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Fixed that Fumigate was destroying creatures with regeneration shield
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1 changed files with 1 additions and 1 deletions
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@ -84,7 +84,7 @@ class FumigateEffect extends OneShotEffect {
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if (controller != null) {
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int destroyedCreature = 0;
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for(Permanent creature: game.getState().getBattlefield().getActivePermanents(new FilterCreaturePermanent(), controller.getId(), game)) {
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if (creature.destroy(source.getSourceId(), game, true)) {
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if (creature.destroy(source.getSourceId(), game, false)) {
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destroyedCreature++;
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}
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}
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