* Batterskull - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.

This commit is contained in:
LevelX2 2014-06-02 15:03:14 +02:00
parent c9db56d189
commit 7af040e70b
3 changed files with 82 additions and 6 deletions

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@ -0,0 +1,71 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package org.mage.test.cards.abilities.equipped;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Batterskull {5}
* Artifact - Equipment
* Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
* Equipped creature gets +4/+4 and has vigilance and lifelink.
* {3}: Return Batterskull to its owner's hand.
* Equip {5}
*
*
* @author LevelX2
*/
public class BatterskullTest extends CardTestPlayerBase {
/**
* Tests that Batterskull gets attached to the Germ creature token
*/
@Test
public void testEquippedToGerm() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.HAND, playerA, "Batterskull");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Batterskull");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, 0);
assertPermanentCount(playerA, "Batterskull", 1);
assertPermanentCount(playerA, "Germ", 1);
assertPowerToughness(playerA, "Germ", 4, 4);
}
}

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@ -10,6 +10,7 @@ import mage.constants.Outcome;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token; import mage.game.permanent.token.Token;
import mage.players.Player;
public class LivingWeaponAbility extends EntersBattlefieldTriggeredAbility { public class LivingWeaponAbility extends EntersBattlefieldTriggeredAbility {
public LivingWeaponAbility() { public LivingWeaponAbility() {
@ -42,11 +43,15 @@ class LivingWeaponEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
GermToken token = new GermToken(); GermToken token = new GermToken();
token.putOntoBattlefield(1, game, source.getId(), source.getControllerId()); token.putOntoBattlefield(1, game, source.getId(), source.getControllerId());
Permanent p = game.getPermanent(token.getLastAddedToken()); Permanent p = game.getPermanent(token.getLastAddedToken());
if (p != null) { if (p != null) {
p.addAttachment(source.getSourceId(), game); p.addAttachment(source.getSourceId(), game);
return true;
}
} }
return false; return false;
} }

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@ -1120,7 +1120,7 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
state.getStack().remove(top); state.getStack().remove(top);
while (state.hasSimultaneousEvents()) { while (state.hasSimultaneousEvents()) {
state.handleSimultaneousEvent(this); state.handleSimultaneousEvent(this);
checkStateAndTriggered(); checkTriggered();
} }
} }
} }