- The Adapt effect now works correctly when the permanent is blinked.

This commit is contained in:
Jeff 2019-04-29 14:18:44 -05:00
parent 311532a6e7
commit 7a35a76248

View file

@ -1,8 +1,10 @@
package mage.abilities.effects.keyword;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
@ -19,10 +21,10 @@ public class AdaptEffect extends OneShotEffect {
public AdaptEffect(int adaptNumber) {
super(Outcome.BoostCreature);
this.adaptNumber = adaptNumber;
staticText = "Adapt " + adaptNumber +
" <i>(If this creature has no +1/+1 counters on it, put " +
CardUtil.numberToText(adaptNumber) + " +1/+1 counter" +
(adaptNumber > 1 ? "s" : "") + " on it.)</i>";
staticText = "Adapt " + adaptNumber
+ " <i>(If this creature has no +1/+1 counters on it, put "
+ CardUtil.numberToText(adaptNumber) + " +1/+1 counter"
+ (adaptNumber > 1 ? "s" : "") + " on it.)</i>";
}
private AdaptEffect(final AdaptEffect effect) {
@ -37,7 +39,15 @@ public class AdaptEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
// Verify source object did not change zone and is on the battlefield
MageObject sourceObject = source.getSourceObjectIfItStillExists(game);
if (sourceObject == null) {
if (game.getState().getZone(source.getSourceId()).equals(Zone.BATTLEFIELD)
&& source.getSourceObjectZoneChangeCounter() + 1 == game.getState().getZoneChangeCounter(source.getSourceId())) {
sourceObject = game.getPermanent(source.getSourceId());
}
}
Permanent permanent = ((Permanent) sourceObject);
if (permanent == null) {
return false;
}
@ -48,7 +58,8 @@ public class AdaptEffect extends OneShotEffect {
if (game.replaceEvent(event)) {
return false;
}
if (permanent.getCounters(game).getCount(CounterType.P1P1) == 0 || event.getFlag()) {
if (permanent.getCounters(game).getCount(CounterType.P1P1) == 0
|| event.getFlag()) {
permanent.addCounters(CounterType.P1P1.createInstance(event.getAmount()), source, game);
}
return true;