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- Fixed #8193
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da675bd9a3
commit
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2 changed files with 81 additions and 55 deletions
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@ -637,9 +637,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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&& this.hasOpponent(sourceControllerId, game)
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&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
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&& abilities.stream()
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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.anyMatch(ability -> ability.checkObject(source, game))) {
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.filter(HexproofBaseAbility.class::isInstance)
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.map(HexproofBaseAbility.class::cast)
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.anyMatch(ability -> ability.checkObject(source, game))) {
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return false;
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}
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@ -679,7 +679,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.informPlayers(getLogName() + " discards down to "
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+ this.maxHandSize
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+ (this.maxHandSize == 1
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? " hand card" : " hand cards"));
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? " hand card" : " hand cards"));
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}
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discard(hand.size() - this.maxHandSize, false, false, null, game);
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}
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@ -1147,7 +1147,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param originalAbility
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* @param game
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* @param noMana cast it without paying mana costs
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* @param noMana cast it without paying mana costs
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* @param approvingObject which object approved the cast
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* @return
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*/
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@ -1209,6 +1209,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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GameEvent event = GameEvent.getEvent(GameEvent.EventType.CAST_SPELL,
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spell.getSpellAbility().getId(), spell.getSpellAbility(), playerId, approvingObject);
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event.setZone(fromZone); // why wasn't this set before??
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game.fireEvent(event);
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if (spell.activate(game, noMana)) {
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event = GameEvent.getEvent(GameEvent.EventType.SPELL_CAST,
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@ -2892,7 +2893,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @return
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*/
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private Object rollDieInner(Outcome outcome, Game game, Ability source, RollDieType rollDieType,
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int rollsAmount) {
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount, int rollsAmount) {
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if (rollsAmount == 1) {
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return rollDieInnerWithReplacement(game, source, rollDieType, sidesAmount, chaosSidesAmount, planarSidesAmount);
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}
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@ -2988,8 +2989,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param outcome
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* @param source
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* @param game
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* @param sidesAmount number of sides the dice has
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* @param rollsAmount number of tries to roll the dice
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* @param sidesAmount number of sides the dice has
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* @param rollsAmount number of tries to roll the dice
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* @param ignoreLowestAmount remove the lowest rolls from the results
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* @return the number that the player rolled
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*/
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@ -3007,17 +3008,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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* @param outcome
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* @param source
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* @param game
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* @param rollDieType die type to roll, e.g. planar or numerical
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* @param sidesAmount sides per die
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* @param chaosSidesAmount for planar die: chaos sides
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* @param planarSidesAmount for planar die: planar sides
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* @param rollsAmount rolls
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* @param ignoreLowestAmount for numerical die: ignore multiple rolls with the lowest values
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* @param rollDieType die type to roll, e.g. planar or numerical
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* @param sidesAmount sides per die
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* @param chaosSidesAmount for planar die: chaos sides
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* @param planarSidesAmount for planar die: planar sides
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* @param rollsAmount rolls
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* @param ignoreLowestAmount for numerical die: ignore multiple rolls with
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* the lowest values
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* @return
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*/
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private List<Object> rollDiceInner(Outcome outcome, Ability source, Game game, RollDieType rollDieType,
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
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int rollsAmount, int ignoreLowestAmount) {
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int sidesAmount, int chaosSidesAmount, int planarSidesAmount,
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int rollsAmount, int ignoreLowestAmount) {
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RollDiceEvent rollDiceEvent = new RollDiceEvent(source, rollDieType, sidesAmount, rollsAmount);
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if (ignoreLowestAmount > 0) {
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rollDiceEvent.incIgnoreLowestAmount(ignoreLowestAmount);
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@ -3029,7 +3031,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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// player rolls one or more dice to trigger. However, any effect that refers to a numerical
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// result of a die roll, including ones that compare the results of that roll to other rolls
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// or to a given number, ignores the rolling of the planar die. See rule 901, “Planechase.”
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// ROLL MULTIPLE dies
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// results amount can be less than a rolls amount (example: The Big Idea allows rolling 2x instead 1x)
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List<Object> dieResults = new ArrayList<>();
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@ -3178,10 +3179,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param source
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* @param game
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* @param chaosSidesAmount The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param chaosSidesAmount The number of chaos sides the planar die
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* currently has (normally 1 but can be 5)
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* @param planarSidesAmount The number of chaos sides the planar die
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* currently has (normally 1)
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* currently has (normally 1)
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* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
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* or BlankRoll
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*/
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@ -3239,7 +3240,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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for (Card card : getHand().getCards(game)) {
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Abilities<ActivatedManaAbilityImpl> manaAbilities
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= card.getAbilities(game).getAvailableActivatedManaAbilities(Zone.HAND, playerId, game);
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) {
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ActivatedManaAbilityImpl ability = it.next();
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Abilities<ActivatedManaAbilityImpl> noTapAbilities = new AbilitiesImpl<>(ability);
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if (ability.getManaCosts().isEmpty() && !ability.isPoolDependant()) {
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@ -3256,7 +3257,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean useLater = false; // sources with mana costs or mana pool dependency
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Abilities<ActivatedManaAbilityImpl> manaAbilities
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= permanent.getAbilities(game).getAvailableActivatedManaAbilities(Zone.BATTLEFIELD, playerId, game); // returns ability only if canActivate is true
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext(); ) {
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for (Iterator<ActivatedManaAbilityImpl> it = manaAbilities.iterator(); it.hasNext();) {
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ActivatedManaAbilityImpl ability = it.next();
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if (canUse == null) {
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canUse = permanent.canUseActivatedAbilities(game);
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@ -3298,7 +3299,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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boolean usePoolDependantAbilities = false; // use such abilities later than other if possible because it can maximize mana production
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while (anAbilityWasUsed && !sourceWithCosts.isEmpty()) {
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anAbilityWasUsed = false;
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for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext(); ) {
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for (Iterator<Abilities<ActivatedManaAbilityImpl>> iterator = sourceWithCosts.iterator(); iterator.hasNext();) {
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Abilities<ActivatedManaAbilityImpl> manaAbilities = iterator.next();
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if (usePoolDependantAbilities || !manaAbilities.hasPoolDependantAbilities()) {
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boolean used;
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@ -3334,7 +3335,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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* and cleared thereafter
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*
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* @param netManaAvailable the net mana produced by the triggered mana
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* abaility
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* abaility
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*/
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@Override
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public void addAvailableTriggeredMana(List<Mana> netManaAvailable
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@ -3416,7 +3417,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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/**
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* @param ability
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* @param availableMana if null, it won't be checked if enough mana is
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* available
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* available
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* @param sourceObject
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* @param game
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* @return
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@ -3805,7 +3806,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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// spell/hand abilities (play from all zones)
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// need permitingObject or canPlayCardsFromGraveyard
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// zone's abilities (play from specific zone)
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// no need in permitingObject
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if (fromZone != Zone.ALL && ability.getZone().match(fromZone)) {
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@ -3849,10 +3849,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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* currently cast/activate with his available resources
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*
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* @param game
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* @param hidden also from hidden objects (e.g. turned face down cards ?)
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* @param fromZone of objects from which zone (ALL = from all zones)
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* @param hidden also from hidden objects (e.g. turned face down cards ?)
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* @param fromZone of objects from which zone (ALL = from all zones)
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* @param hideDuplicatedAbilities if equal abilities exist return only the
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* first instance
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* first instance
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* @return
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*/
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public List<ActivatedAbility> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
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@ -4434,7 +4434,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Set<? extends Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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@ -4590,7 +4590,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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// identify cards from one owner
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Cards cards = new CardsImpl();
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UUID ownerId = null;
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for (Iterator<? extends Card> it = allCards.iterator(); it.hasNext(); ) {
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for (Iterator<? extends Card> it = allCards.iterator(); it.hasNext();) {
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Card card = it.next();
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if (cards.isEmpty()) {
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ownerId = card.getOwnerId();
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@ -4768,7 +4768,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
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+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
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+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
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+ ' ' : "") + "to the exile zone" + CardUtil.getSourceLogName(game, source, card.getId()));
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+ ' ' : "") + "to the exile zone" + CardUtil.getSourceLogName(game, source, card.getId()));
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}
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}
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