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* Jace, Architect of Thought - fixed first ability that wrongly stopped working as soon as Jace left battlefield. Added tests.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single.rtr;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Jace, Architect of Thought {2}{U}{U}
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* Planeswalker — Jace
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* Loyalty 4
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* +1: Until your next turn, whenever a creature an opponent controls attacks, it gets
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* -1/-0 until end of turn.
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* -2: Reveal the top three cards of your library. An opponent separates those cards into
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* two piles. Put one pile into your hand and the other on the bottom of your library
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* in any order.
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* -8: For each player, search that player's library for a nonland card and exile it, then
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* that player shuffles his or her library. You may cast those cards without paying
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* their mana costs.
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*
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* @author LevelX2
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*/
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public class JaceArchitectOfThoughtTest extends CardTestPlayerBase {
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@Test
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public void testAbility1normal() {
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.");
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attack(2, playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_COMBAT);
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execute();
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assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5);
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assertPowerToughness(playerB, "Silvercoat Lion", 1, 2);
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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}
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@Test
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public void testAbilit1lastOnlyUntilNextTurn() {
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.");
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attack(2, playerB, "Silvercoat Lion");
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attack(4, playerB, "Silvercoat Lion");
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setStopAt(4, PhaseStep.END_COMBAT);
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execute();
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assertCounterCount("Jace, Architect of Thought", CounterType.LOYALTY, 5);
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assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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}
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/*
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Ability 1 has still to trigger next turn if used also if Jace left the battlefield.
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*/
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@Test
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public void testAbility1AfterJacesWasExiled() {
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Architect of Thought");
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// Sorcery {R}{B}
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// Destroy target creature or planeswalker.
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addCard(Zone.HAND, playerB, "Dreadbore");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Dreadbore", "Jace, Architect of Thought");
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attack(2, playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertPermanentCount(playerB, "Jace, Architect of Thought", 0);
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assertPowerToughness(playerB, "Silvercoat Lion", 1, 2);
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}
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}
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