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* Goblin Assassin - Added missing rule text of the effect.
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@ -52,6 +52,7 @@ class GoblinAssassinTriggeredEffect extends OneShotEffect {
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GoblinAssassinTriggeredEffect() {
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super(Outcome.Sacrifice);
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staticText = "each player flips a coin. Each player whose coin comes up tails sacrifices a creature";
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}
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private GoblinAssassinTriggeredEffect(final GoblinAssassinTriggeredEffect effect) {
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