Some changes/fixes to conspire ability.

This commit is contained in:
LevelX2 2015-10-03 13:33:22 +02:00
parent 8e50c18d8c
commit 7b68604471
14 changed files with 234 additions and 128 deletions

View file

@ -25,7 +25,6 @@
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
@ -40,31 +39,31 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class ConspireTest extends CardTestPlayerBase {
/**
* 702.77. Conspire
* 702.77a Conspire is a keyword that represents two abilities. The first is a static ability that functions
* while the spell with conspire is on the stack. The second is a triggered ability that functions
* while the spell with conspire is on the stack. Conspire means As an additional cost to cast
* this spell, you may tap two untapped creatures you control that each share a color with it and
* When you cast this spell, if its conspire cost was paid, copy it. If the spell has any targets, you
* may choose new targets for the copy. Paying a spells conspire cost follows the rules for
* paying additional costs in rules 601.2b and 601.2eg.
*
* 702.77b If a spell has multiple instances of conspire, each is paid separately and triggers based on
* its own payment, not any other instance of conspire
*
*/
/**
* Burn Trail
* Sorcery, 3R (4)
* Burn Trail deals 3 damage to target creature or player.
*
* Conspire (As you cast this spell, you may tap two untapped creatures you
* control that share a color with it. When you do, copy it and you may
* choose a new target for the copy.)
* 702.77. Conspire 702.77a Conspire is a keyword that represents two
* abilities. The first is a static ability that functions while the spell
* with conspire is on the stack. The second is a triggered ability that
* functions while the spell with conspire is on the stack. Conspire means
* As an additional cost to cast this spell, you may tap two untapped
* creatures you control that each share a color with it and When you cast
* this spell, if its conspire cost was paid, copy it. If the spell has any
* targets, you may choose new targets for the copy. Paying a spells
* conspire cost follows the rules for paying additional costs in rules
* 601.2b and 601.2eg.
*
* 702.77b If a spell has multiple instances of conspire, each is paid
* separately and triggers based on its own payment, not any other instance
* of conspire
*
*/
/**
* Burn Trail Sorcery, 3R (4) Burn Trail deals 3 damage to target creature
* or player.
*
* Conspire (As you cast this spell, you may tap two untapped creatures you
* control that share a color with it. When you do, copy it and you may
* choose a new target for the copy.)
*
*/
@Test
public void testConspire() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
@ -72,7 +71,6 @@ public class ConspireTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Burn Trail");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Burn Trail", playerB);
setChoice(playerA, "Yes");
@ -93,7 +91,6 @@ public class ConspireTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Burn Trail");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Burn Trail", playerB);
setChoice(playerA, "No");
@ -107,4 +104,50 @@ public class ConspireTest extends CardTestPlayerBase {
}
@Test
public void testWortTheRaidmother() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7);
// When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
// Each red or green instant or sorcery spell you cast has conspire.
// (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
addCard(Zone.HAND, playerA, "Wort, the Raidmother");
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wort, the Raidmother");// {4}{R/G}{R/G}
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Wort, the Raidmother", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertLife(playerB, 14);
}
@Test
public void testWortTheRaidmotherWithConspireSpell() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin", 2);
// When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
// Each red or green instant or sorcery spell you cast has conspire.
// (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
addCard(Zone.HAND, playerA, "Wort, the Raidmother");
addCard(Zone.HAND, playerA, "Burn Trail");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wort, the Raidmother"); // {4}{R/G}{R/G}
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Burn Trail", playerB);
setChoice(playerA, "Yes"); // use Conspire from Burn Trail itself
setChoice(playerA, "Yes"); // use Conspire gained from Wort, the Raidmother
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Wort, the Raidmother", 1);
assertLife(playerB, 11);
assertLife(playerA, 20);
assertGraveyardCount(playerA, "Burn Trail", 1);
}
}