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* Counterbalance, Hisako, Minamp Sensai - Fixed that converted mana comparison of spilt cards did not work correctly.
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8 changed files with 177 additions and 9 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* 702.52. Transmute
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*
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* 702.52a Transmute is an activated ability that functions only while the card with transmute is
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* in a player’s hand. “Transmute [cost]” means “[Cost], Discard this card: Search your library for
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* a card with the same converted mana cost as the discarded card, reveal that card, and put it into
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* your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.”
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*
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* 702.52b Although the transmute ability is playable only if the card is in a player’s hand, it
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* continues to exist while the object is in play and in all other zones. Therefore objects with
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* transmute will be affected by effects that depend on objects having one or more activated abilities.
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*
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* @author LevelX2
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*/
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public class TransmuteTest extends CardTestPlayerBase{
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@Test
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public void searchSimpleOneManaCmcSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.HAND, playerA, "Dizzy Spell");
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addCard(Zone.LIBRARY, playerA, "Lightning Bolt");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Dizzy Spell", 1);
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assertHandCount(playerA, "Lightning Bolt", 1);
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}
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@Test
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public void searchSplittedCardOneManaCmcSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.HAND, playerA, "Dizzy Spell");
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addCard(Zone.LIBRARY, playerA, "Wear // Tear");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Dizzy Spell", 1);
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assertHandCount(playerA, "Wear", 1); // Filter search can only search for one side of a split card
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assertHandCount(playerA, "Tear", 1); // Filter search can only search for one side of a split card
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}
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}
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@ -76,4 +76,37 @@ public class CounterbalanceTest extends CardTestPlayerBase {
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}
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/**
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* Test that if the top cardis a split card, both casting costs of the split cards
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* count to counter the spell. If one of the split cards halfes has the equal casting
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* cost, the spell is countered.
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*
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*/
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@Test
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public void testSplitCard() {
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addCard(Zone.HAND, playerA, "Typhoid Rats");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Counterbalance");
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.LIBRARY, playerB, "Wear // Tear"); // CMC 2 and 1
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skipInitShuffling(); // so the set to top card stays at top
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Typhoid Rats");
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setChoice(playerB, "Yes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Typhoid Rats", 0);
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assertGraveyardCount(playerA, "Typhoid Rats", 1);
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assertGraveyardCount(playerA, 1);
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assertGraveyardCount(playerB, 0);
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}
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}
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