* Fixed a bug that if all targets (if targets were set) of a spell with an up to target definition (e.g. Adverse Conditions) became illegal the spell did not fizzle as it should.

This commit is contained in:
LevelX2 2015-09-30 00:53:33 +02:00
parent 0d755b3c89
commit 8044940a97
5 changed files with 153 additions and 8 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.activated;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class PutToGraveyardTest extends CardTestPlayerBase {
/**
* Void Attendant The usable "Prozessor-Effect" doesnt put the card back
* into the graveyard from the exile.
*/
@Test
public void testExileToGraveyard() {
// Devoid
// {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
addCard(Zone.BATTLEFIELD, playerA, "Void Attendant");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
// Flash (You may cast this spell any time you could cast an instant.)
// When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
addCard(Zone.HAND, playerA, "Stasis Snare", 1); // {1}{W}{W}
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Stasis Snare");
addTarget(playerA, "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},", NO_TARGET, "");
addTarget(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Stasis Snare", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
assertExileCount(playerB, 0);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerA, "Eldrazi Scion", 1);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SpellFizzlesTest extends CardTestPlayerBase {
@Test
public void testSpellFizzlesWithNoLegalTargets() throws Exception {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Devoid
// Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
// Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
addCard(Zone.HAND, playerA, "Adverse Conditions"); // {3}{U}
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adverse Conditions", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion", "Adverse Conditions");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Adverse Conditions", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerA, "Eldrazi Scion", 0); // All targets were illegal - spell fizzles
}
}