integer.MAX_VALUE;
if (this.isCreature(game)) {
if (game.getState().getActivePowerInsteadOfToughnessForDamageLethalityFilters().stream().anyMatch(f -> f.match(this, game))) {
lethal = Math.min(lethal, power.getValue());
lethal = power.getValue();
} else {
lethal = Math.min(lethal, toughness.getValue());
lethal = toughness.getValue();
}
lethal = Math.max(lethal - this.damage, 0);
Card attacker = game.getPermanent(attackerId);
@ -1312,13 +1290,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
return game.getContinuousEffects().preventedByRuleModification(new StayAttachedEvent(this.getId(), attachment.getId(), source), null, game, silentMode);
}
protected boolean canDamage(MageObject source, Game game) {
//noxx: having protection doesn't prevents from dealing damage
// instead it adds damage prevention
//return (!hasProtectionFrom(source, game));
return true;
}
@Override
public boolean destroy(Ability source, Game game) {
return destroy(source, game, false);
@ -1326,7 +1297,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public boolean destroy(Ability source, Game game, boolean noRegen) {
// Only permanets on the battlefield can be destroyed
// Only permanents on the battlefield can be destroyed
if (!game.getState().getZone(getId()).equals(Zone.BATTLEFIELD)) {
return false;
}
@ -1337,21 +1308,19 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DESTROY_PERMANENT, objectId, source, controllerId, noRegen ? 1 : 0))) {
// this means destroy was successful, if object movement to graveyard will be replaced (e.g. commander to command zone) it's still
// handled as successful destroying (but not as sucessful "dies this way" for destroying).
// handled as successful destroying (but not as successful "dies this way" for destroying).
if (moveToZone(Zone.GRAVEYARD, source, game, false)) {
if (!game.isSimulation()) {
String logName;
Card card = game.getCard(this.getId());
if (card != null) {
logName = card.getLogName();
} else {
logName = this.getLogName();
}
if (this.isCreature(game)) {
game.informPlayers(logName + " died" + CardUtil.getSourceLogName(game, " by ", source, "", ""));
} else {
game.informPlayers(logName + " was destroyed" + CardUtil.getSourceLogName(game, " by ", source, "", ""));
}
String logName;
Card card = game.getCard(this.getId());
if (card != null) {
logName = card.getLogName();
} else {
logName = this.getLogName();
}
if (this.isCreature(game)) {
game.informPlayers(logName + " died" + CardUtil.getSourceLogName(game, " by ", source, "", ""));
} else {
game.informPlayers(logName + " was destroyed" + CardUtil.getSourceLogName(game, " by ", source, "", ""));
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DESTROYED_PERMANENT, objectId, source, controllerId));
}
@ -1368,7 +1337,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
// so the return value of the moveToZone is not taken into account here
moveToZone(Zone.GRAVEYARD, source, game, false);
Player player = game.getPlayer(getControllerId());
if (player != null && !game.isSimulation()) {
if (player != null) {
game.informPlayers(player.getLogName() + " sacrificed " + this.getLogName() + CardUtil.getSourceLogName(game, source));
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.SACRIFICED_PERMANENT, objectId, source, controllerId));
@ -1593,10 +1562,8 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
public boolean removeFromCombat(Game game, boolean withEvent) {
if (this.isAttacking() || this.blocking > 0) {
return game.getCombat().removeFromCombat(objectId, game, withEvent);
} else if (this.isPlaneswalker(game)) {
if (game.getCombat().getDefenders().contains(getId())) {
game.getCombat().removeDefendingPermanentFromCombat(objectId, game);
}
} else if (this.isPlaneswalker(game) && game.getCombat().getDefenders().contains(getId())) {
game.getCombat().removeDefendingPermanentFromCombat(objectId, game);
}
return false;
}
@ -1626,11 +1593,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
@Override
public List<UUID> getImprinted() {
if (this.connectedCards.containsKey("imprint")) {
return this.connectedCards.get("imprint");
} else {
return emptyList;
}
return this.connectedCards.getOrDefault("imprint", emptyList);
}
@Override

View file

@ -186,7 +186,7 @@ public abstract class PlayerImpl implements Player, Serializable {
protected final Map<PhaseStep, Step.StepPart> silentPhaseSteps = ImmutableMap.<PhaseStep, Step.StepPart>builder().
put(PhaseStep.DECLARE_ATTACKERS, Step.StepPart.PRE).build();
public PlayerImpl(String name, RangeOfInfluence range) {
protected PlayerImpl(String name, RangeOfInfluence range) {
this(UUID.randomUUID());
this.name = name;
this.range = range;
@ -204,7 +204,7 @@ public abstract class PlayerImpl implements Player, Serializable {
this.playerId = id;
}
public PlayerImpl(final PlayerImpl player) {
protected PlayerImpl(final PlayerImpl player) {
this.abort = player.abort;
this.playerId = player.playerId;
@ -310,7 +310,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// this.timerTimeout = player.hasTimerTimeout();
// can't change so no need to restore
// this.isTestMode = player.isTestMode();
// This is meta data and should'nt be restored by rollback
// This is meta data and shouldn't be restored by rollback
// this.userData = player.getUserData();
this.library = player.getLibrary().copy();
this.sideboard = player.getSideboard().copy();
@ -607,7 +607,7 @@ public abstract class PlayerImpl implements Player, Serializable {
this.turnControllers.clear();
this.turnController = getId();
} else {
if (turnControllers.size() > 0) {
if (!turnControllers.isEmpty()) {
this.turnControllers.remove(turnControllers.size() - 1);
}
if (turnControllers.isEmpty()) {
@ -774,13 +774,13 @@ public abstract class PlayerImpl implements Player, Serializable {
private Cards getRandomToDiscard(int amount, Ability source, Game game) {
Cards toDiscard = new CardsImpl();
Cards hand = getHand().copy();
Cards theHand = getHand().copy();
for (int i = 0; i < amount; i++) {
if (hand.isEmpty()) {
if (theHand.isEmpty()) {
break;
}
Card card = hand.getRandom(game);
hand.remove(card);
Card card = theHand.getRandom(game);
theHand.remove(card);
toDiscard.add(card);
}
return toDiscard;
@ -839,13 +839,11 @@ public abstract class PlayerImpl implements Player, Serializable {
if (aura == null) {
aura = game.getPermanentEntering(permanentId);
}
if (aura != null) {
if (!game.replaceEvent(new EnchantPlayerEvent(playerId, aura, source))) {
this.attachments.add(permanentId);
aura.attachTo(playerId, source, game);
game.fireEvent(new EnchantedPlayerEvent(playerId, aura, source));
return true;
}
if (aura != null && !game.replaceEvent(new EnchantPlayerEvent(playerId, aura, source))) {
this.attachments.add(permanentId);
aura.attachTo(playerId, source, game);
game.fireEvent(new EnchantedPlayerEvent(playerId, aura, source));
return true;
}
}
return false;
@ -853,13 +851,12 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean removeAttachment(Permanent attachment, Ability source, Game game) {
if (this.attachments.contains(attachment.getId())) {
if (!game.replaceEvent(new UnattachEvent(playerId, attachment.getId(), attachment, source))) {
this.attachments.remove(attachment.getId());
attachment.attachTo(null, source, game);
game.fireEvent(new UnattachedEvent(playerId, attachment.getId(), attachment, source));
return true;
}
if (this.attachments.contains(attachment.getId())
&& !game.replaceEvent(new UnattachEvent(playerId, attachment.getId(), attachment, source))) {
this.attachments.remove(attachment.getId());
attachment.attachTo(null, source, game);
game.fireEvent(new UnattachedEvent(playerId, attachment.getId(), attachment, source));
return true;
}
return false;
}
@ -931,7 +928,7 @@ public abstract class PlayerImpl implements Player, Serializable {
List<UUID> ids = new ArrayList<>(cards);
Collections.shuffle(ids);
for (UUID id : ids) {
moveObjectToLibrary(id, source, game, false, false);
moveObjectToLibrary(id, source, game, false);
}
} else {
// user defined order
@ -945,11 +942,11 @@ public abstract class PlayerImpl implements Player, Serializable {
break;
}
cards.remove(targetObjectId);
moveObjectToLibrary(targetObjectId, source, game, false, false);
moveObjectToLibrary(targetObjectId, source, game, false);
target.clearChosen();
}
for (UUID c : cards) {
moveObjectToLibrary(c, source, game, false, false);
moveObjectToLibrary(c, source, game, false);
}
}
}
@ -1024,7 +1021,7 @@ public abstract class PlayerImpl implements Player, Serializable {
List<UUID> ids = new ArrayList<>(cards);
Collections.shuffle(ids);
for (UUID id : ids) {
moveObjectToLibrary(id, source, game, true, false);
moveObjectToLibrary(id, source, game, true);
}
} else {
// user defined order
@ -1039,11 +1036,11 @@ public abstract class PlayerImpl implements Player, Serializable {
break;
}
cards.remove(targetObjectId);
moveObjectToLibrary(targetObjectId, source, game, true, false);
moveObjectToLibrary(targetObjectId, source, game, true);
target.clearChosen();
}
for (UUID c : cards) {
moveObjectToLibrary(c, source, game, true, false);
moveObjectToLibrary(c, source, game, true);
}
}
}
@ -1058,11 +1055,11 @@ public abstract class PlayerImpl implements Player, Serializable {
return true;
}
private boolean moveObjectToLibrary(UUID objectId, Ability source, Game game, boolean toTop, boolean withName) {
private void moveObjectToLibrary(UUID objectId, Ability source, Game game, boolean toTop) {
MageObject mageObject = game.getObject(objectId);
if (mageObject instanceof Spell && mageObject.isCopy()) {
// Spell copies are not moved as cards, so here the no copy spell has to be selected to move
// (but because copy and original have the same objectId the wrong sepell can be selected from stack).
// (but because copy and original have the same objectId the wrong spell can be selected from stack).
// So let's check if the original spell is on the stack and has to be selected. // TODO: Better handling so each spell could be selected by a unique id
Spell spellNoCopy = game.getStack().getSpell(source.getSourceId(), false);
if (spellNoCopy != null) {
@ -1072,12 +1069,11 @@ public abstract class PlayerImpl implements Player, Serializable {
if (mageObject != null) {
Zone fromZone = game.getState().getZone(objectId);
if ((mageObject instanceof Permanent)) {
return this.moveCardToLibraryWithInfo((Permanent) mageObject, source, game, fromZone, toTop, withName);
this.moveCardToLibraryWithInfo((Permanent) mageObject, source, game, fromZone, toTop, false);
} else if (mageObject instanceof Card) {
return this.moveCardToLibraryWithInfo((Card) mageObject, source, game, fromZone, toTop, withName);
this.moveCardToLibraryWithInfo((Card) mageObject, source, game, fromZone, toTop, false);
}
}
return false;
}
@Override
@ -1319,17 +1315,15 @@ public abstract class PlayerImpl implements Player, Serializable {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATE_ABILITY,
ability.getId(), ability, playerId))) {
int bookmark = game.bookmarkState();
if (ability.activate(game, false)) {
if (ability.resolve(game)) {
if (ability.isUndoPossible()) {
if (storedBookmark == -1 || storedBookmark > bookmark) { // e.g. useful for undo Nykthos, Shrine to Nyx
setStoredBookmark(bookmark);
}
} else {
resetStoredBookmark(game);
if (ability.activate(game, false) && ability.resolve(game)) {
if (ability.isUndoPossible()) {
if (storedBookmark == -1 || storedBookmark > bookmark) { // e.g. useful for undo Nykthos, Shrine to Nyx
setStoredBookmark(bookmark);
}
return true;
} else {
resetStoredBookmark(game);
}
return true;
}
restoreState(bookmark, ability.getRule(), game);
}
@ -1502,7 +1496,6 @@ public abstract class PlayerImpl implements Player, Serializable {
int bookmark = game.bookmarkState();
TriggeredAbility ability = triggeredAbility.copy();
ability.adjustTargets(game);
UUID triggerId = null;
if (ability.canChooseTarget(game, playerId)) {
if (ability.isUsesStack()) {
game.getStack().push(new StackAbility(ability, playerId));
@ -1574,10 +1567,8 @@ public abstract class PlayerImpl implements Player, Serializable {
// rules:
// If you cast a split card with fuse from your hand without paying its mana cost,
// you can choose to use its fuse ability and cast both halves without paying their mana costs.
if (zone == Zone.HAND) {
if (spellAbility.canChooseTarget(game, playerId)) {
useable.put(spellAbility.getId(), spellAbility);
}
if (zone == Zone.HAND && spellAbility.canChooseTarget(game, playerId)) {
useable.put(spellAbility.getId(), spellAbility);
}
case SPLIT:
if (((SplitCard) object).getLeftHalfCard().getSpellAbility().canChooseTarget(game, playerId)) {
@ -1714,7 +1705,8 @@ public abstract class PlayerImpl implements Player, Serializable {
}
if (postToLog && !game.isSimulation()) {
StringBuilder sb = new StringBuilder(getLogName()).append(" reveals ");
int current = 0, last = cards.size();
int current = 0;
int last = cards.size();
for (Card card : cards.getCards(game)) {
current++;
sb.append(GameLog.getColoredObjectName(card));
@ -1854,7 +1846,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
} else {
// player selected an permanent that is restricted by another effect, disallow it (so AI can select another one)
// player selected a permanent that is restricted by another effect, disallow it (so AI can select another one)
filter.add(Predicates.not(new PermanentIdPredicate(selectedPermanent.getId())));
if (this.isHuman() && !game.isSimulation()) {
game.informPlayer(this, "This permanent can't be untapped because of other restricting effect.");
@ -2181,11 +2173,11 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
if (combatDamage && sourceAbilities != null && sourceAbilities.containsClass(ToxicAbility.class)) {
int counters = CardUtil
int countersToAdd = CardUtil
.castStream(sourceAbilities.stream(), ToxicAbility.class)
.mapToInt(ToxicAbility::getAmount)
.sum();
addCounters(CounterType.POISON.createInstance(counters), sourceControllerId, source, game);
addCounters(CounterType.POISON.createInstance(countersToAdd), sourceControllerId, source, game);
}
// Unstable ability - Earl of Squirrel
if (sourceAbilities != null && sourceAbilities.containsKey(SquirrellinkAbility.getInstance().getId())) {
@ -2395,7 +2387,6 @@ public abstract class PlayerImpl implements Player, Serializable {
public void concede(Game game) {
game.setConcedingPlayer(playerId);
lost(game);
// this.left = true;
}
@Override
@ -2530,7 +2521,7 @@ public abstract class PlayerImpl implements Player, Serializable {
opponent.lostForced(game);
}
}
// if no more opponents alive (independant from range), you win and the game ends
// if no more opponents alive (independent from range), you win and the game ends
int opponentsAlive = 0;
for (UUID playerIdToCheck : game.getPlayerList()) {
if (game.isOpponent(this, playerIdToCheck)) { // Check without range
@ -2759,7 +2750,7 @@ public abstract class PlayerImpl implements Player, Serializable {
.filter(card -> card.getAbilities(game).containsClass(WhileSearchingPlayFromLibraryAbility.class))
.map(MageItem::getId)
.collect(Collectors.toList());
if (castableCards.size() == 0) {
if (castableCards.isEmpty()) {
return false;
}
@ -2776,7 +2767,7 @@ public abstract class PlayerImpl implements Player, Serializable {
TargetCard targetCard = new TargetCard(0, 1, Zone.LIBRARY, StaticFilters.FILTER_CARD);
targetCard.setTargetName("card to cast from library");
targetCard.setNotTarget(true);
while (castableCards.size() > 0) {
while (!castableCards.isEmpty()) {
targetCard.clearChosen();
if (!targetPlayer.choose(Outcome.AIDontUseIt, new CardsImpl(castableCards), targetCard, source, game)) {
break;
@ -3251,8 +3242,7 @@ public abstract class PlayerImpl implements Player, Serializable {
for (Card card : getHand().getCards(game)) {
Abilities<ActivatedManaAbilityImpl> manaAbilities
= card.getAbilities(game).getAvailableActivatedManaAbilities(Zone.HAND, playerId, game);
for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
ActivatedManaAbilityImpl ability = it.next();
for (ActivatedManaAbilityImpl ability : manaAbilities) {
Abilities<ActivatedManaAbilityImpl> noTapAbilities = new AbilitiesImpl<>(ability);
if (ability.getManaCosts().isEmpty() && !ability.isPoolDependant()) {
sourceWithoutManaCosts.add(noTapAbilities);
@ -3344,7 +3334,7 @@ public abstract class PlayerImpl implements Player, Serializable {
* and cleared thereafter
*
* @param netManaAvailable the net mana produced by the triggered mana
* abaility
* ability
*/
@Override
public void addAvailableTriggeredMana(List<Mana> netManaAvailable
@ -3427,7 +3417,6 @@ public abstract class PlayerImpl implements Player, Serializable {
* @param ability
* @param availableMana if null, it won't be checked if enough mana is
* available
* @param sourceObject
* @param game
* @return
*/
@ -3448,10 +3437,8 @@ public abstract class PlayerImpl implements Player, Serializable {
// including an effect that allows a player to cast a spell without paying its mana cost, the alternative cost may be paid.
canBeCastRegularly = false;
}
if (canBeCastRegularly) {
if (canPayMinimumManaCost(copy, availableMana, game)) {
return true;
}
if (canBeCastRegularly && canPayMinimumManaCost(copy, availableMana, game)) {
return true;
}
// ALTERNATIVE COST FROM dynamic effects
@ -3498,7 +3485,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
// Check for pay option with like phyrexian mana
if (getPhyrexianColors() != null) {
addPhyrexianLikePayOptions(abilityOptions, availableMana, game);
addPhyrexianLikePayOptions(abilityOptions);
}
// Get the ability, if any, which allows for spending many as if it were another color.
@ -3518,7 +3505,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// TODO: add tests for non any color like Sunglasses of Urza
// TODO: Describe this
// Abilities that let us spend mana as if it were any (or other colors/types) must be handled seperately
// Abilities that let us spend mana as if it were any (or other colors/types) must be handled separately
// and can't be incorporated into calculating availableMana since the number of combinations would explode.
if (approvingObject != null && mana.count() <= avail.count()) {
// TODO: I think this is wrong for spell that require colorless
@ -3537,26 +3524,25 @@ public abstract class PlayerImpl implements Player, Serializable {
return false;
}
private void addPhyrexianLikePayOptions(ManaOptions abilityOptions, ManaOptions availableMana, Game game) {
private void addPhyrexianLikePayOptions(ManaOptions abilityOptions) {
int maxLifeMana = getLife() / 2;
if (maxLifeMana > 0) {
Set<Mana> phyrexianOptions = new HashSet<>();
for (Mana mana : abilityOptions) {
int availableLifeMana = maxLifeMana;
if (getPhyrexianColors().isBlack()) {
createReducedManaPayOption(availableLifeMana, mana, phyrexianOptions, ManaType.BLACK);
createReducedManaPayOption(maxLifeMana, mana, phyrexianOptions, ManaType.BLACK);
}
if (getPhyrexianColors().isBlue()) {
createReducedManaPayOption(availableLifeMana, mana, phyrexianOptions, ManaType.BLUE);
createReducedManaPayOption(maxLifeMana, mana, phyrexianOptions, ManaType.BLUE);
}
if (getPhyrexianColors().isRed()) {
createReducedManaPayOption(availableLifeMana, mana, phyrexianOptions, ManaType.RED);
createReducedManaPayOption(maxLifeMana, mana, phyrexianOptions, ManaType.RED);
}
if (getPhyrexianColors().isGreen()) {
createReducedManaPayOption(availableLifeMana, mana, phyrexianOptions, ManaType.GREEN);
createReducedManaPayOption(maxLifeMana, mana, phyrexianOptions, ManaType.GREEN);
}
if (getPhyrexianColors().isWhite()) {
createReducedManaPayOption(availableLifeMana, mana, phyrexianOptions, ManaType.WHITE);
createReducedManaPayOption(maxLifeMana, mana, phyrexianOptions, ManaType.WHITE);
}
}
abilityOptions.addAll(phyrexianOptions);
@ -3581,7 +3567,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
/**
* Returns a boolean inidicating if any of the alternative mana costs for the given card can be afforded.
* Returns a boolean indicating if any of the alternative mana costs for the given card can be afforded.
*
* @param sourceObject The card
* @param availableMana The mana available for payments.
@ -3763,7 +3749,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
// 707.4.Objects that are cast face down are turned face down before they are put onto the stack
// E.g. no lands per turn limit, no cast restrictions, cost reduce, etc
// E.g. no lands per turn limit, no cast restrictions, cost reduce, etc.
// Even mana cost can't be checked here without lookahead
// So make it available all the time
boolean canUse;
@ -3864,9 +3850,9 @@ public abstract class PlayerImpl implements Player, Serializable {
&& (isPlaySpell || isPlayLand);
// spell/hand abilities (play from all zones)
// need permitingObject or canPlayCardsFromGraveyard
// need permittingObject or canPlayCardsFromGraveyard
// zone's abilities (play from specific zone)
// no need in permitingObject
// no need in permittingObject
if (fromZone != Zone.ALL && ability.getZone().match(fromZone)) {
possibleToPlay = true;
}
@ -4710,11 +4696,9 @@ public abstract class PlayerImpl implements Player, Serializable {
continue;
}
boolean chooseOrder = false;
if (userData.askMoveToGraveOrder()) {
if (cards.size() > 1) {
chooseOrder = choosingPlayer.chooseUse(Outcome.Neutral,
if (userData.askMoveToGraveOrder() && (cards.size() > 1)) {
chooseOrder = choosingPlayer.chooseUse(Outcome.Neutral,
"Choose the order in which the cards go to the graveyard?", source, game);
}
}
if (chooseOrder) {
TargetCard target = new TargetCard(fromZone,
@ -5142,7 +5126,7 @@ public abstract class PlayerImpl implements Player, Serializable {
StaticFilters.FILTER_CONTROLLED_RINGBEARER,
getId(),null, game)
.stream()
.filter(p -> p != null)
.filter(Objects::nonNull)
.findFirst()
.orElse(null);
}
@ -5158,18 +5142,18 @@ public abstract class PlayerImpl implements Player, Serializable {
List<UUID> ids = game.getBattlefield()
.getActivePermanents(StaticFilters.FILTER_CONTROLLED_CREATURE, getId(), null, game)
.stream()
.filter(p -> p != null)
.filter(Objects::nonNull)
.map(p -> p.getId())
.collect(Collectors.toList());
if(ids.isEmpty()) {
if (ids.isEmpty()) {
game.informPlayers(getLogName() + " has no creature to be Ring-bearer.");
return;
}
// There should always be a creature at the end.
UUID newBearerId;
if(ids.size() == 1){
if (ids.size() == 1) {
// Only one creature, it will be the Ring-bearer.
// The player does not have to make any choice.
newBearerId = ids.get(0);
@ -5195,7 +5179,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
if(currentBearerId != null && currentBearerId == newBearerId) {
if (currentBearerId != null && currentBearerId == newBearerId) {
// Oracle Ruling for Call of the Ring
//
// If the creature you choose as your Ring-bearer was already your Ring-bearer,