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Fixed a bug that sometimes wrongly power of new source instance was used to determine a number and fixed also a bug that counters were added wrongly to an already new instance of the source object (fixes #6035).
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3 changed files with 176 additions and 3 deletions
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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*
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* @author LevelX2
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*/
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public class ElendaTheDuskRoseTest extends CardTestPlayerBase {
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@Test
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public void testAddCounter() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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// Lifelink
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// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
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// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Elenda, the Dusk Rose", 1);
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertPowerToughness(playerA, "Elenda, the Dusk Rose", 2, 2);
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}
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@Test
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public void testCreateVampireTokens() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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// Lifelink
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// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
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// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Elenda, the Dusk Rose");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Elenda, the Dusk Rose", 0);
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assertGraveyardCount(playerA, "Lightning Bolt", 2);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerA, "Elenda, the Dusk Rose", 1);
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assertPermanentCount(playerA, "Vampire", 2);
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assertPowerToughness(playerA, "Vampire", 1, 1, Filter.ComparisonScope.All);
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}
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@Test
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public void testKillAndReanimate() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); /// 2/2
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// Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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addCard(Zone.BATTLEFIELD, playerA, "Angelic Renewal", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 2);
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// Lifelink
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// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
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// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Elenda, the Dusk Rose");
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setChoice(playerA, "No"); // use Angelic Renewal on Silvercoat Lion
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setChoice(playerA, "Yes"); // use Angelic Renewal on Elenda, the Dusk Rose
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "Elenda, the Dusk Rose", 1);
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assertPowerToughness(playerA, "Elenda, the Dusk Rose", 1, 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 2);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerA, "Elenda, the Dusk Rose", 0);
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assertPermanentCount(playerA, "Vampire", 2);
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assertPowerToughness(playerA, "Vampire", 1, 1, Filter.ComparisonScope.All);
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}
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@Test
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public void testKillMultipleAndReanimate() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); /// 2/2
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// Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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addCard(Zone.BATTLEFIELD, playerA, "Angelic Renewal", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
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// Sweltering Suns deals 3 damage to each creature.
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// Cycling {3} ({3}, Discard this card: Draw a card.)
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addCard(Zone.HAND, playerB, "Sweltering Suns", 1); // Sorcery {1}{R}{R}
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// Lifelink
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// Whenever another creature dies, put a +1/+1 counter on Elenda, The Dusk Rose.
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// When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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addCard(Zone.HAND, playerA, "Elenda, the Dusk Rose", 1); // {2}{W}{B} 1/1
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elenda, the Dusk Rose");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sweltering Suns");
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setChoice(playerA, "Yes"); // use Angelic Renewal on Elenda, the Dusk Rose
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setChoice(playerA, "No"); // use Angelic Renewal on Silvercoat Lion
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Angelic Renewal", 1);
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assertPermanentCount(playerA, "Silvercoat Lion", 0);
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assertPermanentCount(playerA, "Elenda, the Dusk Rose", 1);
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assertPowerToughness(playerA, "Elenda, the Dusk Rose", 1, 1);
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assertGraveyardCount(playerB, "Sweltering Suns", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerA, "Elenda, the Dusk Rose", 0);
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assertPermanentCount(playerA, "Vampire", 1);
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assertPowerToughness(playerA, "Vampire", 1, 1, Filter.ComparisonScope.All);
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}
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}
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