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[FIN] update spoiler
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2 changed files with 31 additions and 7 deletions
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@ -57626,6 +57626,7 @@ Command Tower|Final Fantasy Commander|484|C||Land|||{T}: Add one mana of any col
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Command Tower|Final Fantasy Commander|485|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
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Command Tower|Final Fantasy Commander|486|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
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Summon: Bahamut|Final Fantasy|1|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- Destroy up to one target nonland permanent.$III -- Draw two cards.$IV -- Mega Flare -- This creature deals damage equal to the total mana value of other permanents you control to each opponent.$Flying|
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Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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The Crystal's Chosen|Final Fantasy|14|U|{5}{W}{W}|Sorcery|||Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.|
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@ -57651,13 +57652,14 @@ Ardyn, the Usurper|Final Fantasy|89|R|{5}{B}{B}{B}|Legendary Creature - Elder Hu
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Black Mage's Rod|Final Fantasy|90|C|{1}{B}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.$Equip {3}|
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Cecil, Dark Knight|Final Fantasy|91|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
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Cecil, Redeemed Paladin|Final Fantasy|91|R||Legendary Creature - Human Knight|4|4|Lifelink$Protect -- Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.|
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Circle of Power|Final Fantasy|92|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life.$Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Circle of Power|Final Fantasy|92|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Dark Confidant|Final Fantasy|94|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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The Darkness Crystal|Final Fantasy|96|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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Fang, Fearless l'Cie|Final Fantasy|99|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)|
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Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.|
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Kain, Traitorous Dragoon|Final Fantasy|105|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
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Malboro|Final Fantasy|106|C|{4}{B}{B}|Creature - Plant Horror|4|4|Bad Breath -- When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.$Swampcycling {2}|
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Namazu Trader|Final Fantasy|107|C|{3}{B}|Creature - Fish Citizen|3|4|When this creature enters, you lose 1 life and create a Treasure token.$Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.|
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Sephiroth, Fabled SOLDIER|Final Fantasy|115|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, One-Winged Angel|Final Fantasy|115|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Summon: Primal Odin|Final Fantasy|121|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
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@ -57665,7 +57667,7 @@ Tonberry|Final Fantasy|122|U|{B}|Creature - Salamander Horror|2|1|This creature
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Zenos yae Galvus|Final Fantasy|127|R|{3}{B}{B}|Legendary Creature - Human Noble Warrior|4|4|My First Friend -- When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.$When the chosen creature leaves the battlefield, transform Zenos yae Galvus.|
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Shinryu, Transcendent Rival|Final Fantasy|127|R||Legendary Creature - Dragon|8|8|Flying$As this creature transforms into Shinryu, choose an opponent.$Burning Chains -- When the chosen player loses the game, you win the game.|
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Zodiark, Umbral God|Final Fantasy|128|R|{B}{B}{B}{B}{B}|Legendary Creature - God|5|5|Indestructible$When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.$Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.|
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Barret Wallace|Final Fantasy|129|U|{3}{R}|Legendary Creature - Human Rebel F|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Barret Wallace|Final Fantasy|129|U|{3}{R}|Legendary Creature - Human Rebel|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Clive, Ifrit's Dominant|Final Fantasy|133|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Ifrit, Warden of Inferno|Final Fantasy|133|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Fire Magic|Final Fantasy|136|U|{R}|Instant|||Tiered$* Fire -- {0} -- Fire Magic deals 1 damage to each creature.$* Fira -- {2} -- Fire Magic deals 2 damage to each creature.$* Firaga -- {5} -- Fire Magic deals 3 damage to each creature.|
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@ -57713,7 +57715,7 @@ Ultimecia, Omnipotent|Final Fantasy|247|U||Legendary Creature - Nightmare Warloc
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Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
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Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||{T}: Add {W}.|
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Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||This land enters tapped.${T}: Add {W}.|
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Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
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Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
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Overture|Final Fantasy|284|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
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@ -57736,7 +57738,7 @@ Forest|Final Fantasy|306|C||Basic Land - Forest|||({T}: Add {G}.)|
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Forest|Final Fantasy|307|C||Basic Land - Forest|||({T}: Add {G}.)|
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Forest|Final Fantasy|308|C||Basic Land - Forest|||({T}: Add {G}.)|
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Wastes|Final Fantasy|309|C||Basic Land|||{T}: Add {C}.|
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Ishgard, the Holy See|Final Fantasy|310|R|{3}{W}{W}|Land - Town|||{T}: Add {W}.|
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Ishgard, the Holy See|Final Fantasy|310|R|{3}{W}{W}|Land - Town|||This land enters tapped.${T}: Add {W}.|
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Faith & Grief|Final Fantasy|310|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.|
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Jidoor, Aristocratic Capital|Final Fantasy|311|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.|
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Overture|Final Fantasy|311|R||Sorcery - Adventure|||Target opponent mills half their library, rounded down.|
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@ -57753,6 +57755,7 @@ Kefka, Court Mage|Final Fantasy|322|M|{2}{U}{B}{R}|Legendary Creature - Human Wi
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Kefka, Ruler of Ruin|Final Fantasy|322|M||Legendary Creature - Avatar Wizard|5|7|Flying$Whenever an opponent loses life during your turn, you draw that many cards.|
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Terra, Magical Adept|Final Fantasy|323|M|{1}{R}{G}|Legendary Creature - Human Wizard Warrior|4|2|When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.$Trance -- {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Esper Terra|Final Fantasy|323|M||Legendary Enchantment Creature - Saga Wizard|6|6|(As this Saga enters and after your draw step, add a lore counter.)$I, II, III -- Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.$IV -- Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield.$Flying|
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Ultima, Origin of Oblivion|Final Fantasy|324|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
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The Darkness Crystal|Final Fantasy|335|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
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@ -57812,12 +57815,16 @@ Cid, Timeless Artificer|Final Fantasy|417|U|{2}{W}{U}|Legendary Creature - Human
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Cid, Timeless Artificer|Final Fantasy|418|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|419|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Cid, Timeless Artificer|Final Fantasy|420|U|{2}{W}{U}|Legendary Creature - Human Artificer|4|4|Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.$A deck can have any number of cards named Cid, Timeless Artificer.$Cycling {W}{U}|
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Ultima, Origin of Oblivion|Final Fantasy|421|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.|
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Aerith Gainsborough|Final Fantasy|423|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Beatrix, Loyal General|Final Fantasy|426|R|{4}{W}{W}|Legendary Creature - Human Soldier|4|4|Vigilance$At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.|
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Cloud, Midgar Mercenary|Final Fantasy|427|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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Rosa, Resolute White Mage|Final Fantasy|431|R|{3}{W}|Legendary Creature - Human Noble Cleric|2|3|Reach$At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn.|
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Stiltzkin, Moogle Merchant|Final Fantasy|433|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
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Jill, Shiva's Dominant|Final Fantasy|438|R|{2}{U}|Legendary Creature - Human Noble Warrior|2|2|When Jill enters, return up to one other target nonland permanent to its owner's hand.${3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.|
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Shiva, Warden of Ice|Final Fantasy|438|R||Legendary Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter.)$I, II -- Mesmerize -- Target creature can't be blocked this turn.$III -- Cold Snap -- Tap all lands your opponents control. Exile Shiva, then return it to the battlefield.|
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Matoya, Archon Elder|Final Fantasy|439|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
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Ultimecia, Temporal Threat|Final Fantasy|441|R|{4}{U}{U}|Legendary Creature - Human Warlock|4|4|When Ultimecia enters, tap all creatures your opponents control.$Whenever a creature you control deals combat damage to a player, draw a card.|
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Y'shtola Rhul|Final Fantasy|443|M|{4}{U}{U}|Legendary Creature - Cat Druid|3|5|At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.|
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Ardyn, the Usurper|Final Fantasy|444|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.|
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Cecil, Dark Knight|Final Fantasy|445|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
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@ -57827,6 +57834,7 @@ Ragnarok, Divine Deliverance|Final Fantasy|446b|U||Legendary Creature - Beast Av
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Kain, Traitorous Dragoon|Final Fantasy|449|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.|
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Sephiroth, Fabled SOLDIER|Final Fantasy|451|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.|
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Sephiroth, One-Winged Angel|Final Fantasy|451|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|
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Seymour Flux|Final Fantasy|452|R|{4}{B}|Legendary Creature - Spirit Avatar|5|5|At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.|
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Zenos yae Galvus|Final Fantasy|455|R|{3}{B}{B}|Legendary Creature - Human Noble Warrior|4|4|My First Friend -- When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.$When the chosen creature leaves the battlefield, transform Zenos yae Galvus.|
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Shinryu, Transcendent Rival|Final Fantasy|455|R||Legendary Creature - Dragon|8|8|Flying$As this creature transforms into Shinryu, choose an opponent.$Burning Chains -- When the chosen player loses the game, you win the game.|
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Zodiark, Umbral God|Final Fantasy|456|R|{B}{B}{B}{B}{B}|Legendary Creature - God|5|5|Indestructible$When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.$Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.|
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@ -57834,6 +57842,7 @@ Clive, Ifrit's Dominant|Final Fantasy|458|M|{4}{R}{R}|Legendary Creature - Human
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Ifrit, Warden of Inferno|Final Fantasy|458|M||Legendary Enchantment Creature - Saga Demon|9|9|(As this Saga enters and after your draw step, add a lore counter.)$I -- Lunge -- Ifrit fights up to one other target creature.$II, III -- Brimstone -- Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield|
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Firion, Wild Rose Warrior|Final Fantasy|459|R|{2}{R}|Legendary Creature - Human Rebel Warrior|3|3|Equipped creatures you control have haste.$Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.|
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Gilgamesh, Master-at-Arms|Final Fantasy|461|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.|
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Lightning, Security Sergeant|Final Fantasy|462|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
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Zell Dincht|Final Fantasy|468|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Bartz and Boko|Final Fantasy|469|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
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Tifa Lockhart|Final Fantasy|473|R|{1}{G}|Legendary Creature - Human Monk|1|2|Trample$Landfall -- Whenever a land you control enters, double Tifa Lockhart's power until end of turn.|
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@ -57865,6 +57874,7 @@ Esper Terra|Final Fantasy|511|M||Legendary Enchantment Creature - Saga Wizard|6|
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Ultimecia, Time Sorceress|Final Fantasy|513|U|{3}{U}{B}|Legendary Creature - Human Warlock|4|5|Whenever Ultimecia enters or attacks, surveil 2.$At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia.|
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Ultimecia, Omnipotent|Final Fantasy|513|U||Legendary Creature - Nightmare Warlock|7|7|Menace$Time Compression -- When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.|
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Vivi Ornitier|Final Fantasy|514|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.$Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.|
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Xande, Dark Mage|Final Fantasy|516|R|{2}{U}{B}|Legendary Creature - Human Wizard|3|3|Menace$Xande gets +1/+1 for each noncreature, nonland card in your graveyard.|
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Yuna, Hope of Spira|Final Fantasy|517|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.|
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Aerith Gainsborough|Final Fantasy|519|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.|
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Cloud, Midgar Mercenary|Final Fantasy|520|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.|
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@ -57903,6 +57913,16 @@ Traveling Chocobo|Final Fantasy|551d|M|{2}{G}|Creature - Bird|3|2|You may look a
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Traveling Chocobo|Final Fantasy|551f|M|{2}{G}|Creature - Bird|3|2|You may look at the top card of your library any time.$You may play lands and cast Bird spells from the top of your library.$If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.|
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Cloud, Planet's Champion|Final Fantasy|552|M|{3}{R}{W}|Legendary Creature - Human Soldier Mercenary|4|4|During your turn, as long as Cloud is equipped, it has double strike and indestructible.$Equip abilities you activate that target Cloud cost {2} less to activate.|
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Sephiroth, Planet's Heir|Final Fantasy|553|M|{4}{U}{B}|Legendary Creature - Human Avatar Soldier|4|4|Vigilance$When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.|
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Beatrix, Loyal General|Final Fantasy|554|R|{4}{W}{W}|Legendary Creature - Human Soldier|4|4|Vigilance$At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.|
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Rosa, Resolute White Mage|Final Fantasy|555|R|{3}{W}|Legendary Creature - Human Noble Cleric|2|3|Reach$At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn.|
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Ultimecia, Temporal Threat|Final Fantasy|556|R|{4}{U}{U}|Legendary Creature - Human Warlock|4|4|When Ultimecia enters, tap all creatures your opponents control.$Whenever a creature you control deals combat damage to a player, draw a card.|
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Deadly Embrace|Final Fantasy|557|R|{3}{B}{B}|Sorcery|||Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.|
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Seymour Flux|Final Fantasy|558|R|{4}{B}|Legendary Creature - Spirit Avatar|5|5|At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.|
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Judgment Bolt|Final Fantasy|559|R|{3}{R}|Instant|||Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.|
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Lightning, Security Sergeant|Final Fantasy|560|R|{2}{R}|Legendary Creature - Human Soldier|2|3|Menace$Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.|
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Xande, Dark Mage|Final Fantasy|561|R|{2}{U}{B}|Legendary Creature - Human Wizard|3|3|Menace$Xande gets +1/+1 for each noncreature, nonland card in your graveyard.|
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Magitek Scythe|Final Fantasy|562|R|{4}|Artifact - Equipment|||A Test of Your Reflexes! -- When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able.$Equipped creature gets +2/+1.$Equip {2}|
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Ultima Weapon|Final Fantasy|563|R|{7}|Legendary Artifact - Equipment|||Whenever equipped creature attacks, destroy target creature an opponent controls.$Equipped creature gets +7/+7.$Equip {7}|
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Plains|Final Fantasy|572|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Final Fantasy|573|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Final Fantasy|574|C||Basic Land - Swamp|||({T}: Add {B}.)|
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@ -57914,8 +57934,8 @@ White Auracite|Final Fantasy|579|C|{2}{W}{W}|Artifact|||When this artifact enter
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Zack Fair|Final Fantasy|580|U|{W}|Legendary Creature - Human Soldier|0|1|Zack Fair enters with a +1/+1 counter on it.${1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.|
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Astrologian's Planisphere|Final Fantasy|581|R|{1}{U}|Artifact - Equipment|||Job select$Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."$Diana -- Equip {2}|
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Sage's Nouliths|Final Fantasy|582|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}|
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Circle of Power|Final Fantasy|583|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life.$Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Barret Wallace|Final Fantasy|584|U|{3}{R}|Legendary Creature - Human Rebel F|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Circle of Power|Final Fantasy|583|U|{3}{B}|Sorcery|||You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."$Wizards you control get +1/+0 and gain lifelink until end of turn.|
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Barret Wallace|Final Fantasy|584|U|{3}{R}|Legendary Creature - Human Rebel|4|4|Reach$Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.|
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Laughing Mad|Final Fantasy|585|C|{2}{R}|Instant|||As an additional cost to cast this spell, discard a card.$Draw two cards.$Flashback {3}{R}|
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Ugin, Eye of the Storms|Tarkir: Dragonstorm|1|M|{7}|Legendary Planeswalker - Ugin|7|When you cast this spell, exile up to one target permanent that's one or more colors.$Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.$+2: You gain 3 life and draw a card.$0: Add {C}{C}{C}.$-11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.|
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Anafenza, Unyielding Lineage|Tarkir: Dragonstorm|2|R|{2}{W}|Legendary Creature - Spirit Soldier|2|2|Flash$First strike$Whenever another nontoken creature you control dies, Anafenza endures 2.|
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