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* Fixes to put token onto the battlefield that's a copy of creature on the battlefield effects that copy creatures that already copy other creatures.
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13 changed files with 329 additions and 141 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.copy;
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import junit.framework.Assert;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ArtisanOfFormsTest extends CardTestPlayerBase {
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/**
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* Targeting a Artisan of Forms triggers it Heroic ability. So it can copy a traget creature.
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* If Cackling Counterpart later resolves, it should copy the creature that Artisan of Forms copies, not
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* the Artisan itself.
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*/
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@Test
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public void testCopyTrggeredByCracklingCounterpart() {
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// Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
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addCard(Zone.BATTLEFIELD, playerA, "Artisan of Forms");
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// {1}{U}{U} Put a token onto the battlefield that's a copy of target creature you control.
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addCard(Zone.HAND, playerA, "Cackling Counterpart");
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addCard(Zone.BATTLEFIELD, playerA, "Island",3);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cackling Counterpart", "Artisan of Forms");
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addTarget(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Cackling Counterpart", 1);
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assertPermanentCount(playerA, "Artisan of Forms", 0);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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// 1 + 2 Silvercoat Lion at the end
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assertPermanentCount(playerA, "Silvercoat Lion", 2);
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for (Permanent permanent :currentGame.getBattlefield().getAllActivePermanents(playerA.getId())) {
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if (permanent.getName().equals("Silvercoat Lion")) {
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Assert.assertEquals("Creature has to have Cast + Heroic ability", 2, permanent.getAbilities().size());
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}
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}
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}
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/**
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* Targeting a Artisan of Forms triggers it Heroic ability. So it can copy a target creature.
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* If populate spell later resolves, it should copy the creature that Artisan of Forms copies, not
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* the Artisan itself.
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*/
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@Test
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public void testCopyTrggeredByPopulate() {
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// Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
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addCard(Zone.BATTLEFIELD, playerA, "Artisan of Forms");
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// {1}{U}{U} Put a token onto the battlefield that's a copy of target creature you control.
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addCard(Zone.HAND, playerA, "Cackling Counterpart");
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addCard(Zone.BATTLEFIELD, playerA, "Island",3);
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addCard(Zone.HAND, playerA, "Eyes in the Skies");
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addCard(Zone.BATTLEFIELD, playerA, "Plains",4);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cackling Counterpart", "Artisan of Forms");
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setChoice(playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Eyes in the Skies");
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setChoice(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Cackling Counterpart", 1);
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assertPermanentCount(playerA, "Artisan of Forms", 0);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Bird", 1);
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// 3 Silvercoat Lion at the end
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assertPermanentCount(playerA, "Silvercoat Lion", 3);
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for (Permanent permanent :currentGame.getBattlefield().getAllActivePermanents(playerA.getId())) {
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if (permanent.getName().equals("Silvercoat Lion")) {
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Assert.assertEquals("Creature has to have Cast + Heroic ability", 2, permanent.getAbilities().size());
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}
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}
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}
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}
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