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Implemented "force pay mana" for Word of Command
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3 changed files with 69 additions and 9 deletions
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@ -49,6 +49,7 @@ import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.ManaPool;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.common.TargetOpponent;
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@ -119,16 +120,36 @@ class WordOfCommandEffect extends OneShotEffect {
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// The player plays that card if able
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if (card != null) {
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// While doing so, the player can activate mana abilities only if they're from lands that player controls
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RestrictionEffect effect = new WordOfCommandCantActivateEffect();
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effect.setTargetPointer(new FixedTarget(targetPlayer.getId()));
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game.addEffect(effect, source); // While doing so, the player can activate mana abilities only if they're from lands that player controls
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// TODO: and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card (so you can't tap out the player's lands)
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game.addEffect(effect, source);
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// and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card
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ManaPool manaPool = targetPlayer.getManaPool();
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boolean autoPayment = manaPool.isAutoPayment();
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boolean autoPaymentRestricted = manaPool.isAutoPaymentRestricted();
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manaPool.setAutoPayment(true);
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manaPool.setAutoPaymentRestricted(true);
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manaPool.setForcedToPay(true);
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int bookmark = game.bookmarkState();
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if ((card.isLand() && (!targetPlayer.canPlayLand() || !game.getActivePlayerId().equals(targetPlayer.getId())))
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|| !targetPlayer.playCard(card, game, false, true, new MageObjectReference(source.getSourceObject(game), game))) {
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game.informPlayers(targetPlayer.getLogName() + " didn't play " + card.getLogName());
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// TODO: needs an automatic check for whether the card is castable (so it can't be cancelled if that's the case)
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game.informPlayers(targetPlayer.getLogName() + " didn't play " + card.getLogName());
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}
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manaPool.setForcedToPay(false); // duplicate in case of a a new mana pool existing - probably not necessary, but just in case
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manaPool.setAutoPayment(autoPayment);
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manaPool.setAutoPaymentRestricted(autoPaymentRestricted);
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manaPool = targetPlayer.getManaPool(); // a rollback creates a new mana pool for the player, so it's necessary to find it again
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manaPool.setForcedToPay(false);
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manaPool.setAutoPayment(autoPayment);
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manaPool.setAutoPaymentRestricted(autoPaymentRestricted);
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game.removeBookmark(bookmark);
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targetPlayer.resetStoredBookmark(game);
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for (RestrictionEffect eff : game.getContinuousEffects().getRestrictionEffects()) {
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if (eff instanceof WordOfCommandCantActivateEffect) {
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eff.discard();
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@ -197,7 +218,7 @@ class WordOfCommandDelayedTriggeredAbility extends DelayedTriggeredAbility {
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private UUID cardId;
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WordOfCommandDelayedTriggeredAbility(Effect effect, UUID cardId) {
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super(effect, Duration.EndOfStep);
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super(effect, Duration.EndOfTurn);
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this.cardId = cardId;
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this.usesStack = false;
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}
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