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[DSK] update spoiler and reprints
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2 changed files with 25 additions and 4 deletions
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@ -18,9 +18,14 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
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private DuskmournHouseOfHorror() {
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private DuskmournHouseOfHorror() {
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super("Duskmourn: House of Horror", "DSK", ExpansionSet.buildDate(2024, 9, 27), SetType.EXPANSION);
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super("Duskmourn: House of Horror", "DSK", ExpansionSet.buildDate(2024, 9, 27), SetType.EXPANSION);
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this.blockName = "Duskmourn: House of Horror"; // for sorting in GUI
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this.blockName = "Duskmourn: House of Horror"; // for sorting in GUI
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this.hasBasicLands = false;
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this.hasBasicLands = true;
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this.hasBoosters = false; // temporary
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this.hasBoosters = false; // temporary
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cards.add(new SetCardInfo("Enduring Tenacity", 390, Rarity.MYTHIC, mage.cards.e.EnduringTenacity.class));
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cards.add(new SetCardInfo("Enduring Tenacity", 95, Rarity.RARE, mage.cards.e.EnduringTenacity.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 273, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Plains", 272, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Swamp", 274, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
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}
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}
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}
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}
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@ -53715,8 +53715,24 @@ Jukai Liberator|Alchemy: Kamigawa|27|R|{2}{G}|Creature - Snake Ninja|3|3|Ninjuts
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Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting intensity 1$Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.|
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Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting intensity 1$Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.|
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Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
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Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
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Enduring Tenacity|Duskmourn: House of Horror|390|M|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
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Overlord of the Hauntwoods|Duskmourn: House of Horror|395|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
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The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
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Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
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Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
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Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
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Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
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Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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Plains|Duskmourn: House of Horror|272|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Duskmourn: House of Horror|273|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Duskmourn: House of Horror|274|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Duskmourn: House of Horror|275|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Duskmourn: House of Horror|276|C||Basic Land - Forest|||({T}: Add {G}.)|
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Come Back Wrong|Duskmourn: House of Horror|292|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
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Doomsday Excruciator|Duskmourn: House of Horror|346|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
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Screaming Nemesis|Duskmourn: House of Horror|348|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
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Twitching Doll|Duskmourn: House of Horror|417|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on Twitching Doll.${T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.|
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Nine-Lives Familiar|Foundations|66|R|{1}{B}{B}|Creature - Cat|1|1|This creature enters with eight revival counters on it if you cast it.$When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.|
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Nine-Lives Familiar|Foundations|66|R|{1}{B}{B}|Creature - Cat|1|1|This creature enters with eight revival counters on it if you cast it.$When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.|
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Anthem of Champions|Foundations|116|R|{G}{W}|Enchantment|||Creatures you control get +1/+1.|
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Anthem of Champions|Foundations|116|R|{G}{W}|Enchantment|||Creatures you control get +1/+1.|
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Day of Judgment|Foundations|140|R|{2}{W}{W}|Sorcery|||Destroy all creatures.|
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Day of Judgment|Foundations|140|R|{2}{W}{W}|Sorcery|||Destroy all creatures.|
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