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(WIP) Replacing blocking/blocked by predicates (#8729)
* replaced blocking/blocked by predicates * added test for knight of dusk (currently fails) * added source parameter to filters and everything else that needs it * some changes to various predicates * test fix * small changes to filter code * merge fix * fixed a test failure * small change to Karn, Scion of Urza * removed sourceId from filter methods and other similar places * added new getobject method to fix some test failures * a few more fixes * fixed merge conflicts * merge fix
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53877424a0
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1719 changed files with 3384 additions and 3325 deletions
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@ -221,7 +221,7 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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}
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protected boolean chooseRandomTarget(Target target, Ability source, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game);
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Set<UUID> possibleTargets = target.possibleTargets(playerId, source, game);
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if (possibleTargets.isEmpty()) {
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return false;
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}
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@ -245,19 +245,19 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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}
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
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public boolean choose(Outcome outcome, Target target, Ability source, Game game) {
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if (this.isHuman()) {
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return chooseRandom(target, game);
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}
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return super.choose(outcome, target, sourceId, game);
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return super.choose(outcome, target, source, game);
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}
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@Override
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public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
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public boolean choose(Outcome outcome, Target target, Ability source, Game game, Map<String, Serializable> options) {
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if (this.isHuman()) {
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return chooseRandom(target, game);
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}
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return super.choose(outcome, target, sourceId, game, options);
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return super.choose(outcome, target, source, game, options);
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}
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@Override
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@ -302,7 +302,7 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
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Set<UUID> possibleTargets = target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game);
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Set<UUID> possibleTargets = target.possibleTargets(playerId, source, game);
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if (possibleTargets.isEmpty()) {
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return !target.isRequired(source);
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}
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