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[CLU] Implement Sludge Titan
Introduced TargetCardAndOrCardInGraveyard, derived from the Library one. Did not achieved everything I wanted in the tests, as the choice seems to be accepted. Tested it live, no particular issue, you can't select more than one per category.
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package mage.target.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.common.PredicateCardAssignment;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.filter.FilterCard;
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import mage.filter.predicate.Predicate;
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import mage.filter.predicate.Predicates;
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import mage.game.Game;
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import mage.util.CardUtil;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author Susucr
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* <p>
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* almost identical to {@link TargetCardAndOrCardInLibrary}
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*/
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public class TargetCardAndOrCardInGraveyard extends TargetCardInGraveyard {
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private static FilterCard makeFilter(Predicate<? super Card> firstPredicate,
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Predicate<? super Card> secondPredicate,
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String filterText) {
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FilterCard filter = new FilterCard(filterText);
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filter.add(Predicates.or(
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firstPredicate, secondPredicate
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));
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return filter;
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}
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private static String makeFilterText(String first, String second) {
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return CardUtil.addArticle(first) + " card and/or " + CardUtil.addArticle(second) + " card";
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}
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private final PredicateCardAssignment assignment;
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/**
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* a [firstType] card and/or a [secondType] card
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*/
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protected TargetCardAndOrCardInGraveyard(Predicate<? super Card> firstPredicate, Predicate<? super Card> secondPredicate, String filterText) {
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super(0, 2, makeFilter(firstPredicate, secondPredicate, filterText));
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this.assignment = new PredicateCardAssignment(firstPredicate, secondPredicate);
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}
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public TargetCardAndOrCardInGraveyard(CardType firstType, CardType secondType) {
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this(firstType.getPredicate(), secondType.getPredicate(), makeFilterText(
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CardUtil.getTextWithFirstCharLowerCase(firstType.toString()),
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CardUtil.getTextWithFirstCharLowerCase(secondType.toString())));
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}
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protected TargetCardAndOrCardInGraveyard(final TargetCardAndOrCardInGraveyard target) {
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super(target);
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this.assignment = target.assignment;
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}
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@Override
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public TargetCardAndOrCardInGraveyard copy() {
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return new TargetCardAndOrCardInGraveyard(this);
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}
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@Override
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public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
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if (!super.canTarget(playerId, id, source, game)) {
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return false;
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}
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Card card = game.getCard(id);
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if (card == null) {
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return false;
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}
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if (this.getTargets().isEmpty()) {
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return true;
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}
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Cards cards = new CardsImpl(this.getTargets());
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cards.add(card);
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return assignment.getRoleCount(cards, game) >= cards.size();
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = super.possibleTargets(sourceControllerId, source, game);
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// assuming max targets = 2, need to expand this code if not
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Card card = game.getCard(this.getFirstTarget());
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if (card == null) {
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return possibleTargets; // no further restriction if no target yet chosen
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}
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Cards cards = new CardsImpl(card);
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if (assignment.getRoleCount(cards, game) == 2) {
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// if the first chosen target is both types, no further restriction
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return possibleTargets;
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}
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Set<UUID> leftPossibleTargets = new HashSet<>();
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for (UUID possibleId : possibleTargets) {
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Card possibleCard = game.getCard(possibleId);
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Cards checkCards = cards.copy();
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checkCards.add(possibleCard);
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if (assignment.getRoleCount(checkCards, game) == 2) {
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// if the possible target and the existing target have both types, it's legal
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// but this prevents the case of both targets with the same type
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leftPossibleTargets.add(possibleId);
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}
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}
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return leftPossibleTargets;
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}
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@Override
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public String getDescription() {
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return filter.getMessage();
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}
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}
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