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#3153: fixed flashback test by specifying correct target order
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1 changed files with 1 additions and 1 deletions
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@ -499,8 +499,8 @@ public class FlashbackTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, memnite);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return
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addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
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addTarget(playerA, bSable); // return to battlefield
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addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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