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Some clean up of the lose life framework effects.
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parent
46ce31e927
commit
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62 changed files with 233 additions and 359 deletions
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@ -43,7 +43,6 @@ public class HideousEndTest extends CardTestPlayerBase {
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}
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@Test
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@Ignore
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public void testWithPossibleProtection() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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@ -52,13 +51,17 @@ public class HideousEndTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Plains");
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addCard(Zone.BATTLEFIELD, playerB, "Plains");
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addCard(Zone.BATTLEFIELD, playerB, "Copper Myr");
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// Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
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addCard(Zone.HAND, playerB, "Apostle's Blessing");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hideous End", "Copper Myr");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Apostle's Blessing", "Copper Myr");
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setChoice(playerB, "Black");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Hideous End", 1);
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assertPermanentCount(playerB, "Copper Myr", 1);
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assertLife(playerB, 20);
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}
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