* Goblin Assassin - Added missing rule text of the effect.

This commit is contained in:
LevelX2 2020-09-21 13:47:46 +02:00
parent 19344b00a4
commit 7eb9beb76a

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@ -52,6 +52,7 @@ class GoblinAssassinTriggeredEffect extends OneShotEffect {
GoblinAssassinTriggeredEffect() {
super(Outcome.Sacrifice);
staticText = "each player flips a coin. Each player whose coin comes up tails sacrifices a creature";
}
private GoblinAssassinTriggeredEffect(final GoblinAssassinTriggeredEffect effect) {