* Fervent Champion - Fixed that it's possible to equip the Champion also without having the regular mana (#6698).

This commit is contained in:
LevelX2 2020-07-27 22:27:11 +02:00
parent 6e68e038b6
commit 82dfd76ee3
4 changed files with 58 additions and 13 deletions

View file

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/*
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package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class FerventChampionTest extends CardTestPlayerBase {
@Test
public void testFerventChampion() {
setStrictChooseMode(true);
// First strike, Haste
// Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
// Equip abilities you activate that target Fervent Champion cost {3} less to activate.
addCard(Zone.BATTLEFIELD, playerA, "Fervent Champion");
// Equipped creature gets +2/+2 and has protection from red and from blue.
// Whenever equipped creature deals combat damage to a player, Sword of Fire
// and Ice deals 2 damage to any target and you draw a card.
// Equip {2}
addCard(Zone.BATTLEFIELD, playerA, "Sword of Fire and Ice", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
addTarget(playerA, "Fervent Champion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Fervent Champion", 3,3);
}
}