#3153: fixed flashback test by specifying correct target order

This commit is contained in:
magenoxx 2017-04-18 17:33:58 +03:00
parent 9b5a04697c
commit 784a4b8089

View file

@ -499,8 +499,8 @@ public class FlashbackTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, memnite);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback"); // Flashback Dread Return
addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
addTarget(playerA, bSable); // return to battlefield
addTarget(playerA, yOx + '^' + eVanguard + '^' + memnite); // sac 3 creatures
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();