[DMU] Implemented The Weatherseed Treaty

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Daniel Bomar 2022-08-28 14:16:39 -05:00
parent 01669c2b80
commit 7c945fd721
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2 changed files with 72 additions and 0 deletions

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@ -0,0 +1,71 @@
package mage.cards.t;
import java.util.UUID;
import mage.abilities.common.SagaAbility;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.Effects;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.Duration;
import mage.constants.SagaChapter;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.StaticFilters;
import mage.game.permanent.token.SaprolingToken;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author weirddan455
*/
public final class TheWeatherseedTreaty extends CardImpl {
public TheWeatherseedTreaty(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}");
this.subtype.add(SubType.SAGA);
// Read ahead
SagaAbility sagaAbility = new SagaAbility(this, SagaChapter.CHAPTER_III, true);
// I -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
sagaAbility.addChapterEffect(
this, SagaChapter.CHAPTER_I,
new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(StaticFilters.FILTER_CARD_BASIC_LAND), true)
);
// II -- Create a 1/1 green Saproling creature token.
sagaAbility.addChapterEffect(
this, SagaChapter.CHAPTER_II, new CreateTokenEffect(new SaprolingToken())
);
// III -- Domain -- Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
sagaAbility.addChapterEffect(
this, SagaChapter.CHAPTER_III, SagaChapter.CHAPTER_III,
new Effects(
new BoostTargetEffect(DomainValue.REGULAR, DomainValue.REGULAR, Duration.EndOfTurn)
.setText("<i>Domain</i> &mdash; Target creature you control gets +X/+X"),
new GainAbilityTargetEffect(TrampleAbility.getInstance())
.setText("and gains trample until end of turn, where X is the number of basic land types among lands you control")
),
new TargetControlledCreaturePermanent()
);
this.addAbility(sagaAbility);
}
private TheWeatherseedTreaty(final TheWeatherseedTreaty card) {
super(card);
}
@Override
public TheWeatherseedTreaty copy() {
return new TheWeatherseedTreaty(this);
}
}

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@ -210,6 +210,7 @@ public final class DominariaUnited extends ExpansionSet {
cards.add(new SetCardInfo("The Cruelty of Gix", 87, Rarity.RARE, mage.cards.t.TheCrueltyOfGix.class));
cards.add(new SetCardInfo("The Elder Dragon War", 121, Rarity.RARE, mage.cards.t.TheElderDragonWar.class));
cards.add(new SetCardInfo("The Raven Man", 103, Rarity.RARE, mage.cards.t.TheRavenMan.class));
cards.add(new SetCardInfo("The Weatherseed Treaty", 188, Rarity.UNCOMMON, mage.cards.t.TheWeatherseedTreaty.class));
cards.add(new SetCardInfo("The World Spell", 189, Rarity.MYTHIC, mage.cards.t.TheWorldSpell.class));
cards.add(new SetCardInfo("Threats Undetected", 185, Rarity.RARE, mage.cards.t.ThreatsUndetected.class));
cards.add(new SetCardInfo("Thrill of Possibility", 148, Rarity.COMMON, mage.cards.t.ThrillOfPossibility.class));