Some clean up of the lose life framework effects.

This commit is contained in:
LevelX2 2014-03-20 13:42:46 +01:00
parent 46ce31e927
commit 79b319777f
62 changed files with 233 additions and 359 deletions

View file

@ -43,7 +43,6 @@ public class HideousEndTest extends CardTestPlayerBase {
}
@Test
@Ignore
public void testWithPossibleProtection() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
@ -52,13 +51,17 @@ public class HideousEndTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Plains");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
addCard(Zone.BATTLEFIELD, playerB, "Copper Myr");
// Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
addCard(Zone.HAND, playerB, "Apostle's Blessing");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hideous End", "Copper Myr");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Apostle's Blessing", "Copper Myr");
setChoice(playerB, "Black");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Hideous End", 1);
assertPermanentCount(playerB, "Copper Myr", 1);
assertLife(playerB, 20);
}