* Spellskite - Fixed that targets of modal spells could only be changed from the last selected mode of the modal spell.

This commit is contained in:
LevelX2 2015-08-17 14:04:56 +02:00
parent 9b3fc9307d
commit 7f45e5bc7e
2 changed files with 87 additions and 41 deletions

View file

@ -36,11 +36,11 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*
* @author LevelX2
*/
public class SpellskiteTest extends CardTestPlayerBase {
/**
* Tests that Wild Defiance triggers for Spellskite if spell target is changed to Spellskite
* Tests that Wild Defiance triggers for Spellskite if spell target is
* changed to Spellskite
*/
@Test
public void testDisabledEffectOnChangeZone() {
@ -64,19 +64,22 @@ public class SpellskiteTest extends CardTestPlayerBase {
assertLife(playerB, 20);
assertPowerToughness(playerA, "Spellskite", 3, 7);
}
/**
* If Spellskite changes controller, its activated ability can activate but doesn't resolve properly.
*
* The specific instance was a Spellskite controlled by Vedalken Shackles. Land was targeted by Frost Titan,
* controller (not owner) of Spellskite paid the redirection cost, ability went on the stack, seemed to resolve,
* If Spellskite changes controller, its activated ability can activate but
* doesn't resolve properly.
*
* The specific instance was a Spellskite controlled by Vedalken Shackles.
* Land was targeted by Frost Titan, controller (not owner) of Spellskite
* paid the redirection cost, ability went on the stack, seemed to resolve,
* target never changed.
*
*
*/
/**
* TODO: This test fails sometimes when building the complete Test Project -> Find the reason
* TODO: This test fails sometimes when building the complete Test Project
* -> Find the reason
*/
@Test
public void testAfterChangeOfController() {
@ -88,17 +91,17 @@ public class SpellskiteTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Island", 6);
// {UP}: Change a target of target spell or ability to Spellskite.
addCard(Zone.BATTLEFIELD, playerB, "Spellskite", 1);
addCard(Zone.BATTLEFIELD, playerB, "Spellskite", 1);
// {4}{U}{U}
// Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
// Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
// Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
addCard(Zone.HAND, playerB, "Frost Titan", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Gain control", "Spellskite");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Frost Titan");
addTarget(playerB, "Silvercoat Lion");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{UP}: Change a target", "stack ability (Whenever {this} enters ");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
@ -106,13 +109,13 @@ public class SpellskiteTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Spellskite", 1);
assertPermanentCount(playerB, "Frost Titan", 1);
assertTapped("Spellskite", true);
// (Battlefield) Tapped state is not equal (Silvercoat Lion) expected:<false> but was:<true>
assertTapped("Silvercoat Lion", false);
}
}
/**
* Spellskite fails to redirect Cryptic Command on itself
*/
@ -123,21 +126,21 @@ public class SpellskiteTest extends CardTestPlayerBase {
// Counter target spell;
// or return target permanent to its owner's hand;
// or tap all creatures your opponents control;
// or draw a card.
// or draw a card.
addCard(Zone.HAND, playerA, "Cryptic Command");
addCard(Zone.BATTLEFIELD, playerB, "Spellskite", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Command", "mode=1Lightning Bolt^mode=2Silvercoat Lion", "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Command", "mode=1Lightning Bolt^mode=2Silvercoat Lion", "Lightning Bolt");
setModeChoice(playerA, "1"); // Counter target spell
setModeChoice(playerA, "2"); // return target permanent to its owner's hand
setModeChoice(playerA, "2"); // return target permanent to its owner's hand
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{UP}: Change a target of target spell or ability to {this}.", "Cryptic Command");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
@ -146,12 +149,52 @@ public class SpellskiteTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Cryptic Command", 1);
assertHandCount(playerB, "Spellskite", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}
}
/**
* My opponent cast Cryptic Command tapping all of my creatures and bouncing
* a Blade Splicer token I had. I activated a Spellskite but got an error
* stating that Spellskite is not a legal target.
*/
@Test
public void testSpellskite2() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Choose two -
// Counter target spell;
// or return target permanent to its owner's hand;
// or tap all creatures your opponents control;
// or draw a card.
addCard(Zone.HAND, playerA, "Cryptic Command");
addCard(Zone.BATTLEFIELD, playerB, "Spellskite", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Cryptic Command", "mode=2Silvercoat Lion");
setModeChoice(playerA, "2"); // return target permanent to its owner's hand
setModeChoice(playerA, "3"); // tap all creatures your opponents control
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{UP}: Change a target of target spell or ability to {this}.", "Cryptic Command");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Cryptic Command", 1);
assertHandCount(playerB, "Spellskite", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertTapped("Silvercoat Lion", true);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}