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* Unearth - Fixed the not working replacement effect of unearth that exiles the creature if neccessary.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class UnearthTest extends CardTestPlayerBase {
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/**
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* Hellspark Elemental (and probably other cards with the unearth ability) - If I unearth the elemental,
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* attack, and then go to the end of my turn both the "sacrifice" and "exile" clauses will trigger and
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* the game will ask me which one I want to put on the stack first. If I choose "sacrifice" first and
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* "exile" second, all good, the exile part resolves first and the elemental is exiled, the sacrifice
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* part does nothing afterwards. But if I choose "exile" first and "sacrifice" second then the elemental
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* will be sacrificed and placed on my graveyard and after that the "exile" resolves but does nothing, as
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* I'm guessing it can't "find" the elemental anymore and so it stays in my graveyard, despite the fact
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* that because I use its unearth ability it should always be exiled once leaving the battlefield no matter what.
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* The bug should be easy to reproduce if following the order I mention above (click the exile part,
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* so the sacrifice goes on the top of the stack).
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*/
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@Test
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public void testUnearthAttackExile() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// 3/1 - Trample, haste
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// At the beginning of the end step, sacrifice Hellspark Elemental.
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// Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield.
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// It gains haste. Exile it at the beginning of the next end step or if it would
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// leave the battlefield. Unearth only as a sorcery.)
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addCard(Zone.GRAVEYARD, playerA, "Hellspark Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unearth");
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attack(1, playerA, "Hellspark Elemental");
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setStopAt(2, PhaseStep.UNTAP);
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execute();
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assertGraveyardCount(playerA, "Hellspark Elemental", 0);
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assertLife(playerB, 17);
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assertPermanentCount(playerA, "Hellspark Elemental", 0);
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assertExileCount("Hellspark Elemental", 1);
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}
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}
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