Add PlayWithHandRevealedEffect and use it for existing cards. Implement cards: Revelation, Seer's Vision, and Wandering Eye

This commit is contained in:
LoneFox 2015-07-26 11:49:31 +03:00
parent 16116ea0da
commit 77e53d6bbd
6 changed files with 336 additions and 87 deletions

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package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LoneFox
*/
public class PlayWithHandRevealedEffect extends ContinuousEffectImpl {
private TargetController who;
public PlayWithHandRevealedEffect(TargetController who) {
super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment);
this.who = who;
}
public PlayWithHandRevealedEffect(final PlayWithHandRevealedEffect effect) {
super(effect);
who = effect.who;
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Iterable<UUID> affectedPlayers;
switch(who) {
case ANY:
affectedPlayers = controller.getInRange();
break;
case OPPONENT:
affectedPlayers = game.getOpponents(source.getControllerId());
break;
case YOU:
ArrayList tmp = new ArrayList<UUID>();
tmp.add(source.getControllerId());
affectedPlayers = tmp;
break;
default:
return false;
}
for(UUID playerID: affectedPlayers) {
Player player = game.getPlayer(playerID);
if (player != null) {
player.revealCards(player.getName() + "'s hand cards", player.getHand(), game, false);
}
}
return true;
}
return false;
}
@Override
public PlayWithHandRevealedEffect copy() {
return new PlayWithHandRevealedEffect(this);
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
switch(who) {
case ANY:
return "Players play with their hands revealed";
case OPPONENT:
return "Your opponents play with their hands revealed";
case YOU:
return "Play with your hand revealed";
default:
return "Unknown TargetController for PlayWithHandRevealedEffect";
}
}
}