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Add PlayWithHandRevealedEffect and use it for existing cards. Implement cards: Revelation, Seer's Vision, and Wandering Eye
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6 changed files with 336 additions and 87 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continuous;
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import java.util.ArrayList;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author LoneFox
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*/
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public class PlayWithHandRevealedEffect extends ContinuousEffectImpl {
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private TargetController who;
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public PlayWithHandRevealedEffect(TargetController who) {
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super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment);
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this.who = who;
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}
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public PlayWithHandRevealedEffect(final PlayWithHandRevealedEffect effect) {
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super(effect);
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who = effect.who;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Iterable<UUID> affectedPlayers;
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switch(who) {
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case ANY:
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affectedPlayers = controller.getInRange();
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break;
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case OPPONENT:
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affectedPlayers = game.getOpponents(source.getControllerId());
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break;
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case YOU:
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ArrayList tmp = new ArrayList<UUID>();
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tmp.add(source.getControllerId());
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affectedPlayers = tmp;
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break;
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default:
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return false;
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}
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for(UUID playerID: affectedPlayers) {
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Player player = game.getPlayer(playerID);
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if (player != null) {
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player.revealCards(player.getName() + "'s hand cards", player.getHand(), game, false);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public PlayWithHandRevealedEffect copy() {
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return new PlayWithHandRevealedEffect(this);
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}
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@Override
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public String getText(Mode mode) {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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switch(who) {
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case ANY:
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return "Players play with their hands revealed";
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case OPPONENT:
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return "Your opponents play with their hands revealed";
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case YOU:
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return "Play with your hand revealed";
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default:
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return "Unknown TargetController for PlayWithHandRevealedEffect";
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}
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}
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}
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