mirror of
https://github.com/magefree/mage.git
synced 2026-01-19 01:39:58 -08:00
* Fixed that converted mana costs for stack objects were not always calculated correctly (e.g. a Mental Misstep could counter a Cahlice of the Coid with X=1).
This commit is contained in:
parent
1c6f6c5f3d
commit
7ad45a2a6e
6 changed files with 41 additions and 17 deletions
|
|
@ -46,7 +46,7 @@ public class ChaliceOfTheVoidTest extends CardTestPlayerBase {
|
|||
*/
|
||||
|
||||
@Test
|
||||
public void testCopiedSteelHellkite() {
|
||||
public void testX1CountsFor2CMC() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
addCard(Zone.HAND, playerA, "Chalice of the Void", 2);
|
||||
|
||||
|
|
@ -56,10 +56,34 @@ public class ChaliceOfTheVoidTest extends CardTestPlayerBase {
|
|||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void");
|
||||
setChoice(playerA, "X=1");
|
||||
|
||||
setStopAt(4, PhaseStep.BEGIN_COMBAT);
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Chalice of the Void", 2);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
If X=1 the cmc of Chalice on the stack is 2. So it can't be countered by Mental Misstep
|
||||
*/
|
||||
@Test
|
||||
public void testCantBeCounteredByMentalMisstep() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
addCard(Zone.HAND, playerA, "Chalice of the Void", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
|
||||
addCard(Zone.HAND, playerB, "Mental Misstep", 1);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chalice of the Void");
|
||||
setChoice(playerA, "X=1");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mental Misstep", "Chalice of the Void", "Chalice of the Void");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertHandCount(playerB, "Mental Misstep", 1); // cannot be cast because no legal target exists
|
||||
assertPermanentCount(playerA, "Chalice of the Void", 1); // was not countered
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue