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Fixed some problems with possible ConcurrentModificationExceptions and some minor changes.
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parent
d97f6c6cd1
commit
81af372bc1
144 changed files with 410 additions and 429 deletions
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@ -89,7 +89,7 @@ public class TargetPlayer extends TargetImpl {
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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int count = 0;
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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@ -114,7 +114,7 @@ public class TargetPlayer extends TargetImpl {
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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int count = 0;
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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count++;
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@ -130,7 +130,7 @@ public class TargetPlayer extends TargetImpl {
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, sourceId, sourceControllerId, game)) {
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if (isNotTarget() || player.canBeTargetedBy(targetSource, sourceControllerId, game)) {
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@ -144,7 +144,7 @@ public class TargetPlayer extends TargetImpl {
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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for (UUID playerId: game.getPlayer(sourceControllerId).getInRange()) {
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for (UUID playerId: game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null && !player.hasLeft() && filter.match(player, game)) {
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possibleTargets.add(playerId);
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