[CLU] Implement Sludge Titan

Introduced TargetCardAndOrCardInGraveyard, derived from the Library one.
Did not achieved everything I wanted in the tests, as the choice seems to be accepted.
Tested it live, no particular issue, you can't select more than one per category.
This commit is contained in:
Susucre 2024-01-23 19:51:13 +01:00
parent a3b9755da9
commit 7df86e91a0
4 changed files with 422 additions and 0 deletions

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package org.mage.test.cards.single.clu;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class SludgeTitanTest extends CardTestPlayerBase {
/**
* {@link mage.cards.s.SludgeTitan Sludge Titan} {4}{B/G}{B/G}
* Creature Zombie Giant
* Trample
* Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
* 6/6
*/
private static final String titan = "Sludge Titan";
private static final String piker = "Goblin Piker"; // creature 1
private static final String vanguard = "Elite Vanguard"; // creature 2
private static final String divination = "Divination"; // sorcery
private static final String dryad = "Dryad Arbor"; // land creature
private static final String plateau = "Plateau"; // land 1
private static final String savannah = "Savannah"; // land 2
// When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
private static final String brownscale = "Golgari Brownscale";
@Test
public void testNoValidChoice() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, divination, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, playerA.CHOICE_SKIP);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, divination, 5);
}
@Test
public void testNoValidChoiceInvalid() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, divination, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, divination); // invalid, titan doesn't allow for choosing sorcery
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
try {
execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().startsWith("Missing CHOICE def")) {
Assert.fail("Unexpected exception " + e.getMessage());
}
}
}
@Test
public void testCreatureOnly_ChooseNone() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, playerA.CHOICE_SKIP);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, piker, 5);
}
@Test
public void testCreatureOnly_ChooseOne() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, piker);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, piker, 4);
assertHandCount(playerA, piker, 1);
}
@Ignore
// The test suite does not fully validate the choice, and accept it. Work properly live preventing such choice.
@Test
public void testCreatureOnly_ChooseTwoInvalid() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker, 3);
addCard(Zone.LIBRARY, playerA, vanguard, 2);
attack(1, playerA, titan, playerB);
setChoice(playerA, piker + "^" + vanguard); // invalid, titan doesn't allow for choosing 2 creatures
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
try {
execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().startsWith("Missing CHOICE def")) {
Assert.fail("Unexpected exception " + e.getMessage());
}
}
}
@Test
public void testBoth_ChooseTwo() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, piker);
addCard(Zone.LIBRARY, playerA, vanguard);
addCard(Zone.LIBRARY, playerA, divination);
addCard(Zone.LIBRARY, playerA, savannah);
addCard(Zone.LIBRARY, playerA, plateau);
attack(1, playerA, titan, playerB);
setChoice(playerA, piker + "^" + savannah);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, 3);
assertHandCount(playerA, savannah, 1);
assertHandCount(playerA, piker, 1);
}
@Test
public void testBoth_ChooseTwo_DryadArbor() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, dryad, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, dryad + "^" + dryad);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, dryad, 3);
assertHandCount(playerA, dryad, 2);
}
@Ignore
// The test suite does not fully validate the choice, and accept it. Work properly live preventing selecting 3 dryads.
@Test
public void testBoth_ChooseThree_DryadArbor_Invalid() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, dryad, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, dryad + "^" + dryad + "^" + dryad); // invalid, titan doesn't allow for choosing a creature and/or a land
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
try {
execute();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().startsWith("Missing CHOICE def")) {
Assert.fail("Unexpected exception " + e.getMessage());
}
}
}
@Test
public void test_Brownscale_triggers() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, titan);
addCard(Zone.LIBRARY, playerA, brownscale, 5);
attack(1, playerA, titan, playerB);
setChoice(playerA, brownscale);
setStopAt(1, PhaseStep.DECLARE_BLOCKERS);
execute();
assertGraveyardCount(playerA, brownscale, 4);
assertHandCount(playerA, brownscale, 1);
assertLife(playerA, 20 + 2);
}
}