other: added getAmount testable dialogs in cheat menu (part of #13638)

This commit is contained in:
Oleg Agafonov 2025-05-17 21:19:55 +04:00
parent e320bf241c
commit 832ff8a4ac
2 changed files with 62 additions and 1 deletions

View file

@ -0,0 +1,60 @@
package mage.utils.testers;
import mage.abilities.Ability;
import mage.game.Game;
import mage.players.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Part of testable game dialogs
* <p>
* Supported methods:
* - player.getAmount()
*
* @author JayDi85
*/
class GetAmountTestableDialog extends BaseTestableDialog {
boolean isYou; // who choose - you or opponent
int min;
int max;
public GetAmountTestableDialog(boolean isYou, int min, int max) {
super(String.format("player.getAmount(%s)", isYou ? "you" : "AI"),
String.format("from %d to %d", min, max), "");
this.isYou = isYou;
this.min = min;
this.max = max;
}
@Override
public List<String> showDialog(Player player, Ability source, Game game, Player opponent) {
Player choosingPlayer = this.isYou ? player : opponent;
String message = "<font color=green>message</font> with html";
int chooseRes;
chooseRes = choosingPlayer.getAmount(this.min, this.max, message, source, game);
List<String> result = new ArrayList<>();
result.add(getGroup() + " - " + this.getName() + " selected " + chooseRes);
return result;
}
static public void register(TestableDialogsRunner runner) {
List<Boolean> isYous = Arrays.asList(false, true);
for (boolean isYou : isYous) {
runner.registerDialog(new GetAmountTestableDialog(isYou, 0, 0));
runner.registerDialog(new GetAmountTestableDialog(isYou, 0, 1));
runner.registerDialog(new GetAmountTestableDialog(isYou, 0, 3));
runner.registerDialog(new GetAmountTestableDialog(isYou, 0, 50));
runner.registerDialog(new GetAmountTestableDialog(isYou, 0, 500));
runner.registerDialog(new GetAmountTestableDialog(isYou, 1, 1));
runner.registerDialog(new GetAmountTestableDialog(isYou, 1, 3));
runner.registerDialog(new GetAmountTestableDialog(isYou, 1, 50));
runner.registerDialog(new GetAmountTestableDialog(isYou, 3, 3));
runner.registerDialog(new GetAmountTestableDialog(isYou, 3, 10));
runner.registerDialog(new GetAmountTestableDialog(isYou, 10, 10));
}
}
}

View file

@ -30,7 +30,7 @@ import java.util.stream.Collectors;
* [x] chooseUse
* [x] choosePile
* [x] announceX
* [ ] getAmount // TODO: implement
* [x] getAmount
* [ ] getMultiAmountWithIndividualConstraints // TODO: implement
* <p>
* Support of priority dialogs (can be called by game engine, some can be implemented in theory):
@ -74,6 +74,7 @@ public class TestableDialogsRunner {
ChoosePileTestableDialog.register(this);
ChooseAmountTestableDialog.register(this);
AnnounceXTestableDialog.register(this);
GetAmountTestableDialog.register(this);
}
void registerDialog(TestableDialog dialog) {