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* Honor Guard - Fixed that it did boost power instead of correctly toughness.
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1 changed files with 3 additions and 2 deletions
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@ -47,10 +47,11 @@ public class HonorGuard extends CardImpl {
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this.expansionSetCode = "10E";
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this.expansionSetCode = "10E";
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this.subtype.add("Human");
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this.subtype.add("Human");
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this.subtype.add("Soldier");
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this.subtype.add("Soldier");
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this.color.setWhite(true);
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this.power = new MageInt(1);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.W)));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(0, 1, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.W)));
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}
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}
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public HonorGuard(final HonorGuard card) {
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public HonorGuard(final HonorGuard card) {
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