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changed how effects are applied for triggered abilities, added test (fixes #7083)
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27a4f27727
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3 changed files with 26 additions and 1 deletions
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@ -44,6 +44,7 @@ public class AttacksCreatureYouControlTriggeredAbility extends TriggeredAbilityI
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super(ability);
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this.filter = ability.filter;
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this.setTargetPointer = ability.setTargetPointer;
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this.once = ability.once;
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}
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public void setOnce(boolean once) {
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@ -57,7 +58,6 @@ public class AttacksCreatureYouControlTriggeredAbility extends TriggeredAbilityI
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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game.applyEffects(); // Hooded Blightfang
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Permanent sourcePermanent = game.getPermanent(event.getSourceId());
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if (sourcePermanent != null && filter.match(sourcePermanent, sourceId, controllerId, game)) {
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if (setTargetPointer) {
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@ -275,6 +275,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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attackingPermanent.tap(true, game); // to tap with event finally here is needed to prevent abusing of Vampire Envoy like cards
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}
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}
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game.applyEffects();
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handleBanding(attacker, game);
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// This can only be used to modify the event, the attack can't be replaced here
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game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ATTACKER_DECLARED, group.defenderId, attacker, attackingPlayerId));
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